popcade
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Posted on: August 04, 2013, 10:14:52 am |
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 Joined: Aug 2013
Posts: 29
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Hi,
I'm a volunteer in my local library as a system op, sometimes I have to hold a weekend lecture to teach some simple computer knowledge, that including HTML, Office, Intranet etc.
I saw ENIGMA as I'm searching for game making tools and felt this is a very cool software, I want to know:
1. Is it OK to use it in the classroom? 2. Is it stable enough for basic usage, for 2D games?
This is a volunteer job and no actual rewards, requires no fee, so I want to find a suitable tool, is ENIGMA license allow such usage?
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time-killer-games
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Reply #1 Posted on: August 04, 2013, 10:22:28 am |
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"Guest"
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1) Yes. Its free and open source, all software that are free and open source are allowed to be used in classrooms without needing any additional licensed. 2) Yes. It is 100% stable in the sense it has the capability to create great games. Though it doesn't have all of GameMaker's features yet, it still is functional and bug less enough to pretty much anything a student in a classroom would want to do.
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forthevin
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Reply #2 Posted on: August 04, 2013, 03:57:24 pm |
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 Joined: Jun 2012
Posts: 167
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2) In my opinion, ENIGMA is not quite there in regards to deployment, reliability and stability, especially for computer novices (which I get the impression your users are, given that you will introduce them to Office and the like). While we are slowly improving those issues*, I think it will be at least half a year or a year before ENIGMA gets to a level where its stability is acceptable for use by computer novices. That said, if the odd bug and the challenge of getting ENIGMA set up is not an issue, ENIGMA can definitely be used to create games with.
(*we are continually doing general improvements and bug fixes, and we are currently working on getting automated regression testing up and running, which should help quality and stability considerably over time).
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Goombert
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Reply #4 Posted on: August 04, 2013, 10:41:39 pm |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2991
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1. Is it OK to use it in the classroom? Yes our licensing even provides an exception for you to commercially sell your games made with the program. Although we have not quite yet finished with this exemption, so we have not finalized it yet. For more information... http://enigma-dev.org/docs/Wiki/License2. Is it stable enough for basic usage, for 2D games? I would say so for novices, we just have a few quarks like event inheritance not finished yet, but usually novices won't jump right into learning that. But we already have several games that work in ENIGMA... http://enigma-dev.org/edc/games.php?action=listA few tutorials on our Wiki as well... http://enigma-dev.org/docs/Wiki/Tutorials:OfficialWe have also made installation very easy in that you simply need to extract a zip folder and can launch the software, to uninstall you simply delete the folder that was extracted. It is portable enough to be taken around with you on a flash drive. We can also assist you further if you have any trouble with installation or usage.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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Goombert
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Reply #6 Posted on: August 05, 2013, 04:42:11 am |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2991
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Which of one of those examples exactly was it that broke? There are several in there, and there might be a few that I did not get working exactly correctly. Also any graphical anomalies with Game Maker games in OpenGL is being resolved with our new DX graphics system.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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popcade
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Reply #7 Posted on: August 07, 2013, 12:07:24 pm |
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 Joined: Aug 2013
Posts: 29
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I just tried Tutorials part and I can do some report (with my home PC): Downloaded from http://enigma-dev.org/forums/index.php?topic=1169.0Windows 7 SP1 x64, CPUCeon E3-1230-V2, 16GB RAM, Geforce GTX 650(recent installed and grabbed new driver), 1920*1080 Screen Tested with default settings. Tutorials\tut06_elevators_edi - can't compile Tutorials\tut07_stairs_edi - can't compile Tutorials\tut10_collisions_edi - compiles runs, after dead the window frame disappears Tutorials\tut14_splitscreen_edi - compiles but very strange looking, nothing like splitscreen Tutorials\tut20_sniperzoom_edi - compiles but the sniper overlay position are wrong Tutorials\tut27_thirdperson_edi - compiles but crash when executing Tutorials\tut28_shootingbullets_edi - can't compile I'll try to report the ExamplesA/B part when I have time.
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popcade
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Reply #8 Posted on: August 07, 2013, 12:20:23 pm |
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 Joined: Aug 2013
Posts: 29
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BTW, I think (StepByStep3D)it's for GM6, so maybe require some modifications, but I'm new to ENIGMA, I don't know how to do.
I may make some Mario-like or 2D Shooting as material on class, in such aspect ENIGMA seems to be pretty OK.
I have a littel question left, is ENIGMA has UTF-8 support? I want some support for Chinese/Japanese(I can manually make text sprite like in GM7/8 but it's a heavy task), if you need UI translation, I can also help.
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Josh @ Dreamland
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Reply #9 Posted on: August 07, 2013, 12:41:40 pm |
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Prince of all Goldfish
 Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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And this is where forthevin's regression testing would come into play.
@forthevin Would we be able to set up your regression testing suite to ensure a set of games (particularly, those tutorials) still compiles and runs each release?
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #11 Posted on: August 07, 2013, 02:20:31 pm |
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Prince of all Goldfish
 Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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The IDE supports unicode, and it can print unicode, but fonts, I believe, have to be ASCII. They might work with small unicode ranges, but the issue is, they're bitmap fonts, so every glyph you use must be included in the game.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Goombert
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Reply #13 Posted on: August 08, 2013, 08:01:34 pm |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2991
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I have a littel question left, is ENIGMA has UTF-8 support? Sorry for right now the only thing UTF-8 is the script and text editors in the LateralGM IDE.
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Logged
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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