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Topics - AsherOS

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1
Issues Help Desk / Volume Control Not Working
« on: September 16, 2013, 12:34:57 am »
I added sounds for a door in my game, but the volume doesn't seem to change at all when I adjust it in the sound resource properties or in scripting.

Is volume control broken? or am I doing something wrong?

I simply added this to the creation event of the door.
Code: [Select]
sound_volume(snd_doorOpen,0.5)

2
Programming Help / Double-Click/Button Press?
« on: September 03, 2013, 01:38:33 pm »
In my game, I have "F" as the button for melee assassinations, but I also want to use it for the other gadgets in my game. I want to be able to use a double button press to detonate a remote explosive, similar to the double "X" or "square" press in CoD to detonate C4.

How do I make this distinction?

Cheers,
Asher

3
Proposals / Collapsible Script
« on: August 13, 2013, 06:14:10 pm »
One thing that is not found in enough IDEs is collapsible text/script, yet it is hands down the greatest tool to simplify and organize complicated code. For someone like me, who is a beginner at programming, it would help me understand code much faster and I know that pros would love this because of how clean it would make the working environment.



Cheers,
Asher

4
Hello, as the title says, I am trying to create a shadow casting effect much like that of Teleglitch for my stealth game.


(Teleglitch)

I was able to get something working in Game Maker Studio, but it was rather glitchy. Once I moved to Enigma, I tried to remake the system from scratch, but I didn't get anywhere alone. I'm just wondering if anyone can point me the right way on making this. I realize the Teleglitch creators use 3D shapes to make the shadows, but if a 2D system is simpler (my game is 2D), that's great.

Cheers,
Asher

5
Teamwork / Looking for well rounded programmer
« on: July 27, 2013, 01:52:41 pm »
Hello, I'm Asher.

I just found Enigma recently, because I have been making a game in Game Maker Studio with a friend. Unfortunately, I ran into a lot of the limitations in GM, thus finding this  :) . As I have no experience with C++, I'm looking for someone to be our programmer. You would build the mechanics of the game and be a part of the team.

About the Game:

The game is a gadget based stealth game with comical characters and story. We've written out a good portion of the story, though not complete. I will disclose more information regarding story to anyone who is interested in joining. The gameplay is a 2D top down game in the likes of MGS MSX.

(Picture of MGS MSX shown above)

However, we have a unique set of gadgets that the player will use to traverse the levels. The player can use gadgets to confuse the enemy, take them down, and avoid them.

I can also show the prototype of the game to anyone interested in helping. The prototype merely has basic movement, early art of the game, and a couple other mostly aesthetic mechanics. I had developed much more of the game mechanics such as AI, health, a cover system, but it wouldn't fit into one GM project.

About Us:
Both my friend and I are young developers, but we have been dedicated to the project for about 2 years now, starting with concepts, art and story, and now finally getting to the actual production. My friend has been the artist, with very appealing pixel art. I have been the game developer, developing the game, as well as filling the role as a directer enough to keep the project going in the right direction.

I don't want this to get super picky or intimidating, so I'll end it here.

Ask any  questions, give any advise/crits.

Cheers,
Asher

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