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1
Proposals / Re: A couple ideas (ENIGMA and LGM at the same time)
« on: June 16, 2014, 03:28:45 am »
Sorry for the double post, but I just remember something : Better teamworking would be really awesome.
2
Proposals / Re: A couple ideas (ENIGMA and LGM at the same time)
« on: June 16, 2014, 02:24:56 am »
The advantage is that you don't need to add global., which can help to make a clearer script in certain cases.
3
Proposals / A couple ideas (ENIGMA and LGM at the same time)
« on: June 15, 2014, 12:05:21 pm »
Hey, I'm back on the forums.
I stopped using ENIGMA a while because it was bugged out. I downloaded the latest build few days ago.
I noticed there was progress in the right direction.
I have a couple ideas for both ENIGMA and LateralGM.
If I'm not posting these ideas on LateralGM forums, it's because it seems totally bugged out at the moment (http://lateralgm.org/forum/index.php?b=2, errors everywhere) and because it can be related to ENIGMA at the same time too, and, anyway, there is the LGM developper there too, if I'm right.
First, I'm telling that I'm running Windows 7 64-bit, with a fresh setup of ENIGMA.
[LGM] Translation :
The french translation for LGM. I don't have the words for this. It is AWFUL. At this point, it's better to remove it. Why? Because very simple things are completely wrong. Even resource deletion confirmation windows. Well, let's say, almost everything. I don't know who did the translation, but that guy was either drunk or used google translate.
Not all elements can be translated. You're telling translation is important for ENIGMA while you can only change the half of the captions...
[EGM] Extension bugs :
The paths extension must be turned on, otherwise compilation fails.
[EGM] API bugs :
Compilation using GTK+ fails.
[LGM] [EGM?] Game Settings issues (Or lazy developer
) :
- Include tab does contain some options... but... how are we supposed to include files in here?
- Texture atlases tab is empty.
[LGM] ENIGMA setup window :
- Extensions tab : Make help file thingies that either redirects to a website page (Wiki in that case) or to a help file.
[LGM] [EGM] Extension packages window :
- I know that extensions won't be implanted, but in that case, why would you keep it in EGM?
[LGM] Code editor :
- Right, there is auto completion... But why not making it with a delay like in GM?
- Auto completion again... Make it a bit more spaced and colored to be more clear, no?
- Syntax checker now. Why not making it checking for errors instantly like in GM too?
[LGM] Preferences window :
- Code editor tab is empty
[EDL] Function requests :
I already asked for this, but variable_exist functions should be added as a option, even if turned on, it uses a lot of memory.
[EDL] Variable-related requests :
globalvar doesn't work, or not properly at least.
[Other] Wiki is like one of the most important things once it is the only documentation for ENIGMA. And it is very incomplete. For example, bullet physics page is almost empty, and some box2d functions are missing. An example would also be welcome. Path finding is empty.
Guess I forgot some of my ideas and bugs, but I guess that's nice enough. Oh, and, how am I supposed to export to other platforms from Windows?
I stopped using ENIGMA a while because it was bugged out. I downloaded the latest build few days ago.
I noticed there was progress in the right direction.
I have a couple ideas for both ENIGMA and LateralGM.
If I'm not posting these ideas on LateralGM forums, it's because it seems totally bugged out at the moment (http://lateralgm.org/forum/index.php?b=2, errors everywhere) and because it can be related to ENIGMA at the same time too, and, anyway, there is the LGM developper there too, if I'm right.
First, I'm telling that I'm running Windows 7 64-bit, with a fresh setup of ENIGMA.
[LGM] Translation :
The french translation for LGM. I don't have the words for this. It is AWFUL. At this point, it's better to remove it. Why? Because very simple things are completely wrong. Even resource deletion confirmation windows. Well, let's say, almost everything. I don't know who did the translation, but that guy was either drunk or used google translate.
Not all elements can be translated. You're telling translation is important for ENIGMA while you can only change the half of the captions...
[EGM] Extension bugs :
The paths extension must be turned on, otherwise compilation fails.
Code: [Select]
C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/loading.o:loading.cpp:(.text+0x1b0): undefined reference to `enigma::exe_loadpaths(_iobuf*)'
[EGM] API bugs :
Compilation using GTK+ fails.
Code: [Select]
C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Debug/Widget_Systems/GTK+/gtk_impl.o Widget_Systems/GTK+/gtk_impl.cpp
process_begin: CreateProcess(NULL, pkg-config --cflags gtk+-2.0, ...) failed.
Widget_Systems/GTK+/gtk_impl.cpp:29:21: fatal error: gtk/gtk.h: No such file or directory
#include <gtk/gtk.h>
^[LGM] [EGM?] Game Settings issues (Or lazy developer
) :- Include tab does contain some options... but... how are we supposed to include files in here?
- Texture atlases tab is empty.
[LGM] ENIGMA setup window :
- Extensions tab : Make help file thingies that either redirects to a website page (Wiki in that case) or to a help file.
[LGM] [EGM] Extension packages window :
- I know that extensions won't be implanted, but in that case, why would you keep it in EGM?
[LGM] Code editor :
- Right, there is auto completion... But why not making it with a delay like in GM?
- Auto completion again... Make it a bit more spaced and colored to be more clear, no?
- Syntax checker now. Why not making it checking for errors instantly like in GM too?
[LGM] Preferences window :
- Code editor tab is empty
[EDL] Function requests :
I already asked for this, but variable_exist functions should be added as a option, even if turned on, it uses a lot of memory.
[EDL] Variable-related requests :
globalvar doesn't work, or not properly at least.
Code: [Select]
// Here is an example of use for globalvar.
/* obj_1, event room init */
globalvar cap = "globalvar example";
/* obj_2, even draw */
draw_text(16,16,cap);Didn't test this code, but it should certainly work.[Other] Wiki is like one of the most important things once it is the only documentation for ENIGMA. And it is very incomplete. For example, bullet physics page is almost empty, and some box2d functions are missing. An example would also be welcome. Path finding is empty.
Guess I forgot some of my ideas and bugs, but I guess that's nice enough. Oh, and, how am I supposed to export to other platforms from Windows?
4
Issues Help Desk / Re: How the heck am I supposed to get a HTML page?
« on: February 17, 2014, 12:44:01 pm »
Okaaay so as I'm really a shit at encryption stuff, I guess I'll need to find a DLL?
How to load .gml files with ENIGMA?
I've searched but didn't find so I don't have any idea how to use half of DLLs.
I've also tried a networking DLL but it said it couldn't load DLL etc. and an GEX one but I just didn't find how to use them with ENIGMA.
How to load .gml files with ENIGMA?
I've searched but didn't find so I don't have any idea how to use half of DLLs.
I've also tried a networking DLL but it said it couldn't load DLL etc. and an GEX one but I just didn't find how to use them with ENIGMA.
5
Issues Help Desk / Re: How the heck am I supposed to get a HTML page?
« on: February 17, 2014, 06:32:04 am »
sooo how to fix this 400 error?
6
Issues Help Desk / Re: How the heck am I supposed to get a HTML page?
« on: February 16, 2014, 02:42:05 pm »
What deus answered, what does this function precisely do
7
Issues Help Desk / Re: How the heck am I supposed to get a HTML page?
« on: February 16, 2014, 08:40:41 am »
Oh it's maybe because I did res = net_http("api.kag2d.com","/");
But with the good one ( res = net_http("api.kag2d.com",""); ) , it returns this :
I'd bet it's because of bad encryption ( ANSI instead of UTF or reverse for example ) so the request is bugged out. Is there a way to know what's doing / what did a function?
But with the good one ( res = net_http("api.kag2d.com",""); ) , it returns this :
Code: [Select]
<html>
<head><title>400 Bad·>˜:©m( I've used clipboard_set_text(res); to copy the message, it's the same if I use show_message(res); )I'd bet it's because of bad encryption ( ANSI instead of UTF or reverse for example ) so the request is bugged out. Is there a way to know what's doing / what did a function?
8
Issues Help Desk / Re: How the heck am I supposed to get a HTML page?
« on: February 15, 2014, 04:39:26 pm »
net_http makes my game crash..
9
Issues Help Desk / Re: How the heck am I supposed to get a HTML page?
« on: February 15, 2014, 03:44:09 am »
Wow fast answer ^^
I tried net_http but it returned '302 moved' while I don't have any error via my browser ( Both with opera and ie )
I tried net_http but it returned '302 moved' while I don't have any error via my browser ( Both with opera and ie )
10
Issues Help Desk / How the heck am I supposed to get a HTML page?
« on: February 14, 2014, 04:32:36 pm »
Hey,
I just don't understand how to download a HTML page ( In my case api.kag2d.com ).
I turned on the network stuff in ENIGMA API.
Someone told me I'd need to do net_init(), apisock = net_connect_tcp("api.kag2d.com",80,true), msg = "GET / HTTP/1.1"; tcp_send_raw(apisock,msg,string_length(msg)); and the stuff to receive the data.
The problem is that apisock is equal to -4. ENIGMA wiki says negative values returns an error but it does not give a list of the errors.
I don't have any idea how to do it.
Can someone explain me how do it works and an example to get the page api.kag2d.com? Just telling I'm a pure noob at networking stuff and not a pro at ENIGMA, I'm much more habitued to GM.
I just don't understand how to download a HTML page ( In my case api.kag2d.com ).
I turned on the network stuff in ENIGMA API.
Someone told me I'd need to do net_init(), apisock = net_connect_tcp("api.kag2d.com",80,true), msg = "GET / HTTP/1.1"; tcp_send_raw(apisock,msg,string_length(msg)); and the stuff to receive the data.
The problem is that apisock is equal to -4. ENIGMA wiki says negative values returns an error but it does not give a list of the errors.
I don't have any idea how to do it.
Can someone explain me how do it works and an example to get the page api.kag2d.com? Just telling I'm a pure noob at networking stuff and not a pro at ENIGMA, I'm much more habitued to GM.
11
General ENIGMA / Re: All Roads Lead To Rome
« on: December 18, 2013, 11:13:24 am »
A full rewrite because of bugs + Rewrite of IDE would be awesome but would take a lot of time...
12
General ENIGMA / Re: List your main problems with ENIGMA and what you want to see added
« on: December 04, 2013, 05:33:20 am »
I still don't understand why new windows doesn't have a new reworked and faster filesystem. Actually ext on linux is totally raping NTFS. There was in project WinFS ( WFS ) but it seems to be an abandoned idea, I'll never understand microsoft
13
Works in Progress / Re: Project Mario
« on: December 03, 2013, 10:07:28 am »
Actually Project Mario has been tested on OGL 1.0 .
14
General ENIGMA / Re: List your main problems with ENIGMA and what you want to see added
« on: December 01, 2013, 10:19:32 am »
It's almost impossible to understand enigma errors, even simple things.
There should be a automatic auto completion system ( I mean the auto completion window appears 0.5 seconds after instead of having to use the shortcut ). It should be really easy to implant and would save time.
A more clear documentation and site. I'm not very good in english ( I'm 13 and french ) and it takes some time to understand how do it works. It's also pretty hard to find extension doc.
Better GM compatibility : Wth is variable_exists stuff removed?
More D&D stuff for begginers.
And some other stuff.
There should be a automatic auto completion system ( I mean the auto completion window appears 0.5 seconds after instead of having to use the shortcut ). It should be really easy to implant and would save time.
A more clear documentation and site. I'm not very good in english ( I'm 13 and french ) and it takes some time to understand how do it works. It's also pretty hard to find extension doc.
Better GM compatibility : Wth is variable_exists stuff removed?
More D&D stuff for begginers.
And some other stuff.
15
Proposals / Re: New Export Options
« on: November 30, 2013, 03:36:58 am »
Wii is not used a lot anymore so I think it's a waste of time. Xbox One / PS4 / Wii U seems more important actually.