ENIGMA Forums

General fluff => Off-Topic => Topic started by: time-killer-games on April 17, 2017, 11:30:31 am

Title: The little (game) engine that could...
Post by: time-killer-games on April 17, 2017, 11:30:31 am
we could all learn a valuable lesson from this here book:

(http://www.printmag.com/wp-content/uploads/LETC-new001-1024x902.jpg?91875e)

If you think you can you think you can you think you can fix enigma bugs, you really could!
Title: Re: The little (game) engine that could...
Post by: Darkstar2 on May 03, 2017, 05:12:18 pm
we could all learn a valuable lesson from this here book:


If you think you can you think you can you think you can fix enigma bugs, you really could!

yeah the engine still needs life in it to fix.  Can't fix a fucked engine, the same way in medicine you cannot revive a DEAD heart (asystole) when there is no residual electrical signal no matter how much you try.  In the case of ENIGMA, it does not need fixing, but the engine needs to be built from scratch. Same applies for Game Maker Studio, they fix things by putting band aid and having their use base do the dirty work whilst charging ridiculous prices and upgrade paths!!!


Title: Re: The little (game) engine that could...
Post by: time-killer-games on May 03, 2017, 07:51:56 pm
Darkstar2, this is where we could not be any more distant in how we view these two software products. Both ENIGMA and GMS1 / GMS2 have a lot of bugs, but not enough to stop people from making great games with them. I'll just leave it at that...

And did you really have to quote me (and that huge image)? lol
Title: Re: The little (game) engine that could...
Post by: Darkstar2 on May 04, 2017, 02:15:26 am
Darkstar2, this is where we could not be any more distant in how we view these two software products. Both ENIGMA and GMS1 / GMS2 have a lot of bugs, but not enough to stop people from making great games with them. I'll just leave it at that...

And did you really have to quote me (and that huge image)? lol

lol - fixed - removed image.

Yes I know people are still making their games in GMS1 / GMS2, at least they have a working IDE!  With ENIGMA, how the bloody hell can a person make a game when the  IDE is broken (LGM) and crashes. That's the main issue here.  Of course if the wank IDE was functional we could agree that despite the bugs people could also make games.
Title: Re: The little (game) engine that could...
Post by: time-killer-games on May 04, 2017, 02:32:45 am
Well, if I want to make a game using ENIGMA, I just either use GM 8.1, GM4Mac, or GMS 1.4 for the IDE and then import that project into LGM simply for compilation. That's what I did for "Key to Success", and it did pretty well. It's a little extra work to constantly switch between GM and LGM to edit the game and test run, but it can be done, if you happen to own a copy of GM. (of course doing this for Linux builds can be a little annoying because there is no official Linux IDE for GM.
Title: Re: The little (game) engine that could...
Post by: Darkstar2 on May 05, 2017, 12:13:12 am
Well, if I want to make a game using ENIGMA, I just either use GM 8.1, GM4Mac, or GMS 1.4 for the IDE and then import that project into LGM simply for compilation. That's what I did for "Key to Success", and it did pretty well. It's a little extra work to constantly switch between GM and LGM to edit the game and test run, but it can be done, if you happen to own a copy of GM. (of course doing this for Linux builds can be a little annoying because there is no official Linux IDE for GM.

There is another secret method that does not involve using GMS, I'll see if you can  figure this out, then I'll tell you :P
Title: Re: The little (game) engine that could...
Post by: hpg678 on May 05, 2017, 06:54:31 am
If i may put in my 2 cents worth, I think the major problem is the type of Linux distribution being used.  I've had problems with Java in Ubuntu and Linux Mint, the two most popular distributions. However I've had no major problems with MX Linux, which i've been using for 6 months now. I've even installed it onto my other 2 laptops.


Other than that there are a few troubling things that do occur. Take for instance not being able to save custom configurations and the annoyance of functions not working when they are said to be able to.


However, I work around these problems when they occur so it's not so much a problem to me. An example of what i am talking about is the 'show_message" function. It is highlighted in the editor as a working function but yet when run, nothing happens. Another one is drawing sprites as life images. the strange thing about this one is that in the Windows version, it works, but in the Linux version it doesn't.


Things like these has led me to write a Windows version of a project I may be working on and re-code it for Linux or just code in Linux version. I'm just speaking from my own experiences. Unfortunately I'm not effluent in C++ or any other other programming language, (except for Basic, QBasic and a little Visual Basic), so i'm not much help with debugging the actual ENIGMA program. I am quite fluent with GML though. I have many 'Extensions" and bits of code which I think can be helpful that are compatible with GM4 up to GM1.2.  All of which i have acquired over the years.


If anyone is interested in acquiring them then PM me.









Title: Re: The little (game) engine that could...
Post by: time-killer-games on May 05, 2017, 08:19:52 pm
Trying to test run or build on Linux hasn't been working for me, so I can't see for myself that show_message() isn't working.

But as far as I know, it seems like why show_message() isn't working for you is because you have no widget system selected in ENIGMA settings. By default, on Linux, ENIGMA has the widget system set to "none". So, in ENIGMA settings, change the widget system to "GTK+", and I'm guessing that will fix your issue with show_message().

Again, I'm unable to test this, so let me know how it goes. :)
Title: Re: The little (game) engine that could...
Post by: faissaloo on May 08, 2017, 07:59:35 am
Trying to test run or build on Linux hasn't been working for me, so I can't see for myself that show_message() isn't working.

But as far as I know, it seems like why show_message() isn't working for you is because you have no widget system selected in ENIGMA settings. By default, on Linux, ENIGMA has the widget system set to "none". So, in ENIGMA settings, change the widget system to "GTK+", and I'm guessing that will fix your issue with show_message().

Again, I'm unable to test this, so let me know how it goes. :)
The GTK+ widget system doesn't work because it hasn't been updated to cope with the retardation of the GTK devs.
Title: Re: The little (game) engine that could...
Post by: Darkstar2 on May 08, 2017, 09:35:32 pm
Guys why are you wasting your bloody times - pay $1400 and buy GMS2, and get peace of mind.   Good support, good developers, bug free software, PERFECT software without any flaws.

 :D
Title: Re: The little (game) engine that could...
Post by: time-killer-games on May 08, 2017, 10:00:21 pm
Darkstar2, I like you, and I want you. We can do this the easy way, or we can do it the hard way...

https://youtu.be/NhLWf6rYyPs
Title: Re: The little (game) engine that could...
Post by: Darkstar2 on May 09, 2017, 04:36:12 pm
You got an F- in Sarcasm school ! :P :P
Title: Re: The little (game) engine that could...
Post by: time-killer-games on May 09, 2017, 06:42:15 pm
I came lookin' for booty!
Title: Re: The little (game) engine that could...
Post by: Darkstar2 on May 09, 2017, 09:38:20 pm
I came lookin' for booty!

You're in the wrong place ! :D
Title: Re: The little (game) engine that could...
Post by: hpg678 on May 11, 2017, 12:05:29 pm
Guys why are you wasting your bloody times - pay $1400 and buy GMS2, and get peace of mind.   Good support, good developers, bug free software, PERFECT software without any flaws.

 :D

Gamemaker Studio is indeed a wonderful software, however it does have a lot of drawbacks: the main issue being made for Windows. Windows is frustrating and very unstable and very suscepticle to viruses and malware. Not to mention the unbelievable price and terms of software use. When I buy a product, the manufacturer should not have any rights to the use of said product.  After all when you buy a pair of shoes, do Adidas or Converse tell you how to wear them?

Don't get me wrong. i am not against paying for software. I would gladly pay for it. However if I pay $1400 for it, I should then OWN it to do all I please......whether to dismantle it, re-sell it or give it away.

This is one of the reasons why I like Linux and the Open Source Movement.. Linux is stable and for almost every type of software there is a Linux version of it. There are also decent community outlets for them as well. So what if it takes more time to learn the Linux version? So what if there are bugs? Every piece of software has bugs.

I have been working for the last couple of weeks installing Enigma on various Linux distros. i have tried it on Ubuntu 16 and 17; MxLinux, Parsix, Linux Mint 18 and lastly on Trisquel 7.  With Ubuntu 17, MxLinux and Trisquel 7, I've had great success, running and compiling code. However on the others including Linux Mint 18, not so much. I do intend to explore this sometime later, as Linux Mint is  the most popular distro around.

I am in the process of testing some snippets of code to use as scripts, I had acquired them over the years when I was learning Gamemaker 4 up to this point. They are pretty old and some of the functions are obsolete, but I'm finding ways to work around them. I will publish them soon.

So don't fret; or be discouraged from using Enigma. it is a wonderful piece of software. I absolutely love it and will continue to use it.
Title: Re: The little (game) engine that could...
Post by: time-killer-games on May 11, 2017, 02:46:51 pm
Hey Patrick,

You made some great points.

However, GameMaker Studio 2's Mac IDE is in closed beta, and will be released to the public rather soon, I'm pretty sure. Mac is more popular than Linux as a whole (including all distros afaik) and Mac is also very stable and isn't as likely to get a virus as Windows either.

But the reality still stands, GameMaker Studio 2 has no Linux IDE, and probably never will. That's one of the reasons I (and you) love ENIGMA so much.

I whole heartedly agree, it's a great software, and I hope it has years to come in its lifespan.
Title: Re: The little (game) engine that could...
Post by: Darkstar2 on May 11, 2017, 05:43:17 pm
Gamemaker Studio is indeed a wonderful software, however it does have a lot of drawbacks: the main issue being made for Windows.

I've been using windows software since forever and no issues.  Yes there are stability issues, but that comes down to the software itself.  Windows 7/10 has gone a long way.  Isn't there a MAC native version of GMS2 or one in the works ? I was under the impression that it was said that there would be Windows, mac and Linux versions.  Maybe one day. 

Quote
When I buy a product, the manufacturer should not have any rights to the use of said product.  After all when you buy a pair of shoes, do Adidas or Converse tell you how to wear them?

This is where I disagree.  You are buying software and you have permission to use it. Buying does not entitle you to own the rights, decompile, resell it, modify it, etc.  Keep in mind that you are buying GMS2, which entitles you to use the software and produce
games.  You own the rights for YOUR games, however, the engine belongs to YYG, and whatever is used inside your compiled games belongs to their respective authors.

So essentially you are saying, you are buying software from me but that should give you the rights to modify it, give away, resell it ?

Also keep in mind it's not much different with ENIGMA, other than ENIGMA is FREE, it is open source, and subject to specific rules.  You must distribute your game with the source code and you must accept the fact that people can modify and re-distribute your game.  This is open source, whereas with GMS2, this would not be possible without expressed permission. As far as stability, GMS is day and night next to ENIGMA in terms of stability.  Of course ENIGMA produces smaller EXE files and shines in some areas, but overall in terms of stability, documentation, features, GMS shines, but there is a price to pay for software development, whereas on open source projects it tends to be stagnant pending developer availability.   You can do as you want with GMS2, the games you produce are yours, and you own the rights, however, the engine belongs to YYG - The same way commerical software you buy also mentions the respective licences in their software agreements.  Every solution has its pros and cons. 

Quote
So don't fret; or be discouraged from using Enigma. it is a wonderful piece of software. I absolutely love it and will continue to use it.

I love it too, but now it is so much out of date, incomplete, buggy and unstable.
For some people it's a question of money they want a FREE alternative.  Now with GMS2 and the new IDE and features, I think this makes ENIGMA even more obsolete.
Too many workarounds in order to make functional games in ENIGMA, mainly with the IDE.....Not saying that GMS2 is perfect, it's not, but it's more complete and stable than ENIGMA's IDE there's no doubt about it.

I think ENIGMA is obsolete and continuing any kind of development around it is a bloody waste of time - ENIGMA needs to change course and be its own product and detach from GM's knob. :)  The problem ? It relies on availability of developers and experienced developers - Open sourced projects is also susceptible for clashing of developers and division, disagreements and fuck ups due to abandonment, poor testing, etc.  I guess this was the case with ENIGMA if you followed the older topics :P


Title: Re: The little (game) engine that could...
Post by: time-killer-games on May 13, 2017, 07:34:54 pm
DS2, nothing personal, but sometimes - I find reading anything you post to be a bloody waste of time. Couldn't you make your posts a little more, uh, brief?
Title: Re: The little (game) engine that could...
Post by: Darkstar2 on May 14, 2017, 04:07:33 pm
Hey Patrick,

You made some great points.

However, GameMaker Studio 2's Mac IDE is in closed beta, and will be released to the public rather soon, I'm pretty sure. Mac is more popular than Linux as a whole (including all distros afaik) and Mac is also very stable and isn't as likely to get a virus as Windows either.

But the reality still stands, GameMaker Studio 2 has no Linux IDE, and probably never will. That's one of the reasons I (and you) love ENIGMA so much.

I whole heartedly agree, it's a great software, and I hope it has years to come in its lifespan.

Right, best of luck then - some people like being attached to things and don't like progress.  If you are attached to an obsolete "LEGACY" software, good for you, if it makes you happy.  Some people just move on with progress.  I would have agreed that ENIGMA is so much better, at a time when LGM was half decent and at the time of GMS8.1  But now ENIGMA is so much outdated on many levels.   As far as Linux, never say never.  They will have a MAC version out soon.  And since there is more demand for Windows and MAC', those will be out first.  Whether there will be a Linux or not, nobody knows. I don't think so. Nothing prevents you from building games for Linux platform though. But it is always the same rubbish about windows stability!  The same rubbish with "oh non linear video editing is so much better on MACs" era.  I worked on very complex NLE projects on an expensive PC for so many years without any issues.

Now that GMS2 breaks compatibility with certain GMS1.4 projects, and has new functionality, it makes ENIGMA even more obsolete than it already was.  Not saying ENIGMA is no good for making games, but you are quite limited in comparison - and stability is a major limiting factor.
Title: Re: The little (game) engine that could...
Post by: time-killer-games on May 14, 2017, 06:28:01 pm
In case you haven't noticed, DS2, these unpaid developers and contributors are working under pure downtime and self-motivation, and I really wish you would stop discouraging them from all the good things they are doing.
Title: Re: The little (game) engine that could...
Post by: hpg678 on May 15, 2017, 11:23:32 am
There is a lot to consider in the development of anything. And there will always be a difference of opinion on everything as we are all different individuals with different mind-sets and such.

maybe my analysis of one buying and owning software is one-sided and warped, maybe even wrong, but that shouldn't matter. What should matter is how stable your Operating System is. imagine working on your project and then your computer suddenly shuts down to update. All that hard work gone down the drain. In another scenario, your computer slows down over time , and your projects lag at runtime. Sounds familiar?

I really don't want this to be a debate over which is the better OS between Windows and linux or which is the better software between Enigma and GMS2, Each have their faults and support groups which is why we are here; to lend our support, through our experiences, and share our our code with others so they can learn and improve the use of such software. At least this is what I believe.

i recently started another post with an example of using Enigma to create applications. My aim was to show future users that with some ingenuity, you can broaden Enigma's scope. With the help of contributors, coders developers like yourself, even those who are reading this post, you now taken the step to be party of ENIGMA's growth. Even criticisms can be used as a means to better the software.

That's my 2 cents worth.