ENIGMA Forums

Contributing to ENIGMA => Proposals => Topic started by: lonewolff on October 13, 2014, 02:53:33 am

Title: SWF file support?
Post by: lonewolff on October 13, 2014, 02:53:33 am
Hi Guys,

Just wondering, is there any 'out of the box' SWF support in ENIGMA yet?

I am ready to ditch GM:S in favour of ENIGMA, but my current project relies heavily (99%) on vector graphics. I have been fighting with YYG lately with a lot of things ranging from disagreements with moderators to having paid exports being stripped from my licence. So, I foresee this will only get worse with their 'free YYC upgrade to all' that this coming up.

Thanks in advance :)
Title: Re: SWF file support?
Post by: Darkstar2 on October 13, 2014, 11:19:29 am
Hi Guys,

Just wondering, is there any 'out of the box' SWF support in ENIGMA yet?

I am ready to ditch GM:S in favour of ENIGMA, but my current project relies heavily (99%) on vector graphics. I have been fighting with YYG lately with a lot of things ranging from disagreements with moderators to having paid exports being stripped from my licence. So, I foresee this will only get worse with their 'free YYC upgrade to all' that this coming up.

Thanks in advance :)

I honestly don't understand why people are so unhappy about these changes from YYG.

#1) If you already paid for your exports, you will be getting the "compiler upgrade" (YYC) free......Come 6th of november they will push an update to integrate the compiler to exports......all you will need to do is click on update license and restart.  Why the hell would they strip anything from something you paid for ?

#2) The price increase will be effective for new purchases, obviously.  Some exports by $100+......BUT this is good for developers who, for instance want to purchase only 1 export, android for example, they will pay $100 more for the android, BUT they will save $199....... As before they would have paid $199 for the Android export + $299 for the YYC.......So even with a hike in prices for exports, you can see the savings !

YES the developer who purchases all compiler enabled exports will end up paying more total...... ($100 more) across all exports.  That's nothing ! if a developer has the means to spend all the money on ALL exports, it's because they are serious developers......YYG takes no royalty fees from you, if you release independent from them.  So their new changes will benefit a lot from people getting into this, new people, those who don't want to purchase all exports.....if you do the math you will see people actually save and that these changes are POSITIVE....... People only look at the price hike but didn't bother seeing how they can actually save.

#3) They gave advance notification ! This was brought up in the forum.  With such advance notification people can still buy their exports at current prices, before they get increased by $100.....they will still get the compiler upgrade FREE.
SURE master collection will increase in price, they will probably increase it by $200-$400.....or a significant increase, to pave way for the alleged subscription model in GMS 2, and that would be a good strategy to "sell" the benefits of a subscription model.

Who would spend all that money unless they are serious developers doing it for money.........

ALSO, the YYC is irrelevant to most people, because most games people make more use of the GPU.  and their YYC is not exactly stellar anyway.....something they probably will significantly improve in GMS2.

Where I agree with complaints are those who spent $300 for the bloody compiler.....but they are only to blame for throwing that money on a compiler.......:P

So unless I missed something, the changes they made are good for all.........

Title: Re: SWF file support?
Post by: TheExDeus on October 13, 2014, 11:23:33 am
No, we don't support SWF. And we might never support it, as Flash isn't an open standard. If we ever support vector graphics, then it will probably be SVG. And LGM might have an option to load SWF and turn into SVG.
Title: Re: SWF file support?
Post by: Darkstar2 on October 13, 2014, 11:26:57 am

I am ready to ditch GM:S in favour of ENIGMA,

pints too many ?  ;D ;D ;D ;D

Though you have an advantage, you could skip straight to C++........Unfortunately I'm not to that level yet - yeah you can write an engine in months, you definitely have an advantage :D

Title: Re: SWF file support?
Post by: lonewolff on October 13, 2014, 04:24:23 pm
I honestly don't understand why people are so unhappy about these changes from YYG.

I am happy about the changes, in theory.

Just the fact that I have to fight to get licences back that I allready own, due to the last set of price model changes is a bit rich.
Title: Re: SWF file support?
Post by: Darkstar2 on October 13, 2014, 06:30:01 pm
I don't understand, unless I missed something, why the bloody hell would they strip you of exports you already purchased ??? I have the HTML5 export, they didn't strip me of that or anything else.......something I missed along the line.  Those who already have the exports won't be stripped of anything, they will get the YYC upgrade free...Those who do not have the exports will have to cough up the extra dineros :D  and those who don't, have until november 6th (d-day) to buy the exports at the old price.

What did I miss ?
if anything they *OWE* you, for this mf'ingly amazing extension you made that really adds immense value to GMS, why would they be giving you a hard time. :D
Title: Re: SWF file support?
Post by: lonewolff on October 13, 2014, 08:56:34 pm
I don't understand, unless I missed something, why the bloody hell would they strip you of exports you already purchased ??? I have the HTML5 export, they didn't strip me of that or anything else.......something I missed along the line.  Those who already have the exports won't be stripped of anything, they will get the YYC upgrade free...Those who do not have the exports will have to cough up the extra dineros :D  and those who don't, have until november 6th (d-day) to buy the exports at the old price.

What did I miss ?
if anything they *OWE* you, for this mf'ingly amazing extension you made that really adds immense value to GMS, why would they be giving you a hard time. :D

Back in the day (when I purchased it) GM:S Pro came standard with OSX exporter. Now that Pro no longer has OSX as standard, it has caused an issue with the licensing. I am sure I'll get it back though. Sent through a support ticket.

Back to the topic at hand, does ENIGMA support any type of vector format? I am guessing not at this stage.
Title: Re: SWF file support?
Post by: Goombert on October 13, 2014, 10:24:28 pm
No as Harri said, Flash is not an open standard, HTML5 is here and Flash is dead. We would much rather support the SVG format which is much more widely supported.
Title: Re: SWF file support?
Post by: Josh @ Dreamland on October 14, 2014, 06:56:16 am
Flash isn't likely to happen, but SVG is. I'm a vector evangelist. I do have other preoccupations, though.