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166
Announcements / Re: Compatibility Issues
« on: May 02, 2009, 02:24:16 pm »
For the registry issue, could you include both and have an internal switch that determines the OS and therefore the functions to use? And even if you fix it for Win 9x vs. Win NT, how will those functions work on non-Windows OSs? Perhaps it could write to an external text file called "registry" in the game folder?
For the other conflicts, the priority (at least until ENIGMA is more widely known) should be that copy-pasted GM6/GMK files should "just work" and the resulting behaviour is the same under both GM and ENIGMA. So for the "return zero" thing it should return zero by default just in case. And therefore an option to turn it off is a 'nice to have'.
For the other conflicts, the priority (at least until ENIGMA is more widely known) should be that copy-pasted GM6/GMK files should "just work" and the resulting behaviour is the same under both GM and ENIGMA. So for the "return zero" thing it should return zero by default just in case. And therefore an option to turn it off is a 'nice to have'.
167
Announcements / Re: Progress
« on: April 26, 2009, 05:12:17 am »
Could you explain to someone only familiar with GML EDL and not C what all of that stuff means? I get that the first part means we can import C DLLs for use in EDL code, but what exactly does libffi do and what is an expression evaluator in this context?
168
Announcements / Re: Read.
« on: March 06, 2009, 02:26:23 am »
Well, regular news updates to just say Josh is still alive and active would help. From the point of view of an outsider, no progress has been made since January 18th (I know that's not true, but...).
169
General ENIGMA / Re: XOR DOES NOT WORK
« on: February 22, 2009, 11:07:33 am »
XOR is extremely cool.
170
General ENIGMA / Re: XOR DOES NOT WORK
« on: February 22, 2009, 10:01:41 am »
Can't you use other boolean operators as a workaround?
171
Off-Topic / Re: Windows 7
« on: February 05, 2009, 04:00:45 am »
OK then, can we agree that Paint with a Ribbon interface is a huge step backwards?
172
Off-Topic / Re: Windows 7
« on: February 04, 2009, 02:16:26 pm »well, essentially vista but more fast and stable, and without the stupid problems vista has with UAC. so yeah, I guess it's the same thing... DUH. no.
and so what if it "rips off" kde? does that even matter? I don't think so anyway. and it seems to be getting less in your way than before.
and another thing. linux is really not all that much better than windows. seriously, look at all this random crap thrown everywhere! /bin, /usr/bin, /home/username/bin, bla bla bla bla bla bla... and hardly anything works the first time. compile everything yourself, bla bla bla. windows may have its problems, but so does linux. it's just a matter of what you're more used to or what kind of problems bother you less.
I don't care that the UI rips off KDE, except that I don't like KDE (So for me, Vista UI > 7 UI). I thought that UAC was the best thing about Vista, and now they've got rid of most of it by default. Do you know that, on the default setting, malicious programs can change Windows settings (including disabling UAC altogether) WITHOUT a prompt showing or a password? Microsoft claims that's a feature, not a bug.
Fast? Possibly - it's still slower than XP. Stable? Vista is pretty stable anyway, except with bad drivers which 7 will still suffer from.
I accept Linux is not for everyone - I won't claim it's better than Windows, just that it suits my needs better. The "random crap everywhere" is well documented and standardised as POSIX - almost every OS bar Windows uses it. I've never had to compile anything by hand and believe Packages are easier to add and remove than Windows installers.
173
Off-Topic / Re: Yoyo fails
« on: February 04, 2009, 02:10:48 pm »it's called inflation and making a site, fool.
in 2 years for making the mac port, starting up a company, making plans for the future of GM, and oh, that one little thing, building the freaking site. they're a rather small company. get over it. you've probably already payed anyway, haven't you? and it's not substantial either.
I'm not complaining about the price increase. I'm amused by the amount of stuff they haven't done with that time and investment. Mark, by himself, would have GM8 out by now. You wouldn't have the website, but all that does is run executables with a plugin; hardly an achievement. 64digits, GMG and other sites fulfilled the distribution role quite well anyway.
Also, ENIGMA has managed to do most of a rewrite Game Maker from scratch in the same time, using only a few coders in their spare time.
174
Off-Topic / Re: Windows 7
« on: February 03, 2009, 03:41:13 pm »
I've got it. It is essentially Vista, in every single way. The UI design rips of KDE4 even more (the taskbar and the gadgets are amazingly similar).
It's... OK (I didn't think Vista was that bad so 7 isn't a huge change in my opinion) but it's a Microsoft product so still gets in your way and has things all very shiny with no actual function. I'm sticking with Linux, especially since they'll charge $200 retail for what is essentially Vista SP2.
It's... OK (I didn't think Vista was that bad so 7 isn't a huge change in my opinion) but it's a Microsoft product so still gets in your way and has things all very shiny with no actual function. I'm sticking with Linux, especially since they'll charge $200 retail for what is essentially Vista SP2.
175
Off-Topic / Yoyo fails
« on: February 03, 2009, 03:36:38 pm »
http://glog.yoyogames.com/?p=486
Yoyo has been working since Jan 2007, and what have they done in that time? A substantial price increase.
They must have have been working on GM8, you say?
Sandy: "We’re not struggling at all, quite the opposite. We will hopefully start work on GM8 very shortly and the Apple Mac version is close to it’s second beta release"
Great, a second beta version for a PORT? After 2 years of full development time? And GM8 isn't even started yet?
Yoyo has been working since Jan 2007, and what have they done in that time? A substantial price increase.
They must have have been working on GM8, you say?
Sandy: "We’re not struggling at all, quite the opposite. We will hopefully start work on GM8 very shortly and the Apple Mac version is close to it’s second beta release"
Great, a second beta version for a PORT? After 2 years of full development time? And GM8 isn't even started yet?
176
Announcements / Re: Bragging
« on: January 18, 2009, 01:22:38 pm »Ah, okay. ENIGMA has been doing that during compile since... R3, for sure. Maybe R2.
It does that for the few runtime errors, too.
OK. I haven't tried to make a real game with ENIGMA yet so I didn't know. Um, I suppose I should have tested those releases, but it's hard to distinguish between bugs and unimplemented stuff.
177
Announcements / Re: Bragging
« on: January 18, 2009, 09:39:18 am »You've never used VC++, have you? And as I said... for debugging. Not for the game's debug mode (different) or for the actual game.... Visual C++ for debugging ...
I'm upset now. ENIGMA should never be tied to proprietary applications, especially Microsoft ones. Microsoft's idea of a C++ implementation is a nonstandard, unpredictable mess and any legitimate code will probably fail to compile. VC++ will probably be somehow corrupted with WinAPI too.
You are proposing to compile an ENIGMA source file with VC++ for debugging purposes, yes? (If not, what do you mean?) I doubt it would work straight off, and I don't want any level of official dependency even for debugging purposes. If you can get it to compile with VC++, then great.
--
Oh, and Game_Boy, what did you mean with the syntax trace? That shouldn't be needed, since you check each individual file. If you mean check the outputted code, it should never be syntactically incorrect.
Sorry. Got confused between syntax and other errors. What I meant was the Game Maker thing where it says:
Code: [Select]
Error in action number 1 of obj_something
in script scr_process
in script scr_get_value
<<Actual Error here>>
Except it should show exactly which line of code in obj_something called scr_process, and which line of scr_process called scr_get_value. In Game Maker, it's annoying trying to find which specific line caused it if there are multiple calls to one script in another.
178
Announcements / Re: Bragging
« on: January 18, 2009, 08:16:01 am »... Visual C++ for debugging ...
I'm upset now. ENIGMA should never be tied to proprietary applications, especially Microsoft ones. Microsoft's idea of a C++ implementation is a nonstandard, unpredictable mess and any legitimate code will probably fail to compile. VC++ will probably be somehow corrupted with WinAPI too.
179
Announcements / Re: Bragging
« on: January 18, 2009, 07:53:55 am »
Great! Unlike that other software, you'll be able to display a syntax check for the whole game at one rather than one piece of code in one object. That should cut down on the number of compiles you have to do.
Would it be possible to add a trace function, where any syntax error shows you the path of functions it took to get there?
Would it be possible to add a trace function, where any syntax error shows you the path of functions it took to get there?
180
Off-Topic / Re: Reverse Engineering
« on: January 10, 2009, 06:29:58 am »Thing is, though decompiling GM7 games is illegal according to YYG.
Whether EULAs legally stand isn't clear. In some countries it may be forbidden to impose EULAs at all, while in others, certain clauses may be unfair and therefore invalid. Restricting your right to fair use is probably an unfair clause.
Actually, "decompiling" Game Maker games doesn't count as decompilation at all (except for the runner): the data is there, just not organised in an accessible form.