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151
Developing ENIGMA / Re: LateralGM 1.8.6.762
« on: November 06, 2014, 05:02:41 am »
When i do a find, there is a toggle button : 'Highlight all', but it doesn't seem to do anything. Is the button already implemented ?
152
Developing ENIGMA / Re: LateralGM 1.8.6.762
« on: November 06, 2014, 04:41:44 am »
When i import Lateralgm into Eclipse from the main Github repository, i've a lot of errors in Eclipse : http://pastebin.com/ahCW8bdR. What is the problem ?
153
Developing ENIGMA / Re: LateralGM 1.8.6.762
« on: November 06, 2014, 04:20:04 am »I'm sure this has to do with the changes in EGM (version numbering), it cannot open old EGMs......
Unfortunately, this is to be expected, as i've added new properties into the rooms editor (scaling, rotation,etc) and into the egm format and IsmAvatar (creator of LateralGm) asked me not to support old versions of egm. Anyway Robert should convert for you old projects.
154
Developing ENIGMA / Re: LateralGM 1.8.6.762
« on: November 06, 2014, 04:12:24 am »What do you guys think about this feature? Do you want to see it in the next update?
Why not, but let's add this as an option.
155
Developing ENIGMA / Re: LateralGM 1.8.6.76
« on: November 05, 2014, 04:16:18 pm »That's exactly what the 11th plague just requested, you're now the 4th person to suggest it, don't worry it is on my todo list.
Thanks. Anyway thank you again Robert for all you work. It's amazing how fast you can code, i hope you are not taking any illicit substance (cocaine ? ) to do this !
156
Developing ENIGMA / Re: LateralGM 1.8.6.76
« on: November 05, 2014, 04:11:03 pm »
By the way, in you to do list, it would be cool to add for a future version a global replace.
157
Developing ENIGMA / Re: LateralGM 1.8.6.76
« on: November 05, 2014, 04:05:14 pm »
For the 'Decorate windows borders', it works for the swing theme, but not for the windows native theme. I think this is a problem. I mean if this setting works only for some themes, the user interface doesn't give you any advices about this, and i am afraid the user will be lost.
158
Developing ENIGMA / Re: LateralGM 1.8.6.76
« on: November 05, 2014, 04:00:56 pm »
This is a screenshot of Enigma with the language set to English. As you can see, you can find labels in english and french, but i think i'ts because not all labels are translated. I am using Windows 7. And i started again the application, this doesn't change anything.
Edit:
This morning i was trying also ENIGMA on linux, and i didn't have this problem. All labels were in english.
Edit:
This morning i was trying also ENIGMA on linux, and i didn't have this problem. All labels were in english.
159
Developing ENIGMA / Re: LateralGM 1.8.6.7596
« on: November 05, 2014, 04:43:20 am »
In general settings, the language is set to English, but i still see the french version. It doesn't seem to be taken into account. It is based only on the OS language.
By the way, as you working hard on Lateralgm, it would be useful to refactor the way objects are stored in the rooms editor. Right now every time you move an object or a tile, you have to select it on the left lift, otherwise it is not correctly updated. This is annoying when for example we are doing a global shift. I copy a message about this from IsmAvatar :
Do you think you would have the time and motivation to do this Robert ?
By the way, as you working hard on Lateralgm, it would be useful to refactor the way objects are stored in the rooms editor. Right now every time you move an object or a tile, you have to select it on the left lift, otherwise it is not correctly updated. This is annoying when for example we are doing a global shift. I copy a message about this from IsmAvatar :
Quote
Yeah... That was a stupid thing I did, I was trying to encourage people to learn to use the new instance selector to do stuff, and I ended up hooking everything up to that list rather than an independent model, I think. Do with it as you please. This list was a good idea, but it was a prototype and I never had any better ideas on what to do with it after that.
Do you think you would have the time and motivation to do this Robert ?
160
Developing ENIGMA / Re: LateralGM 1.8.6.7596
« on: November 05, 2014, 04:35:53 am »
I don't see any difference when i switch the setting 'Decorate Windows Borders'. What is the the purpose of this setting ?
For hardware acceleration, what happens if i set to 'on' both Direct3D and OpenGl ?
For hardware acceleration, what happens if i set to 'on' both Direct3D and OpenGl ?
161
Developing ENIGMA / Re: LateralGM 1.8.6.7596
« on: November 05, 2014, 04:15:41 am »While this is what Eclipse IDE does, they don't have the option to Right Click->Expand All like LGM does. So I am a little undecided about expanding it completely by default.
Can you imagine a situation where you don't want to see all results ? This doesn't seem logical to me. Anyway it would be good to have the feedback of others users.
Edit:
For the resources tree, it makes sense to not expand it by default, as the user will likely not work on all resources.
Don't worry about that yet, I am not ready to reveal what secrets that splitter is hiding.
How do you expect testers (Well, anyway i am the only one really testing here ! ) to achieve correctly their task if the application is filled with hidden and secret functions !
162
Off-Topic / Re: Contributor Status
« on: November 05, 2014, 04:09:37 am »
Next step : VIP status
164
Developing ENIGMA / Re: LateralGM 1.8.6.756
« on: November 04, 2014, 06:22:47 am »
I've found a strange behavior in the user interface : if you want to shrink the main window from below, it is not possible to do it, except with the Resources panel. There is a kind of split bar, which seems to be useless, and which doesn't allow the user to change the window's size :
165
Off-Topic / Game engine architecture
« on: November 04, 2014, 03:16:12 am »
By chance, i just found a book about the architecture of games engines. I guess some people here would be interested :
You can download here an electronic version : https://1fichier.com/?74x1fc22zf
The website of the book : http://www.gameenginebook.com/
Quote
Summary
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.
New to the Second Edition
- Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4
- New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine
- Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing
- Insight into the making of Naughty Dog’s latest hit, The Last of Us
The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI.
An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
You can download here an electronic version : https://1fichier.com/?74x1fc22zf
The website of the book : http://www.gameenginebook.com/