Building for mode (2)
Cleaning up from previous executions
- Cleared parsed objects
- Cleared room entries
- Cleared shared locals list
- Cleared event info
Loading shared locals from extensions list
Location in memory of structure: 0xd761f0
Copying resources:
Copying sprite names
Copying sound names
Copying background names
Copying path names
Copying script names
Copying font names [1]
Copying timeline names [kidding, these are totally not implemented
]
Copying object names
Copying room names
SYNTAX CHECKING AND PRIMARY PARSING:
0 Scripts:
"Linking" scripts
`Linking' 0 scripts in 0 passes...
Completing script "Link"
Done.
0 Objects:
Creating room creation code scope and parsing
"Linking" scripts into the objects...
"Link" complete.
Tabulating maximum argument passes to each script
Finished
Writing modes and settings
Writing object switch
Writing resource names and maxima
Writing events
Linking globals
Running Secondary Parse Passes
Writing object data
Writing local accessors
Writing font data
Writing room data
Running make from `make'
Full command line: make Game GMODE=Design GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH=Linux/Linux EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/DataStructures" OUTPUTNAME="./ENIGMAsystem/SHELL/design_game" eTCpath=""
/usr/bin/make -C ENIGMAsystem/SHELL
make[1]: Entering directory `/home/sid/enigmadev-1.0/ENIGMAsystem/SHELL'
g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -IUniversal_System/Info -I. -MMD -MP -c -o .eobjs/Linux/Linux/Design/SHELLmain.o SHELLmain.cpp
In file included from SHELLmain.cpp:96:0:
Preprocessor_Environment_Editable/IDE_EDIT_evparent.h: In member function ‘virtual variant enigma::event_parent::myevents_perf(int, int)’:
Preprocessor_Environment_Editable/IDE_EDIT_evparent.h:61:56: warning: no return statement in function returning non-void [-Wreturn-type]
In file included from SHELLmain.cpp:110:0:
Universal_System/instance_create.h: In function ‘void enigma::instance_change_inst(int, bool, enigma::object_graphics*)’:
Universal_System/instance_create.h:77:31: warning: variable ‘ob’ set but not used [-Wunused-but-set-variable]
In file included from SHELLmain.cpp:110:0:
Universal_System/instance_create.h: In function ‘void instance_copy(bool)’:
Universal_System/instance_create.h:102:13: warning: unused variable ‘x’ [-Wunused-variable]
Universal_System/instance_create.h:102:24: warning: unused variable ‘y’ [-Wunused-variable]
Universal_System/instance_create.h:105:27: warning: variable ‘ob’ set but not used [-Wunused-but-set-variable]
g++ -o ENIGMAsystem/SHELL/design_game .eobjs/Linux/Linux/Design/libEGMstd.o .eobjs/Linux/Linux/Design/SHELLmain.o .eobjs/Linux/Linux/Design/Platforms/xlib/file_manip.o .eobjs/Linux/Linux/Design/Platforms/xlib/LINUXjoystick.o .eobjs/Linux/Linux/Design/Platforms/xlib/XLIBdialog.o .eobjs/Linux/Linux/Design/Platforms/xlib/XLIBmain.o .eobjs/Linux/Linux/Design/Platforms/xlib/XLIBthreads.o .eobjs/Linux/Linux/Design/Platforms/xlib/XLIBwindow.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLbackground.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLblend.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLcolors.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLcurves.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLd3d.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLenable.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLfont.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLmiscextra.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLparticles.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLprimitives.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLprofiler.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLscreen.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLshapes.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLsprite.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLstdraw.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLsurface.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLtextures.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/GLtiles.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/OPENGLStd.o .eobjs/Linux/Linux/Design/Graphics_Systems/OpenGL1/glew.o .eobjs/Linux/Linux/Design/Audio_Systems/OpenAL/as_basic.o .eobjs/Linux/Linux/Design/Audio_Systems/OpenAL/wrap_oal.o .eobjs/Linux/Linux/Design/Collision_Systems/Precise/coll_funcs.o .eobjs/Linux/Linux/Design/Collision_Systems/Precise/coll_impl.o .eobjs/Linux/Linux/Design/Collision_Systems/Precise/placeholderlinks.o .eobjs/Linux/Linux/Design/Widget_Systems/None/nowidget_impl.o .eobjs/Linux/Linux/Design/Universal_System/backgroundinit.o .eobjs/Linux/Linux/Design/Universal_System/backgroundstruct.o .eobjs/Linux/Linux/Design/Universal_System/CallbackArrays.o .eobjs/Linux/Linux/Design/Universal_System/collisions_object.o .eobjs/Linux/Linux/Design/Universal_System/darray.o .eobjs/Linux/Linux/Design/Universal_System/depth_draw.o .eobjs/Linux/Linux/Design/Universal_System/dynamic_args.o .eobjs/Linux/Linux/Design/Universal_System/ENIGMA_GLOBALS.o .eobjs/Linux/Linux/Design/Universal_System/estring.o .eobjs/Linux/Linux/Design/Universal_System/fileio.o .eobjs/Linux/Linux/Design/Universal_System/fontinit.o .eobjs/Linux/Linux/Design/Universal_System/fontstruct.o .eobjs/Linux/Linux/Design/Universal_System/globalupdate.o .eobjs/Linux/Linux/Design/Universal_System/graphics_object.o .eobjs/Linux/Linux/Design/Universal_System/highscore_functions.o .eobjs/Linux/Linux/Design/Universal_System/IMGloading.o .eobjs/Linux/Linux/Design/Universal_System/instance.o .eobjs/Linux/Linux/Design/Universal_System/instance_planar.o .eobjs/Linux/Linux/Design/Universal_System/instance_system.o .eobjs/Linux/Linux/Design/Universal_System/lives.o .eobjs/Linux/Linux/Design/Universal_System/loading.o .eobjs/Linux/Linux/Design/Universal_System/mathnc.o .eobjs/Linux/Linux/Design/Universal_System/move_functions.o .eobjs/Linux/Linux/Design/Universal_System/multifunction_variant.o .eobjs/Linux/Linux/Design/Universal_System/object.o .eobjs/Linux/Linux/Design/Universal_System/path_functions.o .eobjs/Linux/Linux/Design/Universal_System/pathinit.o .eobjs/Linux/Linux/Design/Universal_System/pathstruct.o .eobjs/Linux/Linux/Design/Universal_System/planar_object.o .eobjs/Linux/Linux/Design/Universal_System/rectpack.o .eobjs/Linux/Linux/Design/Universal_System/reflexive_types.o .eobjs/Linux/Linux/Design/Universal_System/resource_data.o .eobjs/Linux/Linux/Design/Universal_System/roomsystem.o .eobjs/Linux/Linux/Design/Universal_System/soundinit.o .eobjs/Linux/Linux/Design/Universal_System/spriteinit.o .eobjs/Linux/Linux/Design/Universal_System/spritestruct.o .eobjs/Linux/Linux/Design/Universal_System/terminal_io.o .eobjs/Linux/Linux/Design/Universal_System/transform_object.o .eobjs/Linux/Linux/Design/Universal_System/var4.o .eobjs/Linux/Linux/Design/Universal_System/var4_lua.o .eobjs/Linux/Linux/Design/Universal_System/zlib.o .eobjs/Linux/Linux/Design/Universal_System/Extensions/Alarms/alarmcode.o .eobjs/Linux/Linux/Design/Universal_System/Extensions/Timelines/timelines.o .eobjs/Linux/Linux/Design/Universal_System/Extensions/Paths/paths.o .eobjs/Linux/Linux/Design/Universal_System/Extensions/MotionPlanning/motion_planning.o .eobjs/Linux/Linux/Design/Universal_System/Extensions/MotionPlanning/motion_planning_struct.o .eobjs/Linux/Linux/Design/Universal_System/Extensions/MotionPlanning/mp_movement.o .eobjs/Linux/Linux/Design/Universal_System/Extensions/DateTime/date_time.o .eobjs/Linux/Linux/Design/Universal_System/Extensions/DataStructures/data_structures.o -lz -lpthread -lX11 -lGL -lGLU -lopenal -lalure -lvorbisfile -lvorbis -ldumb -lz
/usr/bin/ld: cannot open output file ENIGMAsystem/SHELL/design_game: No such file or directory
collect2: ld returned 1 exit status
make[1]: *** [ENIGMAsystem/SHELL/design_game] Error 1
make[1]: Leaving directory `/home/sid/enigmadev-1.0/ENIGMAsystem/SHELL'
make: *** [Game] Error 2