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Commit to
enigma-dev
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time-killer-games
: "
Add focus wait to Zenity/KDialog (#2198)"
(at 2021-03-28 22:54:56;
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Cel Shading (3D cartoonish outline)
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Topic: Cel Shading (3D cartoonish outline) (Read 3167 times)
time-killer-games
Posted on:
August 24, 2013, 04:31:02 pm
"Guest"
This graphics style I added to one of my games in GM:S via the new shaders (with a little help from TheSnidr). My question is, how do I implement cel shading in my enigma - ported version? I noticed Robert used this in his 1 million cubes example but I tried running/compiling the example and I got errors stating enigma doesn't recognize the shader functions he used.
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Last Edit: August 24, 2013, 04:32:56 pm by time-killer-games
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TheExDeus
Reply #1 Posted on:
August 24, 2013, 04:39:03 pm
Joined: Apr 2008
Posts: 1860
Did you switch rendering engine to GL3? Only GL3 have shaders. GL1 (which is sadly the default one right now) doesn't. So that is why it didn't compile. For me the functions don't work anyway on Windows, so I don't think they are implemented correctly and you probably wont see them running as well. The shader resource is not done yet.
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Goombert
Reply #2 Posted on:
August 24, 2013, 04:49:51 pm
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993
TheExDeus, you probably didn't go to obj_gamestate and change working_directory I had it hardcoded for Linuxfags.
TKG, ya Harri is right.
Anyway, ya I am going to fully convert that game to gmx or egm when I finish shader resources.
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Last Edit: August 24, 2013, 04:52:27 pm by Robert B Colton
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
TheExDeus
Reply #3 Posted on:
August 25, 2013, 06:27:52 am
Joined: Apr 2008
Posts: 1860
I did. I also tried many different directories such as global and local. But the fact that it doesn't work was already reported a long time ago (about the time you released that demo), so it shouldn't have come as a surprise.
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