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Goombert
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Reply #1 Posted on: May 27, 2014, 06:43:01 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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I don't understand, are you saying the objects in the room are simply not visible? Try placing one with a show_message.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #3 Posted on: May 27, 2014, 10:19:26 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Create a new empty game, 1 object, add a sprite and assign it to the object, add a create event with the code show_message("hello world"); place that object in a room then run the game.
Tell me if you a) see the object and b) see the message.
Or you can also provide me with an example GMK that doesn't work as you expect it to.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #6 Posted on: May 28, 2014, 04:26:08 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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It sounds like he has the last version where I broke the default draw subchecks for visible. Did you download before or after 5/25/2014? http://enigma-dev.org/docs/Wiki/Install:Windows
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #10 Posted on: May 30, 2014, 11:37:23 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Well, can you describe it a little better than that for me? Do you mean on sprites or what? Can you provide a screenshot? What are the exacts steps I can follow to reproduce what you are experiencing?
Answering these types of questions when filing a bug report make them much easier for us to solve.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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