Goombert
 Joined: Jan 2013
Posts: 2,991
|
 |
Posted on: March 28, 2013, 08:32:17 AM |
|
|
I am currently attempting to gather some statistics regarding our user's hardware compatibility with different graphic's libraries. The glew test can allow me to gather what OpenGL version and extensions your graphics card supports. If you could please download that from this page. For Windows you can just download the binary version. http://glew.sourceforge.net/index.htmlNow you want to go into bin/Release/x64 or Win32 and then double click glewinfo.exe and a text file containing your OpenGL support will be generated. And if you are on Window's device's please also run a DirectX Diagnosis by simply opening the start menu and either searching for dxdiag or open run and entering "dxdiag.exe" When you finish both of those test's please http://www.pastebin.com the result's and post the link in this topic with your hardware/operating system spec's. Please make sure you set the paste to not expire so that we can review all of your results in the future if we come back to this topic. This will help us best determine how to work out our graphic's system's and it would be greatly appreciated  Edit: Here is the steam survery.... http://store.steampowered.com/hwsurvey
|
|
|
|
|
Goombert
 Joined: Jan 2013
Posts: 2,991
|
 |
Reply #2 Posted on: March 28, 2013, 11:21:27 AM |
|
|
Yes that's wonderful thank you very much  After analysing your diagnosis I believe you should be able to run shader's fine under both our DirectX (DX not useable yet) and OpenGL graphics systems, I am unsure about whether your hardware supports "Vertex Buffers", but assuming your PC handles our surface function's I think you should be good
|
|
|
|
|
|
|
|
|
Goombert
 Joined: Jan 2013
Posts: 2,991
|
 |
Reply #6 Posted on: March 28, 2013, 01:12:22 PM |
|
|
Thanks forthevin, I think your pretty good to go for VBO's and shader's  I'd run the test myself if I knew how to compile that thing from source 
|
|
|
|
|
Goombert
 Joined: Jan 2013
Posts: 2,991
|
 |
Reply #8 Posted on: March 28, 2013, 10:03:51 PM |
|
|
Thanks there Orpheon, you got excellent specs by the way  There isn't anything that shouldn't work on your card, your completely good to go,
|
|
|
forthevin
 Joined: Jun 2012
Posts: 167
|
 |
Reply #9 Posted on: March 28, 2013, 11:34:41 PM |
|
|
|
For Robert and others who may be on Ubuntu, I found a package called glew-utils which provides both "glewinfo" and "visualinfo", making it less bothersome to get the diagnostics :- ).
|
|
|
|
|
gra
 Joined: Feb 2013
Posts: 147
|
 |
Reply #11 Posted on: March 29, 2013, 06:52:06 AM |
|
|
mm i have lauch the glewinfo command, but is display only a part of text, how can display all text in terminal? visualinfo http://pastebin.com/dTw7GJhsglewinfo http://pastebin.com/V5Qck11Wspecs: amd turionx2 ati radeonhd 3450 2000mb ram ubuntu 12.10 64bit the proprietary drivers are gone
|
|
|
forthevin
 Joined: Jun 2012
Posts: 167
|
 |
Reply #12 Posted on: March 29, 2013, 10:18:37 AM |
|
|
|
I can think of two ways to go about getting it to display all the text. In the terminal, there is usually a limit to how many lines it stores for viewing. This can usually be changed in a setting in the terminal. The second way is to redirect the output of "glewinfo" into a temporary file by using the following command in the terminal: "glewinfo > glew_paste". That redirects the output from "glewinfo" from the terminal output to the file named glew_paste. With all the output stored in glew_paste, glew_paste can simply be opened by some text editor (for instance "gedit"), and the content can then be copy-pasted from there.
|
|
|
Goombert
 Joined: Jan 2013
Posts: 2,991
|
 |
Reply #13 Posted on: March 29, 2013, 12:08:27 PM |
|
|
I got my dxdiag results in my Windows VM I set up today... http://pastebin.com/7BBuGsL1Heres glew on my VM... http://pastebin.com/kc004LShhttp://pastebin.com/K3jKTCk8not one bit surprising to me that windows wants to lie about my OpenGL compatbility  Anyways, thanks forthevin, and apparantly me you and Josh are perfectly fine, I already know my real OGL capability, despite Window's blatant lies. Gra I unable to determine if you have the support or not as you did not paste the entire log. 
|
|
|
|
|
|