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886
Off-Topic / Re: Reverse Engineering
« on: January 14, 2009, 07:35:48 am »
I know, but I was trying to make a point of how insecure Game Maker games are.
887
Off-Topic / Re: Reverse Engineering
« on: January 12, 2009, 07:44:26 pm »
I bet I could just take a Game Maker game and run it through 7-zip to get a GMK.
EDIT: Also, FYI Game Maker is made in Delphi. ^_^
EDIT: Also, FYI Game Maker is made in Delphi. ^_^
888
Off-Topic / Re: Reverse Engineering
« on: January 06, 2009, 09:05:00 pm »
Thing is, though decompiling GM7 games is illegal according to YYG.
889
Off-Topic / Re: Desktop
« on: December 31, 2008, 04:18:23 pm »
How the hell do you have such bad hardware that doesn't support at least 1024x768 resolution? Even Windows 98 supported that.
Also, better theme:
http://willhostforfood.com/users/Retro/Desktop.png
Also, better theme:
http://willhostforfood.com/users/Retro/Desktop.png
891
Announcements / Re: Merry Christmas
« on: December 28, 2008, 07:57:21 pm »Quote
- Add sprite_set_alpha_from_sprite() (had multiple requests for it, and it's easy)While you're at it, do background_set_alpha_from_background() as well.
Also, do surfaces work yet? (too lazy to check)
892
Off-Topic / Re: Desktop
« on: December 18, 2008, 09:22:08 pm »
Like what, Shitsta? >=(
And the default is obnoxious blue and green, in its most saturated form.
And plus, I changed the Cursor to the 3D white, which is way cooler.
And the default is obnoxious blue and green, in its most saturated form.
And plus, I changed the Cursor to the 3D white, which is way cooler.
893
Off-Topic / Re: Desktop
« on: December 18, 2008, 07:03:19 pm »Quote
@retro: eew silver.Because I don't know how to make my own themes + it's better than Olive and the Default + I can't find any good XP themes that don't suck.
why on earth do people like that theme
894
Announcements / Re: ENIGMA Needs a better storage method
« on: December 17, 2008, 08:01:03 am »
No matter how much slower it is, it'll still be faster than GM. And I'd bet my ass that's the way they did it too.
896
Announcements / Re: ENIGMA Needs a better storage method
« on: December 16, 2008, 08:34:14 pm »
Don't use SDL; make something of your own.
As for depth, IDK. How are ENIGMA's instances currently organized (I know a list, but...)?
Would it be possible to modify instance IDs to order them by depth?
As for depth, IDK. How are ENIGMA's instances currently organized (I know a list, but...)?
Would it be possible to modify instance IDs to order them by depth?
897
Proposals / Re: Some things just have to be deprecated
« on: December 12, 2008, 06:28:32 pm »Why push() instead of ds_list_add() in EDL?Because Luda thinks that Rusky's not-done-yet data structures are insuperior.
898
Issues Help Desk / Re: Enigma communication error
« on: December 11, 2008, 04:55:50 pm »
Here.
'\''
'\''
900
General ENIGMA / Re: Feature Priorities?
« on: December 10, 2008, 03:48:34 pm »
Then use raw C++. It's not that hard if you know the right functions.