Living Spiral
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Posted on: April 09, 2008, 07:01:21 pm |
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Joined: Apr 2008
Posts: 13
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Joshedit: I just love saying that, can you tell?
Basically this edit is to explain Dylan's demo. You see, he's working on the DirectX port, which depending on the graphics card may perform better on Windows. I have a lot more ports planned, so don't be too awful surprised.
To expand on that, everything about ENIGMA will be interchangeable. So you can have Windows+OGL, or Windows+DirectX. Or you can have Mac+OGL or Linux+OGL. (No DirectX on either of those, but you get the idea).
The plan doesn't stop there, but I'm not publicizing the rest yet.
Also now that Dylan's back, ENIGMA will regain some of its functions I thought I had but lost.
Have fun. -Josh This sounds really cool. I can imagine having your resources, several different versions of the game's EXEs using different APIs, and a sort of main EXE which either determines or lets the user select the best APIs to use and then runs the proper EXE. Or maybe the ability to incorporate the use of several different APIs right into the EXE, so you'd only need one EXE and your resources wouldn't be as accessible.
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