Consistently, the last ten days before a release grow to twenty and then maybe thirty due to lack of coordination. It's a wonder I managed to hit within 15 hours of R3's deadline, honestly.
Standings:
As has been reported, the C parser is done. There's been no reason to modify it so far, and I'm hoping never to run into such a reason.
A great deal of the other two parsers is done; more than 75% of each.
I'm to the point where I would like to start testing everything working together before progressing on either parser, however, we have a problem with that.
LateralGM has three members.
Ism's on spring break, spending time with people somewhere. I don't want to ruin it for her; she could probably use the vacation after the earthquake following the release of GM8 (which honestly, I wasn't expecting at all; don't know if she was or not).
Quadduc is apparently working on other (somewhat cooler, admittedly) projects.
Clam is pretending to go to college (Really, he's running a social experiment to see what the worst thing he can wake up to is after passing out drunk).
The good news is, Ism intends to help during boring times of spring break, and to actually come back afterward.
As for me, my college courses are on spring break as well. High school ones aren't, so I have to show up to them for two hours a day anyway. What's annoying, though, is being unable to hook ENIGMA up to LGM without Ism; there's just been too much change... And it's so close to just being done...
Presently, Ism is trying to get a simple DLL working from Java. I'm hoping JNA will allow ENIGMA to ask LGM for resource information instead of relying on it to be sent... We'll see how it turns out. The last phase could be messy.
I guess I'll continue to work half-blindly on my parser... I do wish for the batch passing of scripts to it, but whatever. There's also a timing issue with serp. He's done some impressive work on ENIGMA's library while I was working on those parsers. They're on GIT, which I hate working with. I don't know when to check out, is the problem. Having a revision system is supposed to fix that, I thought. ;_; 'S what we get for having two of them.
I'm running a couple checks for old mistakes that I corrected long ago but never released a patch for. Heh, what a ride. It's nice to be this close again.