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Author Topic: LateralGM external code editor does not work  (Read 3567 times)
Offline (Unknown gender) Cubic
Posted on: November 16, 2018, 09:33:50 am
Joined: Nov 2018
Posts: 3

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Hello there,
I set "External Code editior" in the preferences, it still opens the default code editor, but the image editor works fine. Why?
OS: Win10 x64
Offline (Unknown gender) time-killer-games
Reply #1 Posted on: November 16, 2018, 09:03:41 pm

My guess is that may have never been implemented. I honestly do not know. Never tried that before.
Offline (Male) hpg678
Reply #2 Posted on: November 17, 2018, 02:53:00 am

Location: Barbados
Joined: Mar 2017
Posts: 283

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in the wiki, there is a method for using Notepad++ on Windows systems. You can try that method. However, there is no known way to replace it on Linux least not yet.

Suffice to say, I have not tried the Windows method, as I use Linux.

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Offline (Male) Goombert
Reply #3 Posted on: November 17, 2018, 04:00:07 am

Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993

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Sorry I do not have more time to investigate with developing the new IDE full time. I just want to post to let you know I think I might know the answer to your problem. After configuring an external code editor you may need to reopen any scripts/code windows or completely restart. When you do, you should then see a pencil icon on the toolbar of the code editor. That pencil icon will open the script/code in the external editor. We could discuss improving on this in LGM, but iirc GM was always the same way, and I am no longer supporting LGM with the new IDE on the way.

You should check the following Wiki guide instead of the other one:

The one Hugar is referring to is just how to make Notepad++ have GML syntax highlighting which is independent of using it with ENIGMA or GM.
« Last Edit: November 17, 2018, 04:02:07 am by Goombert » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

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