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Author Topic: RGM crashes on startup  (Read 3675 times)
Offline (Unknown gender) sampletext
Posted on: November 11, 2018, 06:48:08 am
Joined: Nov 2018
Posts: 11

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Hello there!
I installed RadialGM[v1.0.122-64bit], but it crashes after startup.
By the way, I:
1. Installed MSYS2[x86_64]
2. Built a CompileEGMF.dll[x64]
But RGM is crashing again.
What I'm doing wrong? Please, help me.
« Last Edit: November 11, 2018, 09:52:43 am by sampletext » Logged
Offline (Male) hpg678
Reply #1 Posted on: November 11, 2018, 01:45:22 pm

Location: Barbados
Joined: Mar 2017
Posts: 283

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Hi there. RGM is still in the not ready for use. It will crash and fail. The versions you see were released as more of a 'Sneak Preview", so it may work, for some and others, it may not.

However, one of the developers, Robert Colton, did recommend moving it to the ENIGMA-DEV folder, then build emake with CLI_ENABLE_SERVER=TRUE.

In the meantime, please continue using LGM until the Announcement is given......(which may be in December)
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Offline (Male) Goombert
Reply #2 Posted on: November 17, 2018, 04:07:15 am

Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993

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This has since been resolved and was just temporary. Understand I may make a few more breaking changes like this as I refine the remote building of games in the server.

That said, I am not really ready for beta testing yet, so whatever people are doing at this point is not really supported. I'll be making an official announcement when everything is ready to go for the first beta.
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

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