ENIGMA Development Environment
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Author Topic: Any Advanced Game Examples?  (Read 664 times)
Offline (Unknown gender) TypoSoft
Posted on: April 27, 2018, 11:28:29 PM
Joined: Apr 2018
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Is there any advanced games or examples for Enigma-GM? I'm wanting to learn the advanced features, the small examples just don't cut it.
Offline (Male) Goombert
Reply #1 Posted on: April 28, 2018, 07:46:57 PM

Location: Cappuccino, CA
Joined: Jan 2013
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I'm not being biased when I do this, but I think my Project Mario game may be worth the time since it is an adaptation of Project K which was pretty interesting itself:

I understood data structures less when I was working on Project Mario though so I'm certain I could write a much more efficient spatial hash if I was writing it today. Your post doesn't exactly clarify what you mean by "advanced" so I assume you just mean advanced topics in general and not just technical demonstrations of graphics and things.

Something a little advanced that I haven't yet ported to ENIGMA is a Voxel terrain renderer in Love2D. This is a really great project to try porting to ENIGMA because it doesn't require very much, it's just a simple projection of the heightmaps. So if you are looking for something challenging, this might be worth a try.

That said, few complex games are yet to be working in ENIGMA for stability reasons. We've had various users porting over large games before, such as sorlok porting Iji. This situation will likely improve a lot going into the future now that we have continuous integration to prevent regressions and promote quality contributions to the repo.
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) time-killer-games
Reply #2 Posted on: April 28, 2018, 08:22:38 PM

Location: Virginia Beach
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I have an open source complete game on itch.io that works in ENIGMA, and you are free to check it out at the following link:


I am developing an expanded version of this game, but it currently does not work in ENIGMA without several tweaks so I'll let you know as soon as I have that sorted out.


Done! After some small modifications I now can verify the extended version of the game works perfectly the same in ENIGMA as it does in GM 8.1, except in ENIGMA it has much better performance. I will be releasing this new version within the next week or so, I only have 3 more levels to design.
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