sorlok_reaves
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Posted on: November 30, 2014, 03:35:59 pm |
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 Joined: Dec 2013
Posts: 260
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Greetings all, I'm very happy to announce that "An Untitled Story" can now be completed through the end, and I am bumping it up to alpha as a result. Behold: http://youtu.be/--KJapCLrBEAlso:  Compared to Iji, this game had a lot more edge-case behavior that just "happened" to work (for example: mixing obj_1.value with self.value). On the other hand, its mechanics were a lot simpler, so I was able to get it up and running in far less time. Some bosses are still glitched, but all the essentials are there. Thanks again for all your help, and good luck on your own games or ports!
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Goombert
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Reply #1 Posted on: November 30, 2014, 06:25:29 pm |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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As I said on YouTube, this is very good news, we've been making considerable progress with your bugfixes to the compiler sorlok. I am really impressed and thankful to have you here as a developer!
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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time-killer-games
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Reply #5 Posted on: December 01, 2014, 03:10:24 pm |
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 Location: Virginia Beach Joined: Jan 2013
Posts: 1178
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I read somewhere on the GMC spelunky is getting ported to several platforms by Mike.Dailly so.whichever game you want to do next you might want to skip that one. I wanted to give you a heads up. Mac is a lot more popular than Linux, though I myself am a hardcore Linux fan it may be worth checking if this game can compile on Mac with little or no changes. To broaden the audience a bit. If you'd like I can host mirrors of your ports, Iji, AUS, etc both the binaries and source on my Mediafire account which currently has nothing uploaded to it so a lot of space. I'd alsi love to advertise your ports on my website at some point if any of this interests you! Have you considered publishing (free download) on app stores? Mac AppStore, Ubuntu Software Center, etc? I'm certain Matt and other authors would feel honored. Something to think about. 
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Goombert
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Reply #7 Posted on: December 02, 2014, 12:33:19 am |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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My vote goes for Spelunky because I think it is also getting a 360 port or something, so I'd love to see that working in ENIGMA, I would splooge.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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TheExDeus
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Reply #8 Posted on: December 02, 2014, 04:22:50 am |
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 Joined: Apr 2008
Posts: 1860
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I did some surfaces changes, so in 2D they should technically work. At least this example works fine: http://enigma-dev.org/edc/games.php?game=62So post an example if somethings broken. There was a ticket with an example on the tracker, which I will test later.
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time-killer-games
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Reply #11 Posted on: December 04, 2014, 02:19:14 pm |
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 Location: Virginia Beach Joined: Jan 2013
Posts: 1178
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I tried loading the EGM archive and I get an error I can't copy or paste because the window focus is being forced on the progress bar. However here's the output_log.txt shit if that helps any. http://pastebin.com/cLTL9rpa
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Goombert
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Reply #13 Posted on: December 04, 2014, 07:11:58 pm |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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TKG didn't have enough memory allocated for the JVM "java.lang.OutOfMemoryError: Java heap space" as indicated by output_log.txt
You can modify this from the command line parameter when launching LGM, on Windows you can also just edit the command in settings.ini
idecommand="java -jar -Xms256m -Xmx1000m"
Bump up the -Xmx value.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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