Just thought I'd post some screenies of what I have done in the past year or so, when those odd times of inspriation kick in.
From oldest to newest.First real attempt at using GM:S for the halloween jam.
Had GM:S for about 3 weeks at this stage.Testing out my video player extension
Yes, the one that I didn't steal from ENIGMA. IIRC this was ~6 months before ENIGMA had video. Testing dynamic 2D shadows here too.3D render replacement for GM:S
First renders with my (still) unreleased 3D renderer for GM:S (based on Ogre).3D getting more advance a few days later
Starting to play with terrain.More advanced
As advanced as I got before getting bored and shelving the idea for the moment. Around 6 lines of GML to generate the scene. Multiple textures, bump mapping, auto shadow prebake, and dynamic shadows. etc. Animated sky, raycasting, walking on terrain, with full camera movement, 8x FSAA, and ~2,000,000 polys at ~180 FPS.Current WIP project
Early screenie of what I am working on at the moment. Five shaders in play. Some visibly apparent, some not. One shader fixes as GM:S bug that was killing the look of the scene.
Hope you like