Alright, enigma has been in dire need of this for years. So if anyone wants to develop a flash or java target, I'll be making an html5 target in the meantime. Who ever wants to get started on this with me, we can set plans and priorities, and share our progress along the way.
First things first - The Flash target. This will require the Apache Flex compiler. Why add flash support? I thought html5 was supposed to replace flash? Well, there are plenty of devices that don't and never will fully support html5. Here's a list:
•PSP
•PSVita
•PS3? (Not tested but I'm assuming)
•PSM? (Again not sure about this one)
•Nintendo DS
•Nintendo DSi
Nintendo 3DS
•Nintendo Wii
•and almost every good, halfway decent website to share your online game, will only accept flash uploads. This is gonna be the case for a long, long time.
So why not add a flash target? This is what hundreds of game maker users have been wanting for years is a flash target. There a countless topic discussing G-Flash and stuff like "how to convert GM to SWF?" Topics all around in the gmc. YYG didn't care at all about the demand for it, so they went ahead and added an html5 target instead which wasn't what hardly anyone wanted or asked for. Which if you ask me is a slap in the face from YYG.
•Java Target. Not as pressing as a flash or html5 target, but it would still be pretty cool to have one jar file run as a complete program on Windows, Mac, and Linux. Without having to download separate versions depending on the OS. An applet option would also be good, because again a lot of the more popular sites only allow either flash or java uploads.
•Html5 target, this would be great for the future, when more people, websites, and devices move on into it, as well as iOS browser support. This is the one I'm ready to develop literally the next time I have access to my PC, which will be tomorrow afternoon.
Tell me what you think guys I hope this will be taken into consideration.
Time Killer Games Productions