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Messages - hpg678

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Issues Help Desk / Re: Are old versions of Java even SAFE?
« on: August 23, 2017, 04:24:45 am »

The error I get when debugging a file:
In file included from SHELLmain.cpp:96:0:
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_resourcenames.h:461:9: error: expected '}' before numeric constant
   Level 1 = 2,
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_resourcenames.h:461:9: error: expected unqualified-id before numeric constant
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_resourcenames.h:469:3: error: expected declaration before '}' token

i'm just speculating here, but that error seems centered around your named resources. These could be your Sprites names, Objects names or in  your Script code. You could try typing 'Level' or 'Level 1' in the 'SEARCH FOR RESOURCES' box in the top right corner and see what comes up. Then inspect all the places.mentioned.

Make sure to check all your variables are intact and the beginning and ending of your sub-routines ( the { and } all match up. Also look out for the '(' and ')'. Sometimes not closing them properly end up in errors too.

there's not much more I can suggest. if after doing all these you still get errors, send me a copy of your code and I'll try and figure it out for you.

Issues Help Desk / Re: Are old versions of Java even SAFE?
« on: August 22, 2017, 05:01:21 am »
Go to 'Programs and Features' and uninstall from there. Uninstall all traces whether there be 7 or 8, then re-install JRE7.

Issues Help Desk / Re: Are old versions of Java even SAFE?
« on: August 21, 2017, 06:59:01 pm »
I suggest you do, to be on the safe side. I'll explain why.

After I had installed JRE7, I created 2 small projects, a Breakout game and video player to test the functions. I found out that my video project worked with Jre7 installed but didn't with Jre8 installed. With both installations, I had activated the 'DirectShow' extension in the configuration icon as it is need for video playback.

Another thing I also noticed is for the first time using ENIGMA for Windows, I was able to have dialog boxes. commands like show_info(); displaying message boxes and such actually worked. In the Linux version I have to circumvent and be a little creative to produce the same kind of effect.

But let's not stray away from the issue.

Uninstall all Java versions and start fresh. Download from the site I suggested, install Java 7 and edit the 'idecommand=......' line. then start up ENIGMA and move on from there.

As always if you have any more problems, I'll help you out as best as I can.

Off-Topic / Re: Introductions
« on: August 21, 2017, 11:34:22 am »
It may be a late to introduce myself but I just want to say 'Hello' to everyone in the Forum and the new members as well. I come from a small island in the Caribbean named Barbados. If you've heard of Rihanna, then you've probably heard of of it since this where she came from.

I've been involved in Gamemaker for many years now but I don't consider myself to be a professional.........let just say I'm well versed in it. It's only been recent that I decided to become a full-time developer to produce LINUX games as there is a great demand for them. Using ENIGMA is a major step but as time I plan to be good enough to push ENIGMA even further.

Issues Help Desk / Re: Are old versions of Java even SAFE?
« on: August 21, 2017, 11:14:03 am »

your problem seems to be a typo mistake ............[Level 1 = 2]

you probably meant to type

Level1 = 2 to signify the variable Level1, a variable has some constant value of 2

Issues Help Desk / Re: Are old versions of Java even SAFE?
« on: August 21, 2017, 09:09:56 am »
Having read your concerns, I built a machine from scratch to try and re-create the same problems you've been having. The machine I am working with is a Lenovo Thinkcentre M98 desktop system as it is the only computer I have with a 64bit CPU.

These are the procedures I took.
  • Installed Windows 64bit OS
  • Downloaded and installed all updates except the different Language files
  • Installed Cmake64 bit
  • installed Vcredist_IA64 bit
  • Installed git 64bit
  • Installed Java8 64bit
  • Mingw
  • Downloaded ENIGMA_Portable and installed it to the DESKTOP
When I ran it and it went through its first installation process,then I got the error about the missing .dll file you mentioned about. Suffice to say after much trials and errors, what I did to get it finally working was this
  • Uninstall Java8.
  • Reboot machine
  • Download JRE 7 from at installed that version
  • edited the 'settings' file, where the 'idecommand' section is, to 'idecommand="c:\Program Files (x86)\Java\jre\bin\java.exe -jar -xms256m -xmx1000m"
  • Clicked and ran ENIGMA without any errors.
  • Created an empty project, compiled and displayed an empty room.
  • Success  ::) :) :)
When I tried to import a GM6 or one of my ENIGMA projects, I got that same APPCRASH error. However when I created a new project from scratch, it ran perfectly.  I should probably mention that I disabled and enabled some extensions.
  • GameMaker 5 compatibility      ON
  • GUI Basic UI                               **OFF**
  • DirectShow                                   ON
  • INI Filesystem                            **OFF**
Usually in LINUX these are off by default. In Windows version, all except 'Directshow' is OFF. In other words, you may now have to play around with the configuration tool a bit.
Well that's all for now. I'm going to play around with it for a couple of weeks, so if any more problems, just let me know.

Finished Games / OpenBalloon Pop
« on: August 20, 2017, 05:37:06 am »
OpenBalloon Pop is a fun game where your objective is to stop a series of balloons from leaving the screen. Seems simple enough right? Move your mouse over the different colored balloons and watch them pop revealing various goodies and points to maximize your score.

Tip: Get as much extra lives as you can as they will be essential as the game advance.

you can check out the video preview on at

you can Download the game from here.

Here are some screenshots

Issues Help Desk / Re: Are old versions of Java even SAFE?
« on: August 18, 2017, 07:30:23 am »

Issues Help Desk / Re: Are old versions of Java even SAFE?
« on: August 17, 2017, 06:35:25 pm »

Although you are using Windows 7 64bit, you should use the 32bit version of Java so you must download this one:

Java SE Runtime Environment 7u80
Windows x86 Offline
28.14 MB 

Issues Help Desk / Re: Are old versions of Java even SAFE?
« on: August 16, 2017, 01:20:09 pm »
I've also ran into some problems on the Windows 7 platform. Mine involved first installation setup and first run. Strangely enough every Distro I tried to install on ended in errors. I'm wondering if this is some fault of late with the files or my machine. I'm not sure! it's something I'm still investigating.

Issues Help Desk / Re: Are old versions of Java even SAFE?
« on: August 13, 2017, 02:36:05 pm »
not sure if this is the type error you've been getting, but I got this:

After intensive research it would appear you need to install a 32bit version of Java. you can refer to here

for a detailed explanation.

Also check these two links

Link one

Link two

If you're successful, holler back.

Issues Help Desk / Re: Are old versions of Java even SAFE?
« on: August 11, 2017, 04:53:43 am »
Hi and welcome! Could you please give more details on your issue? What OS are you running,  is it 32bit or 64bit? Do you have all the dependecies installed? Are you in a virtual environment?

Your issue may not be a Java related matter but other elements resulting in a Java/Jre error, so the more information you provide, the better one can answer.

It is best to install Java/JRE  from the terminal/console on Linux platforms. Depending on the type Linux you have, you can type

sudo apt-get install default-jre

if it is UBUNTU, GNU/LINUX or one of its derivatives.

You can even follow this link  for a more detailed method.

Works in Progress / Re: A 3D Breakout game
« on: August 08, 2017, 10:52:55 am »
Here are some pics on the progress I've made.

Next up will be creating objects that can stack up on one another; using 3d objects and maybe a level editor. I'll also be doing a video which I'll upload onto Youtube.

Any suggestions, criticisms etc are appreciated.

Works in Progress / Re: A 3D Breakout game
« on: August 05, 2017, 05:51:50 pm »
I would use ModelCreator or GMModelFix to import models from obj files and convert them. I don't think you need Misfit Model 3D or UVmapper. If you are using Blender for modeling you can also use this addon. You can of course also write your own importer/exporter. GM's model format is really easy.

thanks for the input. i'll try them out. I like Misfit Model 3D as it is really similar to one I used to use back in the day called IMAGINE.  For those who may not be familiar with it, the interface shows all four points of view on the screen; TOP, LEFT, RIGHT and 3D perspective, so you can manipulate each as you see fit. I'm not sure if BLENDER does it though.

Works in Progress / A 3D Breakout game
« on: August 03, 2017, 08:52:12 pm »
i'm working on a 3D version of Breakout with stackable objects, effects and stuff but I've come across some hitches i need some help with.

I watched a video on youtube about loading external 3D objects into one's GM8 file and it was very interesting. The author talked about using 3 specific programs, UVmapper, Misfit Model 3D and GM Model maker.  you can watch the video here .

i also believe there is a script for loading .obj 3d models but however it doesn't work in ENIGMA. Do anyone know of an alternative method?

Thanks for the input.

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