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Messages - hpg678

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to specify your own external editor in Linux

  • Go to Preferences
  • Select external editor
  • Write the full path of the program you want to use [and this is important] %s
so for example if you wanted to use Gimp
you would type in

Code: [Select]
/usr/bin/gimp %s
if the program you want is not in the 'usr/bin' directory, you can right-click on its icon, go to 'Properties' and check the Launcher tab at the "Command" section.

i created a script first. then on my desktop a shortcut to that script but I have 'mysys64.exe' opening that script.
the script looks like this:
Code: [Select]
cd ~/enigma-dev 
c:/Program\ Files/Java/jre1.8.0_181/bin/java.exe -jar lateralgm.jar"
in your case it would be
Code: [Select]
cd ~/enigma-dev
[your path to java] jave.exe -jar lateralgm.jar'
oh and make sure that you use ".sh" as your extension to avoid opening with "Notepad.exe"

yes i get that also. don't know why it happens; but like you've said, it not a huge deal.

General ENIGMA / Re: Hi all!
« on: August 17, 2018, 01:09:30 pm »
Greetings and welcome to the Forum.

join the Discord forum for the latest and also get to know other members and the developers. if you have any problems, we will do our best to help you out.

I'm curious as to how you got GMS to work under Wine though. I must admit it was a long time ago since I tried and as far I remembered it was impossible then. Oh well.....maybe Wine have improved since then. I run Gamemaker 8 on my Linux machine through the same Wine software.

Looking forward to see your creations.

General ENIGMA / Re: Response to Concerns
« on: August 17, 2018, 12:38:24 pm »
i've prepared a comparison chart of how ENIGMA stacks up to the popular Game making tools, namely Unity, Gamemaker and Unreal Engine.

I didn't include other specs/features like the types of API, targets like Desktop, Web, and other various Platforms; as this would take much more research than i care do at this time. however if you require a much more detail summary, please state and I will include it.

You should note that although, there are 'Free' versions from the others, you are limited in a lot of ways. Whether it be using limited resources, a Banner in your work, royalties you must pay, or paying extra money for an 'Export'.

General ENIGMA / Re: Response to Concerns
« on: August 16, 2018, 09:30:00 pm »
@ DarkRonin and TKG

at the time of writing, I should have explained myself more clearly. Allow me to do so now.

With quite a bit of work GM can create apps/utilities as shown in its Marketplace. I guess the same can be said with Unity. However both have stressed that they are mainly for making games.

the main advantage ENIGMA has over them is, due it being natively C++, you can incorporate C++ functions/code directly into your own custom code/game/app. There is no need for translation into a "runner' or long processes.......everything is direct, therefore the execution is faster and the file size smaller.

Robert explained it better in a post he made , but it eludes me right now.

However the biggest advantage/attraction ENIGMA has, is now with the it being able to work on the is truly a cross-platform piece of software in that you can create on one platform and you don't need to go through complex procedures and stuff to have it running on other platforms. 

General ENIGMA / Re: Installing ENIGMA
« on: August 15, 2018, 09:50:07 pm »
Hi Sorry to hear that you still haven't been able to install and run enigma.

I have just installed Enigma on my laptop which I have Windows 8.1 Perhaps the steps I used can help you.

With MYSYS64 installed from, I went into the mysys64 directory and executed 'mingw64.exe'

at the prompt execute "pacman -Suy". This allows you to update and download additional files needed for the next step. At some point it will seem as those it is stuck and a message will ask you to exit the shell and restart mysys64.

Do that and repeat the "pacman -Suy" again. this time the process will be longer and more prompts will occur. Press enter as they appear, untill everything, including mysys64 is updated.

At this point you can select, copy and paste the "pacman -S base-devel git mingw-w64-x86_64-toolchain mingw-w64-x86_64-boost mingw-w64-x86_64-protobuf mingw-w64-x86_64-rapidjson mingw-w64-x86_64-pugixml mingw-w64-x86_64-yaml-cpp mingw-w64-x86_64-openal mingw-w64-x86_64-dumb mingw-w64-x86_64-libvorbis mingw-w64-x86_64-libogg mingw-w64-x86_64-flac mingw-w64-x86_64-mpg123 mingw-w64-x86_64-libsndfile mingw-w64-x86_64-libgme mingw-w64-x86_64-sfml mingw-w64-x86_64-gtk2 mingw-w64-x86_64-zlib mingw-w64-x86_64-libffi mingw-w64-x86_64-box2d mingw-w64-x86_64-bullet mingw-w64-x86_64-glew mingw-w64-x86_64-alure" section directly into the mingw64 shell and execute.

Next copy and paste "git clone[/font]" at the prompt. this will create the enigma-dev directory and download the repository. Cd into the Enigma-dev by typing cd enigma-dev, type 'make' and when that process is finished, type "./" to download Lateralgm and any additional files needed.

To install Java you can go to

To load Enigma, you need to type "java.exe -jar lateralgm.jar:. However it may not work. There are 2 ways to fix this. If you know how you can add the Java Path to the system Path .

for me the easiest method is to type the full path where Java can be found. For example I installed Java 1.8.1 64bit, so i type

 c:/Program\ Files/Java/jre1.8.0_181/bin/java.exe -jar lateralgm.jar

at the prompt.

From there Lateralgm should load and everything should be okay

Announcements / Re: Graphical Fidelity Testing and Engine Cleanup
« on: August 06, 2018, 02:01:16 pm »
Thanks great! All good!

 (Y) (Y) :woop: :woop:

General ENIGMA / Response to Concerns
« on: August 06, 2018, 11:30:28 am »
In response to various comments by 'the watcher" maybe he ought to be diligent enough to check the newer posts on the improvements Enigma have made, rather than look and comment on older posts 4 years and older, as a basis for his rants and criticisms.

Better graphics, faster execution, better compatibility, smaller compiled size, more APIs, more functions, better EDL/GML compatibility, true cross-piling on Mac, Linux and Windows systems and now the ability to run/compile on Android. there are also utilities where you can create your own extensions and libraries to work in ENIGMA as 'Drag n Drop" icons which I have personally created and used.

Correct, a lot of users (the ones that are not brainwashed at least) use Windows.  Nothing wrong with Windows.  The only thing wrong is the user who's been fed bollocks about windows sucking.

the only people who are brainwashed are Apple fanboys. I take great offence to being compared to the like. Windows is UNSTABLE.........being subject to virus attacks, hacking and blue screen of death. as an experienced technician for over 20 years, most of my business always came from fixing Windows computers for my clients. Even to this day, I still cannot get a year free from any issue where Windows is concern. whether it is the system slowing down, to a system update corrupting the system, Windows have not changed much. Its core was rotten then and it continues till now amidst all the "features" and versions.

Linux have proven itself to be a better system for over the years. Low power consumption, and resilience to hacking and virus infiltration.

Users have created wonderful games using Enigma. TKG have one published on; as well as it being featured on the homepage. i did a video showcasing sample of the types of game ENIGMA is capable of producing. I also have a page with my own games and apps. Yes ENIGMA is not only for making games. You can create apps as well. Another advantage Enigma has over GameMaker and Unity.

General ENIGMA / MacBook Experience update
« on: July 20, 2018, 10:25:08 am »
Enigma is working and building playable games . Homebrew and Xcode must be installed. The version of Xcode i used however is version 9 from a 3rd party site as the AppStore would not allow me to download Xcode at that time.
the Macbook i used was a 2009/2010 version with 8gb of ram and 320gb Hard drive. I also had to install 'sfml' and select 'sfml' as audio in the options-API section of Lateralgm. .Wav files are only supported for now though.
With everything setup and working properly, i was able to build sample games like tetris and TKG's "Keys to Success'.

Announcements / Re: SDL Platform Released
« on: June 29, 2018, 09:26:22 am »
Good news for Mac users! i've been briefed that ENIGMA has sound and compiles now. Again this is not an Official statement more testing is underway but i have seen a screen-shot of an example 3D game tutorial running. Mostly through the efforts of gfundies, this have been achieved so, i congratulate him on his tiresome efforts, as well as to all the other developers on theirs as well.

it is truly amazing on the progress they have achieved in so short a time. Well done guys. well done!

Announcements / Re: SDL Platform Released
« on: June 28, 2018, 10:21:24 am »
Testing have starting on my MacBook to have ENIGMA working and it has been very productive so far. This is not an official announcement....but I can say  that emake is running and LGM loads.  As far as compiling goes it can compile empty rooms now.
Further testing and modifications needs to be done to have it compiling and running an actual ENIGMA project/game.

Just wanted to update on its progress.

General ENIGMA / Re: Brand New Here
« on: June 22, 2018, 05:13:21 pm »
Hello there and Welcome!

LGM and Enigma are going through some new developments as well as bug fixes right now. As for whether RGM will replace LGM in the future only the developers can answer that question. You can ask them on the Discord page as well as discuss any concerns you may have.

And once again welcome

Graphics and Video / Re: ENIGMA Games Showcase 2018
« on: June 08, 2018, 04:31:35 am »
Thanks Wendigo! Appreciate it. It is my intention to promote ENIGMA as much as I can.

Graphics and Video / ENIGMA Games Showcase 2018
« on: June 07, 2018, 10:44:46 am »
here is a video showing samples of the types of 2d and 3d games ENIGMA is capable of producing. we have Plat-formers, first Person Shooters, arcade Space Shooters, top-down 2d dungeon-style, arkanoid clones, even match-3 ones.

the Youtube Link is here 

and the one for Dailymotion is here

hope you enjoy it.

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