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976
Programming Help / Re: How to declare variables in ENIGMA?
« on: April 29, 2014, 01:05:31 am »
I did that.
int a
does not work!
According to doc the type preceeds the variable
example:
int a
char a
bool a
etc
but in enigma it does not work
If I were to do
int a
a=4.50
show_message(string(a));
it would show 4.50, or sometimes nothing
int a
does not work!
According to doc the type preceeds the variable
example:
int a
char a
bool a
etc
but in enigma it does not work
If I were to do
int a
a=4.50
show_message(string(a));
it would show 4.50, or sometimes nothing
977
Programming Help / How to declare variables in ENIGMA?
« on: April 29, 2014, 12:19:18 am »
I read a lot about data types, how do you declare those in ENIGMA ? they don't work
In this case variable a, I want it to be automatically declared to be an integer and discard fractions.
var int a
int var a
I tried all variations they don't work
Same for other data types (bool, double, char, etc.)
In this case variable a, I want it to be automatically declared to be an integer and discard fractions.
var int a
int var a
I tried all variations they don't work
Same for other data types (bool, double, char, etc.)
978
Off-Topic / Re: AGameAWeek.com
« on: April 28, 2014, 09:24:49 pm »Yes if you guys only posted about ENIGMA or GM I myself would probably find it pretty boring, Josh may differ, but I personally like discussion about all game development in general here.
It's always good to hear about indie game development as a whole, however, regarding the boring (ENIGMA/GM),
Are you sure Robert ? If I were you I'd be quite happy if my members posted their creations with something I busted my nuts to develop over the years, you would probably be proud that ENIGMA is put to good use and showing its powers. Once the remaining issues get resolved in ENIGMA, combined with the person with right skills could do some pretty impressive shit. (A game that shows off ALL features, particles, shaders, physics, lights, 3D, and more......).
I've seen some quite impressive demos made with GMS, and some not even shared on GMC, some really good 3D stuff that I would never have imagined be done with GMS.
979
Off-Topic / Re: AGameAWeek.com
« on: April 28, 2014, 08:49:39 pm »@DarkStar - actually Jayenkai makes all his games with quite a few different game engines but that doesn't include GameMaker So I really don't know how YYG's existence would make any difference about his a game a week schedule.
Ohhhh right. I immediately assume games posted here relate to ENIGMA or GM....I'm surprised though, other game engines seem to have a much steeper learning curve than GMStupido But regardless of what engine he uses, he seems to have all the time on his hands, either doing it for a living or he's just got free time, something many of us lack of !
980
Issues Help Desk / Re: Physics does not work at all
« on: April 28, 2014, 04:03:16 pm »
https://www.dropbox.com/s/3rwx9ch7z5w4ulk/PhysicsTest.egm
Here is the file, and with all the latest trimmings installed
Physics extension still spits those errors, and box2d compiles fine but no movement in object, no physics so it's still not working Please take a look at this file when you have a chance ! I am willing to learn B2D functions. I can use GMS to set the collision shape "POINTS" and plug them into the right functions.
Thanks. Not going to be using joints for now, and bare in mind this is all new to me. I am assuming that those "POINTS" I configure in shape collision from GMS's IDE, are the "FIXTURE" points right ? and that the shape I am applying the points to is a BODY........
Here is the file, and with all the latest trimmings installed
Physics extension still spits those errors, and box2d compiles fine but no movement in object, no physics so it's still not working Please take a look at this file when you have a chance ! I am willing to learn B2D functions. I can use GMS to set the collision shape "POINTS" and plug them into the right functions.
Thanks. Not going to be using joints for now, and bare in mind this is all new to me. I am assuming that those "POINTS" I configure in shape collision from GMS's IDE, are the "FIXTURE" points right ? and that the shape I am applying the points to is a BODY........
981
Programming Help / Re: Does ENIGMA support command-line args ?
« on: April 27, 2014, 11:42:51 pm »That doesn't sound right. If it's compliant, parameter_count() should give 3, with parameter_string giving "GAME.EXE", "/cheat", and "/secrets" for 0, 1, and 2, respectively.
Thanks ! Indeed Josh is correct.
Tested it, it does include the file you ran as string 0, followed by the rest. So this function is compliant and working as it should.
982
Programming Help / Re: Using C++ and GML in same project. Why?
« on: April 27, 2014, 10:55:07 pm »
Ok thanks, I was just curious. At first when it was advertized as support C++ and GML, I thought you
could actually do full C++ set. In any case I am quite far from the stage to do anything significant in C++ other than guses my number games But eventually it is something I want to learn more of.
could actually do full C++ set. In any case I am quite far from the stage to do anything significant in C++ other than guses my number games But eventually it is something I want to learn more of.
983
Off-Topic / Re: AGameAWeek.com
« on: April 27, 2014, 10:52:15 pm »
@TKG:
Thanks for the share Obviously some people have all tie time on their hands to do these things, unfortunately for some of us, too damn busy to do 1 bloody game.
@Robert:
LOL. Yeah but without YoYo he'd have no game a week, it be more like a game every 6 months ! So he did not use GMStupido, my bad !
Thanks for the share Obviously some people have all tie time on their hands to do these things, unfortunately for some of us, too damn busy to do 1 bloody game.
@Robert:
984
Issues Help Desk / B2D examples please....
« on: April 27, 2014, 02:12:04 pm »
Hello, until physics is fixed in LGM, as I'm assuming what is broken is setting physics properties from the IDE, perhaps the B2D GML commands work right ?
I read the B2d docs but would be more comfortable with an actual example. Could someone spare a physics example written with EGM ? I know there was one posted on the games page but links do not work.
assuming B2d works, I will learn that and use that. I have all the physics settings and "points" on the object, but don't know how to translate that to GML. You can do it directly from the IDE in GMS.
If someone has anything they made with B2D / physics working in ENIGMA if you don'T mind to share the source so I can get familiar with this.
Thanks.
I read the B2d docs but would be more comfortable with an actual example. Could someone spare a physics example written with EGM ? I know there was one posted on the games page but links do not work.
assuming B2d works, I will learn that and use that. I have all the physics settings and "points" on the object, but don't know how to translate that to GML. You can do it directly from the IDE in GMS.
If someone has anything they made with B2D / physics working in ENIGMA if you don'T mind to share the source so I can get familiar with this.
Thanks.
985
General ENIGMA / Re: LateralGM 1.8.5
« on: April 27, 2014, 12:24:13 pm »In Event Selector I cannot add Key Pressed -> press <Enter> event. Same with Key Released.
Same for key released enter
986
Issues Help Desk / Re: Physics does not work at all
« on: April 26, 2014, 09:55:07 pm »
I will re-edit this post later on and upload a simpler example I made in GMS with working physics.
987
Programming Help / Re: Does ENIGMA support command-line args ?
« on: April 26, 2014, 09:40:52 pm »That's possible but you have to interpret the command line yourself, we are not and never will build anything that forces that on all games.
I don't understand what do you mean by that last part ? As far as the first part, by interpreting yourself do you mean the command line is passed as one string, and that I would have to manually isolate all commands and interpret them ?
example
GAME.EXE /cheat /secrets
would return a string "/cheat /secrets" and I would
have to isolate both /cheat and /secrets ?
If so that is not a problem.
As far as the second part, confused
BTW the show message does nothing for me in ENIGMA, displays nothing nowhere
988
Programming Help / Does ENIGMA support command-line args ?
« on: April 26, 2014, 02:28:07 pm »
Example, I compile my game and call it game.exe.
I launch my game with game.exe /config
in this case my command line argument would be "/config".
IS it possible to pass along execution arguments to an ENIGMA program ?
I think this was possible with GM8.
If so, how do you do it ?
I launch my game with game.exe /config
in this case my command line argument would be "/config".
IS it possible to pass along execution arguments to an ENIGMA program ?
I think this was possible with GM8.
If so, how do you do it ?
989
I really wish I could find some people that would support me, someone YYG would actually listen to, because for some reason, I have no idea why, they are flat out refusing to tell me why I'm banned. Honestly I don't believe my behaviour had any influence on the matter. why they banned me, idk, but all I know is it's nothing to do with anything I've done. Life sucks.
[rant over]
Can you go back to the time you found out you were banned and rewind a bit, did you share new games, make any new postings ? Maybe they don't agree with your type of games, or wordings, did you share the man boobs game From what I recall you said you got banned before, so in my opinion I think bad blood sticks.....even if they unbanned you eventually, the fact remains they don't forget. Once you are in bad terms with someone, there is something that sticks, especially a commercial company !
You should ask them and insist, I mean maybe it's not about the forum but about a game of yours !?!?!
Don't let that bother FUCK THEM, don't let that get to you, it's just a forum, if you like something do it for YOU..... Opening forums and finding other communities is not hard. They can't prevent you from having your own.
BTW, noticed you used your real name there, that is personally something I would not do ! Last time I did that some crazy lady stalked me !
If this was your first ban I'd tell you to just write about it on social media, but since you have a history with them, that might not work to your advantage.
So now they know your real identity and trademark so signing up under new user would be ineffective.
Try sending a polite letter to the CEO or someone higher up the chain of command there and explain the situation. As much as it sucks the way they fucking treat people, legally they have no obligation, as a forum account is a privilege and not a right, but since you were allegedly banned for no reason without cause, try to get them to tell you why at least.
If all else fails then well at least you have this forum. Hopefully ENIGMA will continue evolving, the stuff broken fixed and then less and less reason to use GayMakerStupido (As referred to in the WIKI)
990
Issues Help Desk / Re: Some issues from a new member
« on: April 24, 2014, 09:37:18 pm »
Well yeah it's hard to hate BASIC, and yes you can make stuff much faster in less lines of code but it comes with a price of being an interpreted language.
I use to experiment porting the same BASIC stuff I did into ASM and comparing the difference in speed
Mind you GML is just as easy if not easier than BASIC,
at least in GML you can get stuff done in fewer (much fewer) lines of code than BASIC......
I used QBASIC extensively (QB45) that was fun too.
And I used the original BASIC too.
Who can forget the
10 PRINT"HELLO WORLD!"
20 GOTO 10
lol
I use to experiment porting the same BASIC stuff I did into ASM and comparing the difference in speed
Mind you GML is just as easy if not easier than BASIC,
at least in GML you can get stuff done in fewer (much fewer) lines of code than BASIC......
I used QBASIC extensively (QB45) that was fun too.
And I used the original BASIC too.
Who can forget the
10 PRINT"HELLO WORLD!"
20 GOTO 10
lol