Quote from: TheExDeus on May 21, 2014, 11:22:34 PM
Problem with multiplayer is that it is hard to get right as well.
So true, but then again there is the psychological factor of people playing against other live human beings and feeling right up there and powerful as they go on a frag frenzy

Quote
You think that now, but in the 90s people loved that. They didn't get frustrated, they got pumped. The harder it is to achieve something, the bigger the achievement.
Well times have changed mate !

I have to be quite honest if today I played a game and at 95% through I died and had to start all over, all because of 1 mistake I did 5 minutes into the game I'd be fucking irate about it, and I would not have kind words to say lol, and the cardboard box and DVD would end up in the recycling bin, smashed to smithereens !

Quote
People would play 3h straight in one level and when they finally beaten it, then would call everyone they know and brag about it.
Indeed. So I will keep this in mind for my next few games I make, I'll make one just for you, no waypoints, no saves, etc. There again this discussion gives me good ideas, I'd make things optional and configurable.
But I guess this goes to show the different extremes in tastes. Some people have all the time to spend playing games, some don't.....

Quote
Or when a kid finally beaten a game he would run happily in the room and joyfully tell his mother that he beaten it.
Yeah ! People were so much happy to brag they finished a game and be happy as if they discovered gold. Now you have social media and smart phones where people report what they are doing, when they are farting or taking a dump !

Quote
I am 23 and I want a game that is so hard to beat that when I actually did it, I would call my freaking mother and tell her that.
REALLY ? Ok, I'll make a platform / puzzle type game dedicated just for players who want that sort of thing....

QuoteI wouldn't call Half-life1 realistic. Eating a freaking slice of pizza or drinking soda to heal gunshot wounds is hardly realistic.
lol. That's exactly my point ! It's not a simulation. It's sci-fi based off an arcade model. Same for call of duty, BF4 and the rest of these types of games, they are by all means not simulations they are arcade.
If these games were based off realistic models, people would probably not play them but only a single digit percentage who like them.
That's like FPS games where you go on a shooting frenzy because you know there is ammo practically all over the map that spawns back.... In a real simulation you would have very limited ammo and really have to think your shots / not waste them. In an arcade model you would just empty your guns and shoot at anything moving no worries as you can pick up ammo so conveniently placed and in plain view you can't miss

Quote
True, monkey island was also awesome.
Though I was a bit disappointed of the ending in one of them think it was 4. Some games I liked to play but towards the end noticed they seem rushed and ending was disappointing.
Speaking of adventure games, ones I really enjoyed playing, Syberia 1, Syberia 2, (there is a 3rd one in the making).
Don't forget Under A Killing Moon, Temujin, Phantasmagoria, Pandora, 7th guest, 11th guest, etc.etc.etc.
Quote
I am born in 1990. I had my first PC when I was 4 years old. I was playing Diablo, Doom, Quake, C&C, quests and other games when I was less than 8 years old. Clearly it wasn't that frustrating for me. It's just that the younger players are so degraded that they want to get an achievement by picking up the first weapon.
Quake yeah I remember my PC was not up to par and lagged like shit on 640x480, I had to play Quake on 320x200 lol! How times change.......320x240x256 colours, and now game playat 1920x1080 !
QuoteIt DID suit a lot of people. Nobody complained that Mario or Pacman was hard.
Are you kidding me ? Mario is easy ! also wen you died you didn't start the game all over, except if you lost all lives. However in Mario there was a secret area with pipes where you could warp to selected levels.

QuoteThen it usually was. You couldn't pack many different graphics, sounds or story in a game. That meant you had to use the 10 levels provided and that's it.
Nothing prevented a dev from using lots of graphics, sounds, resources, etc. Under a killing moon came on 4 CDs packed Monkey Island was multi CD, some other games were multi CD.
Don't forget the Commodore 64, many of the bigger titles came on multi disks.
Quote
I also remembered what I hate is "Achievements". Don't get me wrong, I love getting them and I love doing something special to get them.
Ok so what you hate is actually the type of achievements. Yes how ridiculous some achievements are. picking weapons ? lol really

Might as well make "walking" an achievement,

Quote
But I that they are given by just playing the game normally. Picking up a weapon shouldn't be an achievement, killing a boss shouldn't be an achievement, finishing the game shouldn't be an achievement.
Mind you finishing the game could be one, for example, finishing the game in high difficulty mode.
Quote
Killing the boss with a knife having less than 20hp should be an achievement.
yeah and some really sore hands

Quote
Finishing the game without dying (i.e. no save points) should be an achievement. The definition of achievement is this: "Something accomplished successfully, especially by means of exertion, skill, practice, or perseverance.". And getting 75% of achievements in today's games don't require any "exertion, skill, practice, or perseverance".
Good point, so I guess there is the "psychological" factor. Making the player feel powerful, successful, etc.
Quote
But this "I am special for doing jack shit" feeling kids these days want to get also exemplified in the Mass Effect 3 ending kerfuffle.
There you go, you have it nailed.
"ZZzzzzzzOMG ZOMG I just got an achivement for picking a weapon lemme go facebook my 500 friends and tweet my 5000 followers ......" Like I said times changed

Quote
impact. Bioshock:Infinite made the whole plot around that. The fact that vast majority of choices doesn't matter - "Constant and variables". And even then people complained how Infinite had only one ending - missing the whole point entirely.
BTW speaking of game endings, I own the MYST collection. They now are gathering dust in their cardboard boxes, so I haven't played them again in ages (no pun intended.) Anyways, in one of the MYST I recall multiple endings, and in one of the endings you were doomed to an island, I always wondered if there was a secret escape on that island or if you were just stuck wandering there.... I remember wandering hours on using objects and figuring out if there was a secret or something I needed to do..........