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676
General ENIGMA / Re: Phase 2/2 - Help Wanted - Final testing for the fonts and scrolling issues
« on: June 09, 2014, 11:03:09 am »
Great - I'm glad to see many AMD reports, this is where I wanted to make sure things worked - So far I have many confirmations for AMD (old and new), NVIDIA (old and new), and INTEL.
Any more NVIDIA users willing to test V2 ?
Old fix that was working for everyone (v1) had d3d projection ortho X offset by 0.01.
However, found out vertical scrolling had issues for some NVIDIA, even without offsets, so I added a Y offset to make it both X/Y 0.01. Made the final updates to the source files it is basically ready to be merged, I'd like to get more feedback from NVIDIA as well, and if you have any onboard video or any other card the more feedback the better.
Any more NVIDIA users willing to test V2 ?
Old fix that was working for everyone (v1) had d3d projection ortho X offset by 0.01.
However, found out vertical scrolling had issues for some NVIDIA, even without offsets, so I added a Y offset to make it both X/Y 0.01. Made the final updates to the source files it is basically ready to be merged, I'd like to get more feedback from NVIDIA as well, and if you have any onboard video or any other card the more feedback the better.
677
General ENIGMA / Re: Phase 2/2 - Help Wanted - Final testing for the fonts and scrolling issues
« on: June 08, 2014, 09:33:23 pm »Well I didn't run your first round of tests, not sure if that matters to you.
1. Everything is working
2. Windows 8.1, Radeon 7870 HD driver version 14.10-140415a-170730E, Catalyst version 14.4 (release date 4/25/14)
3. 1920x1080
This is a new-ish rig, and while I didn't really expect any problems never hurts in case there's a bug in the OpenGL driver.
I edited my first post to mention that no, it is not necessary to run v1 first. v2 includes an updated fix and all required tests and is more advanced / has new fixes.
Thanks for your report. This is encouraging. First AMD GPU user. I expect it to work for the others too.
I have already made the changes to GLMatrix.cpp and GL3Matrix.cpp sources on my install. Once it is confirmed that it works for different configs, I am aiming for AMD, INTEL and NVIDIA GPUs, then changes will be applied to the master source.
//edit: Ok I've gone ahead and made the commits to the GLMatrix.cpp and GL3Matrix.cpp and submitted a pull request which will likely be merged once more people reply to this topic with positive results.
I would appreciate as many people here run the EXE. Even if you already tested the other EXE (v1) and even if you never had any issues before (this is very important). It is extremely unlikely that this fix will have a negative impact anywhere, but just to be 100% sure. v2 contains an updated fix and changes, discard the v1 in the other locked topic.
Thanks.
678
General ENIGMA / Phase 2/2 - Final testing for the fonts and scrolling issues (RESOLVED)
« on: June 08, 2014, 04:20:38 pm »
This is a continuation of the other topic:
http://enigma-dev.org/forums/index.php?topic=2000.0
I have been so busy lately that I had to put this on hold for a while. Today I completed the 2nd and final version of a test project and an update to my fix. It was established that with the fix applied people with NVIDIA, AMD, INTEL, had no problems viewing fonts in my test project. However, I discovered an issue on my own when working on v2 of my test project, vertical scrolling had a 1px gap that flickered. this was not even caused by the fix as I saw it even with all offsets removed, so I updated the fix to address this issue as well.
After rigorous testing on my end with my 2 PCs plus old boards, the results were positive 100%, in theory this will fix all fonts problem, regardless of font and size used and will fix any issues with scrolling. For those that have graphic cards that had no problems before, the fix will not have any adverse effects and everything should work just fine.
I am submitting a new EXE file for people to try out. Same drill. I would please ask you to run the program and follow the instructions. I've added a menu and it's pretty much self explanatory. Please go through every menu option.
Here are some guidelines:
For fonts, after a lot of trial/error/testing I have cherry picked the most problematic fonts and combination of letters/numbers/sizes. You will see 3 sections for fonts, section A which is live render, which is what the engine is currently rendering on your screen. Section B is a pre-rendered sprite demonstrating what the font should NOT look like, and section C is a pre-rendered sprite showing what the font should look like. So section A should look like section C, if your section A looks like B, this is not good, so please take note.
Ignore the fact that each line is shifted slightly to the right. This was done intentionally for testing purposes. Also ignore any uneven spacing or thickness, again, this is not an issue with ENIGMA but scaling low res fonts on high resolution display + your monitor's upscaling. The issue to look for here is artifacts, as demonstrated in section B.
-------------------------------------
Scrolling, for this test, the program will switch to full screen mode, and show 2 scrolling backgrounds simultaneously, look closely for at least 30 seconds to a minute, for any 1px or more empty gap at the seams of the horizontal or vertical backgrounds. If there is a gap you will see a black flickering line at the seam. In theory this fix should NOT introduce scrolling glitches, but should fix one that was present even without the offsets.
-----------------------------------
Border test, this fix should cause any unwanted borders, but I included it just to be sure. Follow the instructions on screen.
---------------------------------------
Sprites testing, having different instances of sprites scroll in different directions at random positions and alpha settings. Again, the fix should not have any effect on this, but decided to include it to be sure
If you notice anything unusual such as lines at adges of sprites (such as seen with fonts before the fix) or flickering or you get abducted by aliens, take note
------------------------------------------------
Whether you have any issues or not please report with the following information:
1) As much details as possible as to what IS or IS NOT working for you (FONTS, SCROLLING, BORDERS, etc.) Please make sure you have understood and followed the instructions first.
2) Your OS, GPU type (NVIDIA, AMD, INTEL, etc) and model if possible along with driver revision (if possible).
3) Your monitor resolution used to run the test project.
If you test on many configurations you can make separate reports or include them in the same one.
I will start first as an example of a valid report:
multi configuration testing:
1) No issues at all with fonts, sprites, borders or scrolling on any setup.
2) Windows 7 64bit SP1
NVIDIA EVGA GTX 660Ti SC 2GB (337.88 WHQL)
INTEL HD4000 (iGPU)
Windows XP 32bit SP3
NVIDIA BFG 8800GTS OC 320MB (306.81)
3) Testing range 640x480 ~ 1920x1080 (Native)
(note that I have extensively tested this, so I am not asking you to test all resolutions).
--------------------------------------
Thanks once again. Once it is confirmed that people with different setups have successfully run my project and not noticed any anomalies as described herein, then we can go ahead and implement the fix inside ENIGMA. Test #1 worked for everyone, so I am anticipating #2 will work for everyone as all I have done is add Y offset .01, so now d3d projection ortho X/Y offsets are 0.01/0.01, this is likely helping with rounding issues on some GPUs. I have compiled this EXE with a modified source where I added my fixes to the source CPP. It is important that the fixes be included in the CPPs and not done yourself inside your projects as this can be problematic in certain situations. So I added the fix to GLMatrix.cpp and I can confirm that the fix also works for GL3, so I modified GL3Matrix.cpp as well.
When running this test I highly recommend you have the latest GPU drivers installed. DISCLAIMER: If you don't feel comfortable updating drivers, don't do it, or do so at your own risk and peril
I am not responsible if your system crashes, fucks up, or anything deemed abnormal caused by updating your GPU drivers or any loss of sleep, alien abduction or otherwise. 
Thanks for your help, and hopefully this can be merged and we can move on to other bugs
This one was a real pain in the arse! 
Current version of enigma contains erronous offsets in the GL matrix, I don't know why these have not been removed as it was established they did not work for everyone
Anyhow.
I am including the EXE, zipped.
Now I don't give a shit who's fault it is and who has a better GPU this will not be a debate on who has a bigger penis ! The goal here is to make sure everyone who runs this test is seeing the same good results
Cheers
Download here:
https://www.dropbox.com/s/2i4ff9znwdad6tl/OpenGL1FixTesting-V2-Final.zip
//edit: Don't run the EXE from the other topic "Phase 1/2" The revision 2 is more advanced and includes all test, so for those who did not run v1, please don't and skip to this v2. Thanks.
http://enigma-dev.org/forums/index.php?topic=2000.0
I have been so busy lately that I had to put this on hold for a while. Today I completed the 2nd and final version of a test project and an update to my fix. It was established that with the fix applied people with NVIDIA, AMD, INTEL, had no problems viewing fonts in my test project. However, I discovered an issue on my own when working on v2 of my test project, vertical scrolling had a 1px gap that flickered. this was not even caused by the fix as I saw it even with all offsets removed, so I updated the fix to address this issue as well.
After rigorous testing on my end with my 2 PCs plus old boards, the results were positive 100%, in theory this will fix all fonts problem, regardless of font and size used and will fix any issues with scrolling. For those that have graphic cards that had no problems before, the fix will not have any adverse effects and everything should work just fine.
I am submitting a new EXE file for people to try out. Same drill. I would please ask you to run the program and follow the instructions. I've added a menu and it's pretty much self explanatory. Please go through every menu option.
Here are some guidelines:
For fonts, after a lot of trial/error/testing I have cherry picked the most problematic fonts and combination of letters/numbers/sizes. You will see 3 sections for fonts, section A which is live render, which is what the engine is currently rendering on your screen. Section B is a pre-rendered sprite demonstrating what the font should NOT look like, and section C is a pre-rendered sprite showing what the font should look like. So section A should look like section C, if your section A looks like B, this is not good, so please take note.
Ignore the fact that each line is shifted slightly to the right. This was done intentionally for testing purposes. Also ignore any uneven spacing or thickness, again, this is not an issue with ENIGMA but scaling low res fonts on high resolution display + your monitor's upscaling. The issue to look for here is artifacts, as demonstrated in section B.
-------------------------------------
Scrolling, for this test, the program will switch to full screen mode, and show 2 scrolling backgrounds simultaneously, look closely for at least 30 seconds to a minute, for any 1px or more empty gap at the seams of the horizontal or vertical backgrounds. If there is a gap you will see a black flickering line at the seam. In theory this fix should NOT introduce scrolling glitches, but should fix one that was present even without the offsets.
-----------------------------------
Border test, this fix should cause any unwanted borders, but I included it just to be sure. Follow the instructions on screen.
---------------------------------------
Sprites testing, having different instances of sprites scroll in different directions at random positions and alpha settings. Again, the fix should not have any effect on this, but decided to include it to be sure
If you notice anything unusual such as lines at adges of sprites (such as seen with fonts before the fix) or flickering or you get abducted by aliens, take note

------------------------------------------------
Whether you have any issues or not please report with the following information:
1) As much details as possible as to what IS or IS NOT working for you (FONTS, SCROLLING, BORDERS, etc.) Please make sure you have understood and followed the instructions first.
2) Your OS, GPU type (NVIDIA, AMD, INTEL, etc) and model if possible along with driver revision (if possible).
3) Your monitor resolution used to run the test project.
If you test on many configurations you can make separate reports or include them in the same one.
I will start first as an example of a valid report:
multi configuration testing:
1) No issues at all with fonts, sprites, borders or scrolling on any setup.
2) Windows 7 64bit SP1
NVIDIA EVGA GTX 660Ti SC 2GB (337.88 WHQL)
INTEL HD4000 (iGPU)
Windows XP 32bit SP3
NVIDIA BFG 8800GTS OC 320MB (306.81)
3) Testing range 640x480 ~ 1920x1080 (Native)
(note that I have extensively tested this, so I am not asking you to test all resolutions).
--------------------------------------
Thanks once again. Once it is confirmed that people with different setups have successfully run my project and not noticed any anomalies as described herein, then we can go ahead and implement the fix inside ENIGMA. Test #1 worked for everyone, so I am anticipating #2 will work for everyone as all I have done is add Y offset .01, so now d3d projection ortho X/Y offsets are 0.01/0.01, this is likely helping with rounding issues on some GPUs. I have compiled this EXE with a modified source where I added my fixes to the source CPP. It is important that the fixes be included in the CPPs and not done yourself inside your projects as this can be problematic in certain situations. So I added the fix to GLMatrix.cpp and I can confirm that the fix also works for GL3, so I modified GL3Matrix.cpp as well.
When running this test I highly recommend you have the latest GPU drivers installed. DISCLAIMER: If you don't feel comfortable updating drivers, don't do it, or do so at your own risk and peril


Thanks for your help, and hopefully this can be merged and we can move on to other bugs


Current version of enigma contains erronous offsets in the GL matrix, I don't know why these have not been removed as it was established they did not work for everyone

I am including the EXE, zipped.

Now I don't give a shit who's fault it is and who has a better GPU this will not be a debate on who has a bigger penis ! The goal here is to make sure everyone who runs this test is seeing the same good results

Cheers
Download here:
https://www.dropbox.com/s/2i4ff9znwdad6tl/OpenGL1FixTesting-V2-Final.zip
//edit: Don't run the EXE from the other topic "Phase 1/2" The revision 2 is more advanced and includes all test, so for those who did not run v1, please don't and skip to this v2. Thanks.
679
General ENIGMA / Re: Phase 1/2 - Help wanted - Please help me test a fix to ENIGMA's font problem
« on: June 08, 2014, 01:02:20 pm »
testing phase 1/2 complete, thanks to all who contributed and your feedback, the results are positive. The tests passed on AMD, INTEL, NVIDIA, I have older boards here I tested with onboard video all worked as well.
A new up to date topic will be opened later with a final testing I will submit, which includes a revised fix that should work for everyone. I have tested it extensively offline and it proved successful.
I will be locking this topic once I submit the new EXE in its new topic.
The first fix was positive for all, however I discovered gaps in vertical scrolling when I was working on my 2nd test program. Oddly, this vertical glitch had NOTHING to do with the fix as it was present even without any offsets, so I added an element to the fix to fix all these things.
In another topic later today I will submit a new EXE for you to try. If it has positive results as I'm sure it will, then it will be up to the devs to merge it.
For anybody who still has not run this EXE, please wait for the 2nd updated version.
I will also be submitting later on a fix for the DX9 issues with display clearing when swtching FS/window during a game or losing focus and back. This will work for projects that have resources loaded in RAM. For those using *add and external resources, I know how to fix this but it's more complex, can be done through scripts and is more advanced so for now I will focus on the 1st option since it is what people use the most.
Until this is integrated into CPP I have made it into a script, uses C++, so this putting ENIGMA's ability to use C++/EDL/GML in the same project to good use.
I will submit the idea for approval as well to see what the devs think and whether it should be integrated into the DX9 CPPs. So far it made DX9 fully functional, switching full screen, window, going in and out of focus, and it's as if the problem was never there, seamless! and no it does not involve room restart or game restart,
Both fonts/scrolling and DX9 fixes have been tried with 100% success on my end as well.
I can now confirm that the problems concerning fonts/artifacts, scrolling, etc occur in OpenGL1/3,
DX9 does not exhibit these strange behaviours and so require no offset fixing.
More on this later.
Meanwhile I am locking this topic,
please refer to this new topic which is up to date:
http://enigma-dev.org/forums/index.php?topic=2022.0
A new up to date topic will be opened later with a final testing I will submit, which includes a revised fix that should work for everyone. I have tested it extensively offline and it proved successful.
I will be locking this topic once I submit the new EXE in its new topic.
The first fix was positive for all, however I discovered gaps in vertical scrolling when I was working on my 2nd test program. Oddly, this vertical glitch had NOTHING to do with the fix as it was present even without any offsets, so I added an element to the fix to fix all these things.
In another topic later today I will submit a new EXE for you to try. If it has positive results as I'm sure it will, then it will be up to the devs to merge it.
For anybody who still has not run this EXE, please wait for the 2nd updated version.
I will also be submitting later on a fix for the DX9 issues with display clearing when swtching FS/window during a game or losing focus and back. This will work for projects that have resources loaded in RAM. For those using *add and external resources, I know how to fix this but it's more complex, can be done through scripts and is more advanced so for now I will focus on the 1st option since it is what people use the most.
Until this is integrated into CPP I have made it into a script, uses C++, so this putting ENIGMA's ability to use C++/EDL/GML in the same project to good use.
I will submit the idea for approval as well to see what the devs think and whether it should be integrated into the DX9 CPPs. So far it made DX9 fully functional, switching full screen, window, going in and out of focus, and it's as if the problem was never there, seamless! and no it does not involve room restart or game restart,

Both fonts/scrolling and DX9 fixes have been tried with 100% success on my end as well.
I can now confirm that the problems concerning fonts/artifacts, scrolling, etc occur in OpenGL1/3,
DX9 does not exhibit these strange behaviours and so require no offset fixing.
Meanwhile I am locking this topic,
please refer to this new topic which is up to date:
http://enigma-dev.org/forums/index.php?topic=2022.0
680
Issues Help Desk / Re: Fonts display glitch / Borders / Scrolling glitches
« on: June 08, 2014, 12:54:27 pm »
I will be locking this topic now. Thanks to everyone who contributed with ideas, suggestions, etc. I will start a new more up to date topic later and submit one final testing in hope for an imminent fix. The offsets discussed here is no longer relevant, as I may have stumbled upon a quick fix that should work for everyone, and those offset and rounding tricks suggested were not a working solution for everyone.
681
Issues Help Desk / Re: keyboard_key does not work!
« on: June 08, 2014, 10:57:45 am »You were probably thinking about keyboard_lastkey, but it was technically broke too.
Last time I used keyboard_lastkey it returned a numeral indeed, but I used something once which returned vk_left, vk_right, etc.
682
Issues Help Desk / Re: keyboard_key does not work!
« on: June 08, 2014, 10:51:49 am »
Thanks Robert will test later. I could have sworn this was working before in ENIGMA 

683
Issues Help Desk / Re: keyboard_key does not work!
« on: June 07, 2014, 11:35:40 pm »IS it broken?No, it's not broken, it just doesn't work, that's all. Yes it' s broken.
It was working before in previous spankings of ENIGMA I used it before.

684
Issues Help Desk / keyboard_key does not work!
« on: June 07, 2014, 11:21:03 pm »
Yet the other keyboard_lastchar, keyboard_lastkey etc work
Here is I want to do
Does nothing. When debugging, I found out keyboard_key returns 0. IS it broken?
Here is I want to do
Code: (GML) [Select]
switch (keyboard_key)
{
case vk_left: direction -=3; break;
case vk_right: direction +=3; break;
}
speed=3;
image_angle=direction;
Does nothing. When debugging, I found out keyboard_key returns 0. IS it broken?
685
Issues Help Desk / Commands highlighted in LGM that are not supported
« on: June 07, 2014, 07:05:27 pm »
This is not really an issue but an observation.
In LGM when you type functions they change colours when they are recognised.
I noticed execute_string is recognised and listed in auto complete but this function is not available in ENIGMA.
There are other similar functions I found out are inactive, when I was just playing around / experimenting
In LGM when you type functions they change colours when they are recognised.
I noticed execute_string is recognised and listed in auto complete but this function is not available in ENIGMA.
There are other similar functions I found out are inactive, when I was just playing around / experimenting

686
Off-Topic / Re: GM:Studio Standard Now Free
« on: June 07, 2014, 07:03:19 pm »If splash screen is the only real thing turning people off (on the surface), it would take me 20 minutes to bypass that via proxy d3dx9_43.dll
Lucky I own Pro though, so not my problem
LOL not even worth it

I don't think people mind the splash after all it would be very unreasonable for someone to complain about a splash screen on something fully functional and FREE.
BTw there is talk about GMS 2, I read somewhere it was mentioned their CEO talked about hoping a beta would surface before the end of the year - But of course they did mention their new IDE would be available early this year too so you can't really know for sure. There is also talk about moving to a subscription based model

And you said they put hte nails in ENIGMA's coffin, lol I think they actually gave ENIGMA a new reason !

687
General ENIGMA / Re: Phase 1/2 - Help wanted - Please help me test a fix to ENIGMA's font problem
« on: June 07, 2014, 01:50:26 pm »Now, anyway, this was a good job Darkstar, we now have a better idea of where the issue occurs and where it does not. Is that AMD card it occurred on x84 or x64?
I think you mean x86 or x64

Job is only half done.
I have been extremely busy and everything is crazy around me lately so did not have time to complete things and things trailed a bit.......... Today I will conclude this with a new test I will submit, there needs to be one more change to the fix as I discovered 1px gaps on seams in vertical scrolling. Interestingly this was NOT caused by the fix itself and even happened without any fix or any offsets at all in the CPPs, so I added another element to patch this.
According to my testing here, everything is now 100% - will submit later on for testing by everyone.
This 2nd project I made is more complete, tests scrolling H/V, border issues, and I cherry picked the most problematic fonts, sizes, character combos where artifacts could be found. Hopefully this will be all behind us soon.
Currently the latest build of ENIGMA includes erroneous offsets that were not removed, these offsets present in the GLMatrix.cpp add + 0.375/0.375 to the d3d projection ortho and + 0.175/0.175 to the GL MODEL VIEW, these fixes were deemed ineffective for certain people. I don't know why they were left there as I was testing the whole time without any offsets at all + the new updated fixes.
So please don't compile from my source EGM ! I will remove this for the time being. I will submit another EXE, this was compiled from a source with all previous offsets removed and the new ones applied.
In theory, since the glitches people notice are 1px, even a tiny offset like the one tested might be helping to round things whilst at the same time not causing any adverse effects on GPUs that did not have this problem.
688
Off-Topic / Re: GM:Studio Standard Now Free
« on: June 07, 2014, 12:24:09 pm »
Note that I'm not focusing on the splash screen, which is still included at no additional cost. I'm focusing on to whom and for what price you are allowed to distribute their games. They don't seem to publish their EULA online.
FREE is a good marketing tool and generates revenues, proof in concept is everywhere. They are not a charity and they want to get people into their software, and eventually gain bigger interest and upgrade. Also this could pave the way for pay to use / addon to come that would probably not exist for Standard......Just watch.......They set the carrot for the taking but watch what's to come

As far as their licese, if you publish through their services/website, etc, basically they own your soul sort of

Publish on your own, not using their hosting or any assistance/services, and you have to include all respective IP owners in your game license, including the YoYoRunner and any other respective parties. Also if they assist in publishing and publish for you, you have other restrictions that apply such as exclusivity and other. Nothing was stopping the guy who was earning $50k a day from flapping pixels to earning money. It all depends on how you go at publishing your game, before allowing joint publishing or using their host to upload your content and/or game make sure you read the terms and know what you are getting into.

689
Off-Topic / Re: GM:Studio Standard Now Free
« on: June 07, 2014, 12:53:50 am »Wrong, fullscreen works in OpenGL as long as you set it with the window_set_fullscreen function and not the game setting.
Anyway, the only downside to this? Anybody that actually paid for standard now has to put up with a bullshit splash screen, sucks to be them.
If I were one of those who PAID for Standard and this was the case I would be LIVID. I question the legality of this. Can someone confirm if this is true ? Those who have paid for standard now get splash screen ?

690
Off-Topic / Re: GM:Studio Standard Now Free
« on: June 07, 2014, 12:44:58 am »
But, ENIGMA won't even work in full-screen mode (using any renderer)
really ? that's news to me, OGL works fine for me in full screen.
I am working on something now and switch between window and full screen in game and all works fine.
Even in DX9, there are in game tricks/code you can use to quick fix this.
Quote
Take a look at the feature list between Standard and Pro. They have now taken away export to Win 8 and OSX exporters.
oh the OSX is $100 now

Quote
Essentially, you are now paying $99 to unlock the ability to pay more money. LOL. So, yeah I might have jumped the gun when I said ENIGMA is ready to be buried.
Nice sneaky way of getting money, but you really didn't expect them to just give something away free without compensating somewhere did you ?

Already people are complaining on the forum.

Quote
I didn't realise that Standard now had a YYG splash screen. LOL - that will annoy people into forking out for Pro (or finding an alternative).
Not any different than most shareware free versions out there. Again, you didn't expect them to give full featured Standard FREE without putting a splash screen ? On that I cannot fault them for that, after all it is fully functional no limits. The whole idea is to get conversion out of this, after all it is a for profit organisation, not in business to give freebies

Quote
So, that is a very good marketing strategy YYG has done. Hat's off to them on forcing people to pay $99+ any exporter.
Well it's business, I have nothing against that, so long as you get what you pay for...... Example, the $300 YYC compiler, in my opinion you don't get what you pay for and it is highly unreasonable RIP OFF

Quote
Of course it was, it was designed to directly compete with GM:S.
Wrong. When ENIGMA was created it was a hobby project to port a game, it was never intended to be a full replacement to GMS or "COMPETE". For a product like ENIGMA to really "COMPETE" in the true sense it would require several years and an entire dev team and a complete (m___________r) of a re-write from the grounds up and be its own.....
Quote
It even goes as far as replicating GM's off by one errors on surfaces.
The fact it is free makes it more acceptable. Even with GMS Standard being FREE now and fully functional (non restricted), ENIGMA has unique features (and bugs) faster, compiles, unique features, functions, particularly for more advanced people. People who don't push the bar in their game or familiar with code need stay with GMS Free and enjoy the nice splash screen so the whole world know that their game was made with what started as a kiddie tool.
