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646
Issues Help Desk / Re: Linux & LGM
« on: June 17, 2014, 10:15:38 pm »Looks like that heaping pile of shit VM wants some more memory, and since it's all free just like the cloud, go ahead and feed the fat beast some more by upping the 256/1000 mb's to w/e
Isn't 1000 the max you can use anyway ?
I noticed the enigma plugin for LGM being very unstable in windows as well spitting java and memory errors crashing and sometimes randomly closing without any warning.
even at 1000/1000. Setting anything above crashes LGM and it won't start.
647
General ENIGMA / Re: Timelines won't update correctly after saving.
« on: June 17, 2014, 02:12:25 pm »I remember the cool ones which allowed you to customize it, like put blocks of rubber with letters and symbols on the bottom. Then there are the ones which allow you to select dates and numbers on the top, but they are less customizable. Haven't really seen a stamp in a few years though.
lol that is old stuff mate.
Now they have built-in printers into the rubber stamps, with OLED touch screen, you customise your shit put the stamp on the paper and press stamp and
you got it, no ink no mess

648
Issues Help Desk / Re: Josh! Relieve my penis!!
« on: June 17, 2014, 02:10:37 pm »Wow, I don't know how I got that other impression, strange. I believe I know what to do now, change the viewport to fill the screen resolution withCode: [Select]view_wport=display_get_width()
view_hport=display_get_height()
Correct? I'll post the results when I get the chance.
He shoots, ....... he scores !

649
General ENIGMA / Re: Timelines won't update correctly after saving.
« on: June 17, 2014, 01:52:14 pm »
Oh ok the rubber stamps I used were all made of rubber 

650
General ENIGMA / Re: Timelines won't update correctly after saving.
« on: June 17, 2014, 01:07:31 pm »
More like a plastic stamp than rubber......unless the rubber has a glossy shiny finish



651
Proposals / Re: A couple ideas (ENIGMA and LGM at the same time)
« on: June 17, 2014, 01:06:23 pm »It's understood, you can only do but so much I'm just really sperming my pants just hoping more devs will join the project. we really need it!!
It's a lost cause Sammy

There were few people joining here who were good potential and showed good interest but were quickly brushed away. Lonewolf among others. They look at ENIGMA and are very discouraged about its state.
I don't think much devs would be interested in such a project in my opinion.
Perhaps the best bet would be to find disgruntled YoYoGames users who are also developers and know C++, that would be motivation enough for them, but otherwise.....
Also from memory it seemed Lonewolf clashed with some of the current devs and did not like their attitude, might have been what contributed to his demise, though I don't think it's the only reason as his departure is rather suspicious.
I've tried talking to some people myself and nobody showed interest when I tell them what the project is about. So unless someone gains interest and has enough TIME (hard to find someone with all the attributes including time.....to devote to a free project) otherwise enigma's development is dead at this point, luckily it's functional enough to do many things with.....could be worse

Maybe not what you want to hear and a hardon breaker, but time to face reality. If people were interested they would have joined long ago.
652
General ENIGMA / Re: Rooms editor 'hidden' secrets
« on: June 16, 2014, 02:54:56 pm »
That's true, even though most people using ENIGMA have at least used GM/GMS, (note the GM in ENIGMA). I agree 100% that the features should be documented.
This is one thing I have posted about before.
There are more hidden secrets in ENIGMA/LGM as well, that are exclusive
You'll discover them the longer you work in LGM and the more you run/test projects.
Sometimes LGM vanishes and closes without warning or errors, taking your project with it, poof gone from the folder as well. Memory errors, Java Errors etc, the enigma plugin for LGM is probably where this is coming from.
As far as YYG, they could care less about ENIGMA. They did use it and they all labeled it as garbage, rubbish, etc. I wonder if they have used their own product.
This is one thing I have posted about before.
There are more hidden secrets in ENIGMA/LGM as well, that are exclusive

You'll discover them the longer you work in LGM and the more you run/test projects.
Sometimes LGM vanishes and closes without warning or errors, taking your project with it, poof gone from the folder as well. Memory errors, Java Errors etc, the enigma plugin for LGM is probably where this is coming from.
As far as YYG, they could care less about ENIGMA. They did use it and they all labeled it as garbage, rubbish, etc. I wonder if they have used their own product.

653
General ENIGMA / Re: Rooms editor 'hidden' secrets
« on: June 16, 2014, 02:35:47 pm »As i am adding new features to the rooms editor (for the moment i am adding the Undo/Redo function for objects), i am analyzing the code, and i found some features that i didn't know before ! For example, did you know that when you want to add a lot of the same object into a room, you can 'paint' objects ? I don't think that every user knows this feature.
No secrets about it,
If you didn't know those features were there, then you have not used GM/GMS as these are documented features and available in GMS, and some of the features available in earlier GM. You probably did not notice the instructions in plain view in the editor.
There are a few features not present in LGM such as dragging room with mouswheel button, scaling, rotating, room view boundry (frame), etc. I use these features all the time in LGM as I remembered them from GM/GMS.

Quote
Soon i want to explain these features in the empty wiki page : http://enigma-dev.org/docs/Wiki/Room_Editor. But as this page is almost never visited, i think it would useful to add a new button in the toolbar of the rooms editor which opens a new window and explains all the features i just explained.
Good idea.

654
Proposals / Re: video_*() functions going cross-platform?
« on: June 15, 2014, 12:14:41 pm »
Robert, does ENIGMA use FFMPEG
I thoguht that was GM. I was under the imprsesion that ENIGMA did that using libraries and DirectShow ? NO retarded use of FFMPEG and millions of FFMPEG tray instance sopening each time something is played like with gaystudio !
Also go figure that one out, they used FFMPEG (GM) but no video functions.
TKG you should tell that to YYG, it's ridiculous that they can'T offer a cross platform video support function when everyone else can.

Also go figure that one out, they used FFMPEG (GM) but no video functions.
TKG you should tell that to YYG, it's ridiculous that they can'T offer a cross platform video support function when everyone else can.
655
Issues Help Desk / Re: Josh! Relieve my penis!!
« on: June 14, 2014, 09:31:57 pm »
Yeah I know where he hid it.......

656
Issues Help Desk / Re: Josh! Relieve my penis!!
« on: June 14, 2014, 09:20:14 pm »Darkstar - I don't find any of your suggestions would actually help. I'm just going to wait and see what josh says when he has time to investigate it. That is, if he ever does which is unclear but not looking good.
The reason I suggested that is because I had similar problems, weird compile errors that made no sense, and after resaving and rebuilding clean it resolved it.
@Robert: Nobody asked him for his source code

I know from experience that when importing projects from GMS into ENIGMA I had weird issues that were resolved by simply resaving to EGM and reloading.
@TKG: Your instincts are right mate, he said he was not going to dig deep enough to find out where it's coming from.
So my guess is, you are importing this from GM into ENIGMA (LGM). Try a new test project in ENIGMA and add room creation code, save to EGM. I bet you won't have the error anymore.
657
Issues Help Desk / Re: Josh! Relieve my penis!!
« on: June 14, 2014, 09:01:15 pm »
How about after you removed the code from room creation, re-save your file, and re-load it (resave in EGM). Have you tried that ?
Have you tried clean building ?
I've used room creation code before and it worked, unless it was broken recently which I doubt.
Have you tried clean building ?
I've used room creation code before and it worked, unless it was broken recently which I doubt.
658
Issues Help Desk / Re: Reading .ini files
« on: June 14, 2014, 08:57:34 pm »
I discovered this on my own once when playing with external files, 
One thing to note, kam86, I noticed you assigned a sprite to an object in your test. You don't need to do that if you don't need to use the sprite. You can create empty object assigned to nothing, code in them will be executed, so long as they are active and placed in the room.
Also, try to get to learn GML it is much simpler than the D&D, you could have replaced the D&D actions with this:
(example to drawing at x/y 10,10)
If you specify no fonts and colour, the default will be a white, 9 point font.
In GM you had to declare a font and color, in ENIGMA it sets a default for you.

One thing to note, kam86, I noticed you assigned a sprite to an object in your test. You don't need to do that if you don't need to use the sprite. You can create empty object assigned to nothing, code in them will be executed, so long as they are active and placed in the room.
Also, try to get to learn GML it is much simpler than the D&D, you could have replaced the D&D actions with this:
(example to drawing at x/y 10,10)
Code: (gml) [Select]
draw_text(10, 10, string(global.display));
If you specify no fonts and colour, the default will be a white, 9 point font.
In GM you had to declare a font and color, in ENIGMA it sets a default for you.
659
General ENIGMA / Re: Question about audio:none
« on: June 14, 2014, 01:21:51 pm »
What about doing it at the API level, you know where you select OpenAL, DirectSound and None, you could add a null option or whatever, which will work like the other APIs but not actually process sound and output it to your audio device, so you can easily switch back and forth APIs as you are testing your game.
660
Issues Help Desk / Re: Reading .ini files
« on: June 14, 2014, 12:09:06 pm »
I'd like to write new functions to handle it, sort of like INI but enhanced, faster, simpler. But I don't know how to integrate that into the extensions system.