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Messages - Darkstar2

Issues Help Desk / Re: Linux & LGM
« on: June 19, 2014, 06:26:11 pm »
??? LGM loads near instantly on my system.  I have fast SATA3 drives and a fast system, and soon moving to SSD anyway.

It's not the extra few milliseconds that will really bother most people :D

Programming Help / Re: Project Extentions
« on: June 19, 2014, 05:32:33 pm »
Actually it does convert images to png, whether you use jpg, bmp, gif, etc. that's what I noticed when I opened an EGM using winrar.

Issues Help Desk / Re: Linux & LGM
« on: June 19, 2014, 05:31:23 pm »
Reflection ? kind ? all ? I lost you there.  I can't believe I was happy to finally have gotten rid of D&D and Action area, and that doing so disables code lol.  I mean I can code it's there but it does not get saved, it's weird, all because of the gay action icons ??
Is there a way to make D&D and action STAY there but be invisible ?

This is not the news I wanted to hear :P
Guess we'll have to document this and warn people to not disable D&D and save to EGM. 

Proposals / Re: A couple ideas (ENIGMA and LGM at the same time)
« on: June 19, 2014, 04:08:09 pm »
Very solid and valid point, especially in an open project where other people are encouraged to contribute........:P

Programming Help / Re: Project Extentions
« on: June 19, 2014, 04:06:50 pm »
Every format has it's positives and negatives.

GMK: Been supported a lot longer, very stable, loads and saves the fastest because its just a strict binary stream, but does not support certain properties or settings such as ENIGMA settings
GMK, GMX, etc.

Yes that's one big disadvantage, and why I like EGM because it saves ENIGMA properties and I don't have to set everything back and extensions each time I re-load the project.  :)

EGM: Custom format, can save ENIGMA specific settings and properties, specification is not completely finished however and is subject to change as the engine grows. The format is also compressed, we will need to develop an uncompressed version of the format, IDE's should not work with compressed formats, this is why Studio has GMZ as an export option, not as a save option.

When you say compressed does it compress everything ? Meaning if I use uncompressed resources in my games will saving to EGM cause recompression each time ? that sucks major balls.  Or is it just using non lossy compression or what ?   I know that EGM files can be opened with 7z, WInrar, etc.
I know it does compress images but it is my understanding it uses PNG.  So does this mean each time I save it recompresses a generation on image, sound ,etc ?

Programming Help / Re: Project Extentions
« on: June 19, 2014, 12:25:09 pm »
I use gmk (GM version 8) and egm. Now I mostly use EGM as it has stabilized a little.

Be careful !  I found out a major bug yesterday.  EGM discards all code in events when you save.  I had an entire project wiped clean of all code in all objects.  Only in EGM, code is not saved when D&D is disabled. :P 

I personally like D&D display disabled, it removes the D&D lib panel and action area, and frees some precious screen space since I do 100% code.

Programming Help / Re: Project Extentions
« on: June 19, 2014, 12:22:54 pm »
Just wondering, what type of extention are the majority of you using? I like to use EGM myself, but I feel a lot of demos or something might be in GMK (maybe just to compare in GayMaker). Are any of the extentions more stable than EGM?

You mean file format ?   I use EGM all the time, as I now work in ENIGMA 100%.
Majority of my project has EDL and C++ in it, and would not be compatible inside GM, so I would have to use EGM.

There are still issues in ENIGMA regarding importing GM project or exporting GM projects.  When writing a project inside LGM and saving it in any GM format, when I import it in the latest version of GM it gives out asset compiler errors.  even if the code is 100% compliant.  Oddly, when copying the same code into a new GM project it works.   Same for when bringing GM stuff into EGM, certain things are buggy until saved and reloaded.

So now I work with EGM all the way, only problem I discovered yesterday is that when disabling D&D, since I don't use D&D and all code, it does not get saved with the EGM lol.

I really hope this shit gets sorted out. :D

Issues Help Desk / Re: Linux & LGM
« on: June 19, 2014, 12:17:27 pm »
Because the code is still an action, I just don't load the libraries but create the code action instead, so it should still be saving it. In fact I made this feature safe in that you can load a project with drag and drop without the action library being loaded, save it, reload it with DND enabled, and it will have kept the drag and drop just the way it was.

Well it's very tricky, it's actually a blessing that LGM was crashing often !  Imagine if it were not and one is working on a large project for hours, saving as you go, thinking everything is saving fine.  As the code remains all there in plain view.  BUT it is not getting saved in the file. You only find out later when you re-load for whatever reason and see that all code is gone from everywhere.  lol.

It's as if when saving it is discarding all code contained in the events because of D&D being disabled. 

Issues Help Desk / Re: Linux & LGM
« on: June 19, 2014, 01:19:11 am »
Wow, apparantly it is the option that's causing that, let me see if it does it with GMK or GMX.

Edit: I just tested and apparently that feature is broken for saving under EGM, I will investigate tomorrow.

lol ok so I seem to be a bug magnet !   

It's funny it is an option to disable D&D, but it's also disabling code too :D :P  ;D ??? ??? ??? ??? ???

Proposals / Re: A couple ideas (ENIGMA and LGM at the same time)
« on: June 19, 2014, 01:13:59 am »
According to topic title I think it's pretty much on topic :P
the revamping of docs and all count as suggestion / ideas :D

Issues Help Desk / Re: Linux & LGM
« on: June 19, 2014, 01:12:20 am »
Ok Robert here is another bug for you to fix ;-)

Found what was causing code to be blanked.

Indeed just as I suspected, when I removed D&D from preference. This causes code NOT to get saved.  Only code in scripts get saved.

I think I know why too....... 

Perhaps it has to do with the fact when D&D is enabled and you double click on event, a "code icon" appears in the actions area just left of the D&D panel.  When D&D is disabled, this area also is gone along with the D&D panel.  Perhaps it is some variable or container or whatever that contains the code that gets disabled too with D&D being disabled and so when you save, it thinks there is nothing when in fact there is.

But I reproduced it ! With D&D enabled code inside events saves fine, without D&D code inside events gets blanked out when saved and reloaded, except scripts, so this is a good clue.

I hope this gets fixed because I really find it much better working without D&D panel and the action area, it frees a lot of screen space.

Issues Help Desk / Re: Linux & LGM
« on: June 19, 2014, 01:04:57 am »
Thanks I guess this fixes one bug, but my problems were not caused by that!

Right now there is something critical. I am not able to work in LGM anymore !  This started since I posted the log.

LGM saves, but discards ALL my code!

Saves objects, sprites, etc, events, but
any code I put inside them vanishes when saved.

When I load the project all the code gets blanked out erased.

WTF is this all about this is weird.

I even deleted the programdata ENIGMA, and ENIGMA and re-installed clean.

Still does the same shit!

Hmm let me go re-enable D&D it would be so weird if this is caused by that.

Christ what a rollercoaster lol!

Proposals / Re: A couple ideas (ENIGMA and LGM at the same time)
« on: June 19, 2014, 12:29:33 am »
I have a couple of things to get done and soon will have more time, I will certainly contribute and work on the docs as I noticed certain functions are not documented right, I already edited certain entries a while ago as they were wrong :P  Also will take a look at the LGM source just for the fun of it.  I'd like to see the inner workings of lateralgm.jar and enigma.jar, what makes it "TICK" :P

Issues Help Desk / Re: Linux & LGM
« on: June 19, 2014, 12:24:40 am »
Yes that I knew saving empty resources.
But I know better and I don't save a project with empty sprites or background, in my case it happens at random.

Sometimes I do nothing and LGM closes and vanishes without error.

I'm re-writing LGM in pure ASM. :P

....kidding, in case you actually believe me :P

but I was going to send you the DX9 demo but sorry you will have to wait until tomorrow as I lost everything!!!


But hey I still will continue working with EGM, will try to find some alternate way though as LGM is the only IDE I can use :P
as most of my projects are non GM compatible anyway. :P

Proposals / Re: A couple ideas (ENIGMA and LGM at the same time)
« on: June 18, 2014, 11:37:48 pm »
That's something you can manage as well contributing too. You have a forum account, so you have a Wiki account, so start contributing to it if you think you can do a better job!

That's what I had in mind though I was aiming more for built in documentation, code assistant, etc.  This is something eventually that I would like to include in LGM, and also when time permits I could do a PDF.

I was not seeing the gaps before the other fixes, and I do not see if I remove the 0.01,0.01 offset.

YET if you use scrolling through normal methods you won't notice the gap, that is very weird.