Are you making that filled rectangle fixed colour?
What if the background colour happens to be the same colour ?
What if the background colour happens to be the same colour ?
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Quote from: Robert B Colton on June 30, 2014, 07:04:56 AM
No it should be saving the first range, there should not be any corruptions, that's another bug. Goodness gracious, and I have no time to fix these.

Quote from: TheExDeus on June 29, 2014, 09:57:45 PM
The reason they have different trackers is because they are actually different projects. LGM was before ENIGMA existed and ENIGMA was standalone.

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And as people keep thinking LGM as being part of ENIGMA, then the problem is getting worse. We should explicitly say that.
When I first joined I thought the same but then realised the enigma.jar plugin, that's the crazy glue (more crazy than glue
) that bonds LGM and ENIGMA.


Quote from: Josh @ Dreamland on June 29, 2014, 05:19:11 PM
I had to file some paperwork so that I am able to freely contribute code to this project. It's to make sure personal projects don't compete with existing Google products in a way that would cause a conflict of interest. Apparently the review board found that a massive game design platform was far enough from mainstream Google to not warrant concern, but they advise me to contact them again if ENIGMA grows closer into Google territory. I have no idea how this would happen, considering game design is an extremely inclusive field as it is. They probably just say that to everyone.

but given ENIGMA is a FREE project that would be doubtful, or it could have something to do with a company starting with Y......... 
This will only encourage more people to learn C++ and do the stuff they can't compile directly in C++ and wrap it in a function in the enigma space.



Quote from: Robert B Colton on June 29, 2014, 02:07:48 AM
Darkstar2, that's actually an interesting question, I wasn't here when they started the project but LGM and ENIGMA were developed concurrently and then merged. But ENIGMA did have a short time without an IDE, I wonder what it was like back then?
Quote from: Robert B Colton on June 28, 2014, 07:07:27 PM
Darkstar2, they mean how you take some trivial thing that I say and blow it into a giant elephant in the room, that somehow me making a CLI means the death of the IDE. Helen Keller didn't have enough tourettes to make such an illogical connection.
.
var a;
int i;
size = 40000000;
for (i = 0; i < size; i++)
{
a[i] = 65;
}
Quote from: time-killer-games on June 28, 2014, 05:32:55 PM
@ExDeus & Daz yeah I admit his earning are probably the real deal. It's just very hard to accept knowing he really doesn't deserve it for his lack of work and talent that made those earnings. I tend to think he spends much more time spamming self promotions all over the web than he does actually making games.
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@DarkStar I love you you are a great friend but there are times I'm in the mood to read your long post but right now I'm short on time.

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@everyone I don't like flappy bird but I won't deny it was a major success and many people love that game. But in TV's case, more people are disappointed from his work then blessed as far as I can tell. That's why I personally find TV to not deserve it compared to many other viral indie companies.
) I reckon some people might be bored and not spend a dime. Now if I were to put that game online, and just market it in the right places, and be 100% honest.......Just catch the falling carrots, nothing more........There is bound to be some interest and even a tiny fraction of % could represent thousands of $ sales under the worst fucking bloody scenarios.