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Messages - Darkstar2

391
Developing ENIGMA / Re: The benefits of Visual Studio's compiler?
« on: September 05, 2014, 02:59:15 pm »
Exactly - if it's EASIER you can bet your last buck that YYG will use it.

I don't think the compiler itself is holding ENIGMA back, it's the code.
In theory ENIGMA engine could be re-written, removing ties with GM compatibility and could be way smaller and way faster than it currently is.  So you won't get any significant speed increase or size decrease from using another compiler.  ENIGMA makes fairly small files, it is native C++, the smallest file size I could make using ENIGMA is 320k-340k, basically the dependencies are linked in the final EXE.  Even a C++ code can take several K size EXE if you are using certain libraries.  ENIGMA produces smaller files than YYC that's for sure.
If Studio is faster in some areas it's not because of their compiler !
YYG includes symbols in its compile right ?  From what I recall ENIGMA does not do that, right ? Wrong ? which is a good thing in a way.

392
Announcements / Re: Licensing, the ultimatum
« on: August 31, 2014, 06:45:43 pm »
You are overly optimistic Josh.

It is obvious you've just been brushed off.  I know that there is the saying no news good news, but in this case their lack of interest or response is indicative.  I honestly don't think they give two shits about this project or your situation.  I've dealt with people like that before, don't hold your breath on that one, you are not likely to hear from them.

Your best bet is to keep in contact and pushing.....

no actually your best bet is to pay someone $500/hour for this sort of thing. :)



393
General ENIGMA / Re: Updated Version
« on: August 31, 2014, 04:00:56 pm »
Yes and thanks for replying to my PM Robert.


394
Off-Topic / Re: What we could have if Enigma would be closed source :(
« on: August 29, 2014, 06:02:24 pm »
Not even close ! I'm sure ENIGMA would have been competitively priced, with customers in mind not the bank in mind like another company :D

One thing for sure, it would have probably been the most affordable, most feature rich development tool around, that would surely compete against another product I have in mind :D

it would have paid developers, staffed, supported, continually updated, not rely on outside contributors, etc.

Unfortunately ENIGMA relies heavily on contributors, and it's not only the will, but the knowledge of C++ and JAVA, graphics and sound programming.






395
General ENIGMA / Re: New functions available in the rooms editor.
« on: August 27, 2014, 01:55:49 pm »
Ego free I was going to upgrade to windows 8 but I've heard a lot of bad things about it so no promises until after I hear you are interested, thanks to your contribution that I've waited so long for I'd like to reward you a donation from about $20-$40. I offered this to Robert in times past but he wanted me to use the money for something better.


I think this amazing contributor needs more than donations, he should acquire YYG and remake GMS  :P

Now imagine if ENIGMA was a closed sourced project and running alongside GMS........it would have been good for BOTH sides.......GMS would have been far better than the over priced pile of poo that it is, and ENIGMA would have been far better off, full time development on board, constantly evolving, and UNIQUE on its own, :P

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What I get out of it is the pleasure to help someone who has helped me greatly. :) I like to make people happy. It makes me happy to see people happy. :D

HAPPY HAPPY JOY JOY HAPPY HAPPY JOY

Yeah I agree with TKG...... I guess there are situations when giving is better than receiving..........well in most cases yea....:D


396
Developing ENIGMA / Re: New parser please
« on: August 26, 2014, 04:12:54 pm »
Don't want to sound like a broken record,
Don't want to sound like a broken record,

Don't want to sound like a broken record,


Don't want to sound like a broken record,

Don't want to sound like a broken record,

Don't want to sound like a broken record,

Don't want to sound like a broken record,

Don't want to sound like a broken record,


Don't want to sound like a broken record,

Don't want to sound like a broken record,

Don't want to sound like a broken record,

Don't want to sound like a broken record,



new parser will also mean regression and downfall in some areas I guess, I heard him mention this once that lots will change and some might not be happy.  Perhaps if we cut the bloody umbilical cord
that is attached to YYG's knob, and develop our own product, our own set of functions directly tied to C++, it would resolve so much.  But as long as there is a price to pay for compatibility and gayness I guess you will be waiting long time for the parser, maybe he's too busy now to care or to do it - so you can ask again in 2 years :D



397
Developing ENIGMA / Re: New properties in egm files
« on: August 24, 2014, 12:19:09 pm »
I was already aware that this was going to happen and was planning a topic on the issue. Really we just need to ask Josh or Ism to weigh in.

How about using clever methods instead.  Keeping the EGM format.   Any new EGM created with the new properties, would add in some binary represented version or any "key" to the EGM file....  It would be up to LGM to "pick" this signature up, and consider it a new EGM.  If that "key" is not found, it would treat it as an old EGM without the new functionality.


398
Developing ENIGMA / Re: New properties in egm files
« on: August 24, 2014, 10:05:52 am »
How about a crazier idea and splitting the format in two, since nobody seems to think LGM deserves incremental version numbers  :D

How about an xgm format (eXtended EGM)  lol!


399
Just saying they should won't fix anything, someone has to send them a sample of the file for analysis and they can decide if it gets white listed or not.  Otherwise they might decide to not do anything should the specific self extracting package also have encryption or other attributes similar to a malware, in that case the heuristics engine picks it up.  What matters is that in most trusted, top rated malware/AV it is just handled fine....Google needs to get their SHIT together.


400
Works in Progress / Re: Cabin Fever Escape 3D
« on: August 19, 2014, 06:34:55 pm »
I don't get your point darkstar. I don't know why anyone would want depth or rotation. There's no point, you want a video, play a

The video, unlike ENIGMA and other video engines, is rendered inside the room/game, and is treated like an asset.  By having depth, means you can have the video playback and allow for objects on top of it.
The advanced functions available in that engine of his would allow for some very complex interactive video games blending CG, and video.  ENIGMA's video engine for now is limited and cannot yet render on  a game surface/DX surface. Though still enough to do cut scenes, intros, etc.

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Rotations is useless. If you want a super-interactive video use sprites and particles.

That's a shitty way of doing things, and would mean rendering a video to a PNG....very memory and CPU intensive and limited, whereas with external video it actually gets STREAMED and not read whole in RAM.  That's how commercial games work.  God forbid if they preloaded ALL their pre-rendered cut scenes :D

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If the sprites make your game too many MB's then GayMaker isn't your engine. No one will use this guy's useless DLL unless he adds

I never said I will use his DLL TKG :P and I don't use GayMaker either, that's why I use ENIGMA, because my projects will contain EDL and C++ and none of my future ENIGMA projects will be even remotely compatible with GM, I just have had bloody enough and decided to focus on something else, at the same time I get to use C++ :D

I have some strong suspicions that the guy who made this engine, used to be a member here....... We had a member recently talk about a video engine where he could blend game and video, remember he posted some screenshots, some scene on the beach ? I don't know maybe I'm wrong, but the feature of this guy's DLL is very similar to what lone was describing here, and it's C++ which he was working on hmmmmmm.

Still his engine in theory might sound good on paper, but AVI support only, RUBBISH.
If you are going to charge that much money for a bloody video engine at least support more than just AVI FFS ! :D

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more platform support. GMS is targeted to an audience who strictly wants to go cross-platform. No one will care to make a Windows-only game with GMS.

Exactly, because most of the good functions were removed for the sake of laziness, anyhow won't get into that again, but yeah, that's why I came to ENIGMA, I am a WINDOWS developer and if I want to develop for ANDROID, I will not be ripped off $199 + $299 for a YYC compiler, I will just wait until there is android support for ENIGMA, or I will use your services  ;D

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They can dowgrade to GM 8.1 and use a DLL and it's the same thing just 2 FPS slower (based on my realistic, personal testing). Also videos don't support transparency unless you manually hack it with more DLL's

In film, we use a technique called chromakey, basically you shoot something against a green screen and that is used as a KEY, which is replaced with video.  In computer graphics/video, you could decompress the video frame, use a key colour and exclude it, replacing it with video or whatever is in the background.  this is used in video games, if not mistaken also can be done at the hardware level.

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and use no codec, for exact, uncompressed pixel color! An AVI that big will make your game explode into the double-digit GB's!

The AVI is just the container, AVI supports compressed video.  Of course one would have to be crazy to use uncompressed video frames in a game, at 1GB/minute :D  nowadays commercial games use compression, compression for sound, compression for everything, and not always optimal quality either :P

So no, i'm not CRAZY enough and have not gone insane to buy his game engine :P

401
Off-Topic / Re: Share Your Music
« on: August 19, 2014, 06:19:44 pm »
I'm selling my music on the GameMaker Marketplace now, since I'm too scared to do it anywhere else, I feel like such an amateur musician.

https://marketplace.yoyogames.com/assets/525/tkg-horror-music-album-1

Scared of what ?    You DO know that no matter where you sell your stuff you will always get some criticism, some harsh ones too, no matter how good you are.  That's the price to pay for dealing with public :D

I've heard your music before, it's far better than most of the "amateur" stuff I heard, so don't underestimate yourself, some of your work could use polishing, but it's still above some of stuff I heard, so don't be scared :D

as long as you don't sell them for $999 lol !

(some people might not know what I'm referring to but TKG knows :D :P )

402
Off-Topic / Re: NakedPaulToast
« on: August 18, 2014, 08:44:44 pm »
I agree with TKG and couldn't have said it better myself, only thing I disagree with, the community is open for all members, not only those who make games.  Don't forget people showing interest and new comers.  Not everyone has time to make games but are interested to learn for the future.

Though I have seen some forum admins act like him, but he is 1) not an YYG employee 2) not a staff 3) does not own the forum.

BTW TKG, you mean he hasn't made one game or demo ? I thought he had his website and production company ?!?!? If it's the case, then it's sad.  If he's hanging around the GMC to share his wee knowledge with people, that's fine, even you don't make games.....but if the sole purpose is to pick fights and insult people, that's another story.

But he used to be in the helpful category, somehow lightning struck him one day and he changed.....oh well.

One day he might actually cross that line and might be dealt with, who knows, :P


403
Works in Progress / Re: Cabin Fever Escape 3D
« on: August 18, 2014, 08:39:51 pm »
Actually TKG, there are no video playback DLLs, the few that existed were all incompatible with studio and only worked with previous version of GM and were utter rubbish.
The $999 version includes source, the other version is $24 +/- and renders the video ontop of the game surface, where the video gets treated as any other "object", you can change depth, etc, still if you think about it the concept is great, however, it's something that YYG should have offered in gay studio, as this is a standard feature offered by competition.

And his extension does more stuff than the video functions in ENIGMA, currently you cannot render the video on a surface and place objects on top o the video.  You cannot rotate, etc........however this extension is limited to AVI where ENIGMA is limited by the directshow codec on your system, so there are pros and cons to both.
Charging $24 or $49 whatever the hell it costs would have been reasonable if at least it supported more playback formats :P and $999 - crazy !  Like someone is going to pay $999 for source code of ONE bloody function that in itself is incomplete........FUCK ME, seriously, this is a joke indeed.  it is said to be for professional developers LOL! Yeah like a pro developer will spend $999 on a piece of source code to play AVI files in your bloody games ! CRAP!


404
Works in Progress / Re: Cabin Fever Escape 3D
« on: August 18, 2014, 07:41:30 pm »
I'm a fan of MYST and have the boxes gathering dust and spider webs on my shelf :P  I did not notice any difficult navigation in fact I was amazed, and this is one type of game I'd love to do in ENIGMA, I have the coding knowledge to get this done, but there is still missing surface video rendering, currently there is one sold on the YYG marketplace, where you can blend video and game elements together, and its source code sold for $999 LOL!


405
Off-Topic / Re: NakedPaulToast
« on: August 18, 2014, 07:38:48 pm »
Calling someone out for lying and/or throwing a tantrum is not a "wrong." It may not build friendship with those being called out, but it's not something that needs to be pushed onto the moderators, who have enough work to do as it is.

Yeah but who the bloody hell is he to police the GMC that's the point ! There is a difference between contributing in a respectful tone and being rude, insulting and looking for trouble, which from the recent stuff I read is quite obvious from this individual.  There is a difference however if one is defending oneself, such as when something is directed at you, you will call someone out, but when you start responding and calling out when you were never involved, that's another story, in that case a person is taking an authoritative figure they don't have, just to prove something or just some ego trip.

Perhaps YYG deems that overall he has made more helpful contributions than bad ones and that he has not really crossed that line to be banned, which is fine, but there are limits to this kind of behaviour.
I know many places where he'd be banned for some of his comments.

In any case, I could care less not been on the GMC for ages, and to be honest now that I have found my new software, ENIGMA, which is getting better and better, and intend to do everything from scratch with it, G**MakerStudio Pro is probably the last of money money they will get from me, unless GMS 2 is significantly better, faster, and doesn't INSULT windows developers with useful functions being deprecated and being put tight on a bloody leash !  So yeah, :D