Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Darkstar2

196
General ENIGMA / Re: How to use your license choice as a threat
« on: October 16, 2014, 12:23:23 pm »
Well come January you lot might have something to fear - will it take away ENIGMA ? Nope ! there will always be some people working on side projects, each product is unique in its own way.  ENIGMA might be considered a dead project.....in a way it's a project that many contributors worked on who left so leaving the few sorting through the MESS left and therefore inherited.  So some people might think working on a NEW project would be better than trying to fix rubbish.

Guess YYG finally woke the fuck up - assuming GMS 2 is really a complete re-write, which they hint it is! IDE, core, every bloody thing.

Now taking this route for ENIGMA would mean ENIGMA = dead and people would wait years for something concrete, OR attempt as much as possible to band-aid what we have, a la YYG and better.......

197
Off-Topic / Re: DX12 Is it all hype or is this the holy grail of DX!
« on: October 14, 2014, 09:53:44 pm »
Newer GPU's get more and more power efficient. So it's possible that the current cooling will hold for some time. It's possible that in the future you wouldn't even need a fan.

I'm not a fan (hah! :D) of passive cooling.  A fanless GPU ? :P Maybe entry level, but high-end enthusiasts, you are out of your mind..I think they will still require air cooling. Proper air flow inside the case is essential, and passive cooling is not a good idea....But who knows maybe they will make rice sized super GPUs that will barely need power but following NVIDIA's trends, I don't see that happening anytime soon.....the newer higher-end cards look like cooling towers they are heavy - I could not believe how heavy my GTX660 Ti SC was, imagine when you have 3-SLI on those newer cards......:D

Quote
The smaller the chip process gets, the smaller the power consumption. The smaller power consumption means smaller heating.

Still there are some disadvantages to passive cooling.

198
Proposals / Re: sorlok! suggestion!
« on: October 14, 2014, 09:45:48 pm »
LOL @ lone!

Smartass.  ;D
--------------------------------------


TKG, I don't think you read the license....It's OPEN SOURCE, it's subject to the terms - you are allowed to modify it, play it, etc but it has to remain a freeware and credit be given.
Read the info in license.txt you have your answer there ! :D

199
Off-Topic / Re: DX12 Is it all hype or is this the holy grail of DX!
« on: October 14, 2014, 01:36:41 pm »
So I guess future iterations of graphic cards will be about performance enhancements through optimisations, better chipsets, better memory bandwidth, etc, basically we can't expect any major "feature"release per se, I mean that makes sense, probably with existing even last generation cards you have more than enough to render anything but it comes down to memory, GPU speed, etc.

What do you think about the fact one day air cooling might not be enough anymore...... Have we reached the limit ?  Now they are cramming jet engines into their cards, I guess that scenario is believable that one day high-end gaming card will come with liquid cooling support as a standard and requirement. or they will have to do some miracles and make those MFs significantly smaller and energy efficient.

So I guess it's safe to say that Windows 11 won't have any new DX version :D

200
Off-Topic / Re: DX12 Is it all hype or is this the holy grail of DX!
« on: October 14, 2014, 12:06:45 pm »
I read some rumours a long time ago that DX12 might be the actual last version of DirectX as we know it before a completely new architecture, what are your opinions on this ?  I mean how far can we go ?  Are we going to end up with 32Gb, 64GB, 128GB, 1TB textures ?  Are we destined for more DX's ? DX13, DX14, DX15, etc?   Some say DX12 is what DX11 should have been, so assuming DX12 is the raving success that is claimed to be, this could very well be a version that will "stick" for many years.

There comes a time when your GPU will have just as much RAM as your system and more.
Games are getting BIGGER it's ridiculous, and getting far shorter game play.  It's to wonder if one day air cooling will be obsolete and liquid cooling a minimum requirement. Those new cards to come out, their setups look like huge cooling towers LOL!

201
Off-Topic / Re: DX12 Is it all hype or is this the holy grail of DX!
« on: October 13, 2014, 10:17:43 pm »
What happened Robert, I thought you mentioned once you hated DirectX like plague.....:P


202
Off-Topic / Re: DX12 Is it all hype or is this the holy grail of DX!
« on: October 13, 2014, 09:31:25 pm »
Thanks for proving my point so now that we know a lot of game studios sleep in the same bed as Micro$oft, I think we know that DX is not going to be abandoned for OpenGL any time soon.


203
Off-Topic / Re: DX12 Is it all hype or is this the holy grail of DX!
« on: October 13, 2014, 07:45:50 pm »
So you just proved the point Harri as to why DX is favoured, until a next gen OGL comes out, game developers use DX11/12 for their respective features they could not do in existing OGL right ? wrong ?
Also if a company was focusing its release on console or windows only and not other platforms, then why would they use OGL ?

204
Proposals / Re: SWF file support?
« on: October 13, 2014, 06:30:01 pm »
I don't understand, unless I missed something, why the bloody hell would they strip you of exports you already purchased ??? I have the HTML5 export, they didn't strip me of that or anything else.......something I missed along the line.  Those who already have the exports won't be stripped of anything, they will get the YYC upgrade free...Those who do not have the exports will have to cough up the extra dineros :D  and those who don't, have until november 6th (d-day) to buy the exports at the old price.

What did I miss ?
if anything they *OWE* you, for this mf'ingly amazing extension you made that really adds immense value to GMS, why would they be giving you a hard time. :D

205
Off-Topic / Re: DX12 Is it all hype or is this the holy grail of DX!
« on: October 13, 2014, 06:26:13 pm »


Lastly I don't happen to know any scottsman but Guinness is Irish, not sure if a scottsman would drink it while singing the national anthem.  ???

exactly !I know that, re-read the statements, I said when pigs have wings and will sing the Scottish national anthem whilst drinking guinness..... You forgot to mention pigs don't have wings and can't sing ! lol!

As to DX12/OGL, I'm not 100% familiar with all the technical aspects, but can you do everything DX12 can, in OGL or are there feature specific things only supported in DX ?

206
Developing ENIGMA / Re: LateralGM 1.8.6.724
« on: October 13, 2014, 01:22:15 pm »

One can dream Dk2 :-D

Yeah we all know Robert is secretly working on something in LGM we'll know soon.

Dreaming is good by day it's good dreaming by nite shitty weird a$$ dreams.... so it creates a balance :D

I once dreamt that I had GMS 2 installed on my system, it was a totally new IDE, everything was completely redone, 5x-10x speed increases from GMS1, everything people wanted, etc........then I woke up :P


207
Off-Topic / Re: DX12 Is it all hype or is this the holy grail of DX!
« on: October 13, 2014, 01:18:34 pm »
and picking your nose  ;D ;D ;D

Yeah sorry I am a DX fan because well.......Microsoft. :D   Most games on PC are DX anyway and since I am a PC Wndows users what bloody choice do I have ? Are game companies releasing OpenGL shit ? No.....In line with consoles so it's DX......

From a DEVELOPER perspective, yes, it's wise to want cross platform, if you are reaching a wider market, BUT.....what is the market share for windows users vs. other platform....... Besides this topic is about DX12 from a gamer's perspective, not about developers :D  So as far as I know many game studios are currently in production of upcoming DX11 and DX12 titles, not OPENGL ones........So we should not expect any OpenGL 4.5 game any time soon.

Cheers.

ALSO I'd love to make Windows / Linux exports with ENIGMA but it's broken, people keep reporting that ENIGMA compiled don't run in Linux, missing files, missing dependency, etc......not of that shit for windows., and I ain't purchasing the Linux export for GMS either......
but yes, in ENIGMA I tend to use GL3.....:D
The day ENIGMA will be fully cross platform capable will be the day pigs have wings, fly upside down and sing the Scottish national anthem whilst downing the guinness.

:D

208
Off-Topic / Re: DX12 Is it all hype or is this the holy grail of DX!
« on: October 13, 2014, 11:39:10 am »
How about ditching GL1 and maintaining GL3/4.....
But there again you have to ask yourself if this is a priority over other things that need fixed/done..... I mean it's not tomorrow that people will be making GL4/DX12 optimised games in ENIGMA......right ? :D

209
Proposals / Re: SWF file support?
« on: October 13, 2014, 11:26:57 am »

I am ready to ditch GM:S in favour of ENIGMA,

pints too many ?  ;D ;D ;D ;D

Though you have an advantage, you could skip straight to C++........Unfortunately I'm not to that level yet - yeah you can write an engine in months, you definitely have an advantage :D


210
Proposals / Re: SWF file support?
« on: October 13, 2014, 11:19:29 am »
Hi Guys,

Just wondering, is there any 'out of the box' SWF support in ENIGMA yet?

I am ready to ditch GM:S in favour of ENIGMA, but my current project relies heavily (99%) on vector graphics. I have been fighting with YYG lately with a lot of things ranging from disagreements with moderators to having paid exports being stripped from my licence. So, I foresee this will only get worse with their 'free YYC upgrade to all' that this coming up.

Thanks in advance :)

I honestly don't understand why people are so unhappy about these changes from YYG.

#1) If you already paid for your exports, you will be getting the "compiler upgrade" (YYC) free......Come 6th of november they will push an update to integrate the compiler to exports......all you will need to do is click on update license and restart.  Why the hell would they strip anything from something you paid for ?

#2) The price increase will be effective for new purchases, obviously.  Some exports by $100+......BUT this is good for developers who, for instance want to purchase only 1 export, android for example, they will pay $100 more for the android, BUT they will save $199....... As before they would have paid $199 for the Android export + $299 for the YYC.......So even with a hike in prices for exports, you can see the savings !

YES the developer who purchases all compiler enabled exports will end up paying more total...... ($100 more) across all exports.  That's nothing ! if a developer has the means to spend all the money on ALL exports, it's because they are serious developers......YYG takes no royalty fees from you, if you release independent from them.  So their new changes will benefit a lot from people getting into this, new people, those who don't want to purchase all exports.....if you do the math you will see people actually save and that these changes are POSITIVE....... People only look at the price hike but didn't bother seeing how they can actually save.

#3) They gave advance notification ! This was brought up in the forum.  With such advance notification people can still buy their exports at current prices, before they get increased by $100.....they will still get the compiler upgrade FREE.
SURE master collection will increase in price, they will probably increase it by $200-$400.....or a significant increase, to pave way for the alleged subscription model in GMS 2, and that would be a good strategy to "sell" the benefits of a subscription model.

Who would spend all that money unless they are serious developers doing it for money.........

ALSO, the YYC is irrelevant to most people, because most games people make more use of the GPU.  and their YYC is not exactly stellar anyway.....something they probably will significantly improve in GMS2.

Where I agree with complaints are those who spent $300 for the bloody compiler.....but they are only to blame for throwing that money on a compiler.......:P

So unless I missed something, the changes they made are good for all.........