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1126
Off-Topic / Re: The Creeper
« on: March 10, 2014, 12:38:33 pm »Thanks. I didn't know you worked at a psychiatric hospital. What do you mean by you've seen things creepier?
lmao! Oh that was figure of speech, sometimes I feel that way and yes I seen
"creepier" I think the scariest part
is the eyes / teeth! But to most people it would be a raging 10 or 11. Especially those who have not seen scarier
If you ever write an FPS / doom clone that will do fine !
I think however using this as logo in your games might scare people away especially if kids will be playing your game...... (nightmares)
1127
Off-Topic / Re: The Creeper
« on: March 10, 2014, 12:36:48 am »
A generous 7!
Because I have seen, and see far more creepier stuff in real life that would make this one seem like a pet cat !
Because I have seen, and see far more creepier stuff in real life that would make this one seem like a pet cat !
1128
General ENIGMA / Re: Realtime 3D Shadows, Animations, & Outlined Cel Shading
« on: March 10, 2014, 12:33:57 am »
(confused) so are you saying 3rd party libs is broken ? If I can't use 3rd party LIBs then what's the use of the library maker and them being recognized by LGM ?
You see I am not yet advanced in coding,
I have lots to go, but seeing I cannot use D&D
libs I guess then I am looking for something similar to Basic3D, or more advanced, that I can USE in ENIGMA, I guess those would be scripts..... Something to render v/h walls, control lighting, models, collision, mouse look, sky map, shadow, etc.
and TKG yes i read your post, I assumed when you said you used LIB and it didn't work, that perhaps if I used an LGL it would.
Guess not.
Also noticed when objects or anything
starts with a number,it fails to compile,
example, 4wallbuilding, so I renamed it
to FWallbuilding. Guess I will keep that
in mind not to use LIB/LGL if they don't work Was it something that worked before?
You see I am not yet advanced in coding,
I have lots to go, but seeing I cannot use D&D
libs I guess then I am looking for something similar to Basic3D, or more advanced, that I can USE in ENIGMA, I guess those would be scripts..... Something to render v/h walls, control lighting, models, collision, mouse look, sky map, shadow, etc.
and TKG yes i read your post, I assumed when you said you used LIB and it didn't work, that perhaps if I used an LGL it would.
Guess not.
Also noticed when objects or anything
starts with a number,it fails to compile,
example, 4wallbuilding, so I renamed it
to FWallbuilding. Guess I will keep that
in mind not to use LIB/LGL if they don't work Was it something that worked before?
1129
General ENIGMA / Re: Realtime 3D Shadows, Animations, & Outlined Cel Shading
« on: March 10, 2014, 12:10:55 am »
Still does not work.
I loaded the Basic3D.lib, and saved it to LGL,
removing the LIB.
Same thing. As with the LIB it compiles fine, I can even see the descriptive text displayed
but no 3D rendered, the room is empty.
BTW while browsing I noticed an Ultimate3D engine, does that work in ENIGMA?
I recall reading that movement did not work, but the post dated 2013, and the link to the ENIGMA extension is no longer available to download, any news on whether this works
now with current ENIGMA version.
Thanks.
I loaded the Basic3D.lib, and saved it to LGL,
removing the LIB.
Same thing. As with the LIB it compiles fine, I can even see the descriptive text displayed
but no 3D rendered, the room is empty.
BTW while browsing I noticed an Ultimate3D engine, does that work in ENIGMA?
I recall reading that movement did not work, but the post dated 2013, and the link to the ENIGMA extension is no longer available to download, any news on whether this works
now with current ENIGMA version.
Thanks.
1130
General ENIGMA / Re: Realtime 3D Shadows, Animations, & Outlined Cel Shading
« on: March 09, 2014, 11:48:28 pm »
Thanks a lot ! I will give this a try.
1131
General ENIGMA / Re: Realtime 3D Shadows, Animations, & Outlined Cel Shading
« on: March 09, 2014, 09:59:58 pm »
Not my code It is a 3D engine / LIB, the lib display fine, I see all the D&D actions, and it compiles with no errors. No 3D rendering is done. The thing works fine in GM.
You mentioned LIB to LGL, how? is there a link to a program to download ? How does that work out?
Right now I think something should be done about the view_port not working as it should, clearly there should be an option to use multi monitor or single, as most people use single and are unable to use view port when it covers an area bigger than the screen res of the user, without imposing / force changing resolution, which is not convenient.
You mentioned LIB to LGL, how? is there a link to a program to download ? How does that work out?
Right now I think something should be done about the view_port not working as it should, clearly there should be an option to use multi monitor or single, as most people use single and are unable to use view port when it covers an area bigger than the screen res of the user, without imposing / force changing resolution, which is not convenient.
1132
General ENIGMA / Re: 360 degree gravity engine
« on: March 08, 2014, 03:02:11 pm »
Ok thanks I haven't thought of that (the underscore before variables). Although some of the code is confusing, but noticed some stuff like _vx=vx etc...
if I were to build an engine and use _ as to not hog variables and leaving it to the user of the engine, and say use, _myplayer, why would I then use _myplayer=myplayer, doesn't it defeat the purpose ?
if I were to build an engine and use _ as to not hog variables and leaving it to the user of the engine, and say use, _myplayer, why would I then use _myplayer=myplayer, doesn't it defeat the purpose ?
1133
General ENIGMA / Re: 360 degree gravity engine
« on: March 07, 2014, 06:25:51 pm »
LOL. There are some gifted game devs but the coding is horrible. I'm not exactly advanced either with GML, in fact I know the logic / math (to some extent) as I done programming before, but not to a level where you would do optimized GML, if I were to make a game and use GML I'm sure people would probably compact my code 50% lol.
Personally it is a not a coding competition, I'd probably lose badly too I personally judge a game for the game and not what it was made with and how it was coded.
Must admit TKG, I too was a bit confused with his code, was it intentionally coded that way, maybe
What is with all those underscores before variable names, am I missing something ?
BTW it sure is quiet on those forums lately
What have they done with them ? (the aliens )
Personally it is a not a coding competition, I'd probably lose badly too I personally judge a game for the game and not what it was made with and how it was coded.
Must admit TKG, I too was a bit confused with his code, was it intentionally coded that way, maybe
What is with all those underscores before variable names, am I missing something ?
BTW it sure is quiet on those forums lately
What have they done with them ? (the aliens )
1134
General ENIGMA / Re: 360 degree gravity engine
« on: March 07, 2014, 03:10:15 pm »Thanks ExDeus! I'll try that out, and let you know how it works.
Edit: I wanted to use HD sprites with this, but when I made the character have a 128x128 sprite the collision mask stayed tiny. I've tried messing around with the code but no luck.
If I remember correctly, I read that this engine was not meant for HD sprites.
To me it seems people will have to rethink
how they write code in ENIGMA or redo
some of the older stuff made with GM.
Personally I would not mind having ENIGMA its own product and not 100% compatible,
but provide the old methods and new methods / alternative and documented,
Currently it seems there are many of the
more complex programs that do not work well or at all, probably some requiring changes in coding, some not working at all.
1135
General ENIGMA / Re: 360 degree gravity engine
« on: March 06, 2014, 05:36:46 pm »Nope those are still a part of studio. How else was the "They Need to be Fed" sequel created and published by 2Dcube in GMS? I even tested it so I really don't know why enigma is having this issue.
/begin_twilight zone Theme
*sigh* that's odd I could have sworn they stopped supporting angle functions after 8.1, or perhaps I might be confusing with room angle or view angle, oh well....
/end_twilight zone Theme
Honestly I don't have a fucking clue why it doesn't work properly despite compiling without errors.
I thought it had to do with variables or some incompatible shit but I looked and could not see anything unless there is something
in the script (all the math) that is behaving weirdly
I guess you will have to wait until Robert takes a look at it
It looks messed up, did you notice the player is not touching the solids, seems to be a major issue with contact position, and sometimes player going through solid objects, floating in the air and staying stuck.
LOL maybe it fits 360 degree gravity indeed ! (bad joke!)
Anyways, there is still probably quite a few things that won't work in ENIGMA, what I am most disappointed and puzzled is the 3D stuff does not work at all.
1136
General ENIGMA / Re: 360 degree gravity engine
« on: March 06, 2014, 02:36:49 pm »I was really hoping this would work in ENIGMA because I considered using it in the last world for Alien Joe Bob but sadly it doesn't work (yet). It's the physics engine 2Dcube used for They Need To Be Fed. I also think it would really impress some more people from the GMC, sandbox, etc and convince them to try out ENIGMA.
http://sandbox.yoyogames.com/games/142398
it runs and compiles fine, but it does not behave the way it should, when you move
the player left / right it floats !
Looked at the source, does this thing even work with GM:S ? I notice view angles, image angle, I thought these functions were not supported anymore, also notice other odd things...Assuming angle function is not the issue, perhaps this could be fixed with some modification to the code.
1137
Issues Help Desk / Re: Texturing in 3d
« on: March 06, 2014, 12:10:08 pm »That's strange, have you tried converting the libs to lgl? That's LGM's library format and LGM has a library editor of its own. Check it out on the wiki
Why would I do that when the LIBs were detected and displayed correctly,
just that when running demo I did not see
anything rendered except the text,
but the 3D graphics, none, it was blank.
I will compile and upload an attachment.
1138
Issues Help Desk / Re: Texturing in 3d
« on: March 06, 2014, 01:21:55 am »
I'm looking into getting into 3D myself as well, these look interesting ! I remember reading about those on the GMC, links still work.
You are telling him to use those LIBs, well they don't work in ENIGMA. They show up in the action libs, but using them does nothing.
I even tried the Basic3Dexample.gm6 file that comes with one of the libs (from first link)
(had to change name of object from 4WallBuilding, to FWallBuilding, as it did not compile otherwise.
After doing so, it compiles fine, but no 3D..
I can only see the text at the top of each room but the screen is empty.
Too bad because the LIB looks great for getting into 3D (the basics).
And yes I have the latest drivers, and yes I have the DX runtimes,and yes I tried everything to be tried !
Any ideas?
You are telling him to use those LIBs, well they don't work in ENIGMA. They show up in the action libs, but using them does nothing.
I even tried the Basic3Dexample.gm6 file that comes with one of the libs (from first link)
(had to change name of object from 4WallBuilding, to FWallBuilding, as it did not compile otherwise.
After doing so, it compiles fine, but no 3D..
I can only see the text at the top of each room but the screen is empty.
Too bad because the LIB looks great for getting into 3D (the basics).
And yes I have the latest drivers, and yes I have the DX runtimes,and yes I tried everything to be tried !
Any ideas?
1139
General ENIGMA / Re: Linking Exception Draft
« on: March 05, 2014, 01:24:48 pm »
It's simple, the future of ENIGMA all comes down to its development and the team managing it. It CAN gain traction if it provides a reason. Right now, it seems people are discussing it on some other forums and claiming it has too many issues and some label it as "garbage" or other words, as stated by trolls, here and on the GMC by some game maker devs themselves.....
Perhaps when it is further improved and many issues fixed and a campaign to convince people that ENIGMA can be used to make complete games, perhaps it can gain traction. Or is it that people are attracted by mobile dev tools and no more windows stuff I know ENIGMA has some issues but would certainly not stop using it, I even tried talking to others about it, and in all cases was met with so much negativity.
So the future of ENIGMA depends on its creators, you can shape the future, but of course, the main issue is finding time.
Personally, I think GM dev has slowed down to a damn crawl! I mean they are staffed and all and updates / fixes / replies come out at a snail's pace.....they are messed up and all over the place and have their priorities set wrong......Looking at ENIGMA, despite time constraints it manages to get faster fixes and updates. Go figure.
I hope ENIGMA gains traction, but only its contributors can know that. In my opinion, assume it will, it's the best option.
Perhaps when it is further improved and many issues fixed and a campaign to convince people that ENIGMA can be used to make complete games, perhaps it can gain traction. Or is it that people are attracted by mobile dev tools and no more windows stuff I know ENIGMA has some issues but would certainly not stop using it, I even tried talking to others about it, and in all cases was met with so much negativity.
So the future of ENIGMA depends on its creators, you can shape the future, but of course, the main issue is finding time.
Personally, I think GM dev has slowed down to a damn crawl! I mean they are staffed and all and updates / fixes / replies come out at a snail's pace.....they are messed up and all over the place and have their priorities set wrong......Looking at ENIGMA, despite time constraints it manages to get faster fixes and updates. Go figure.
I hope ENIGMA gains traction, but only its contributors can know that. In my opinion, assume it will, it's the best option.
1140
Off-Topic / Re: Can't afford to pay your bills?
« on: March 05, 2014, 01:14:30 pm »
Are you in debt ? Can't afford to pay your bills ? Are you rich but still want more ?
NOT A PROBLEM..... Just buy Obama lunch and a beer and ask for aloan bailout package. It will be delivered in less than 1 week. Fill out the form "amount requested" and a convincing reason why he should bail you out your bank account details for faster processing !
Can't pay your bills ? No problems!
We got it all covered !
NOT A PROBLEM..... Just buy Obama lunch and a beer and ask for a
Can't pay your bills ? No problems!
We got it all covered !