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1051
Works in Progress / Re: Man Boobs Are Candy Corn HD
« on: April 18, 2014, 12:13:19 pm »So I see you discovered my target audience. Shame on you. Well, actually I just have an extremely immature sense of humor for being 19. It's for the boob jam. Why else?
LOL well at least your games are original (odd, but original)


1052
Off-Topic / Re: Windows XP's demise will help linux ?
« on: April 12, 2014, 11:26:57 am »I don't mind Windows 8.1 really, they just yeah, clearly fucked up. I mainly miss glass (for some odd reason they kept it only for the taskbar) and the classic start menu which is rumored to come back anyway, other than that I will be satisfied. I like the more simplistic look of the common controls, but they are just wayyyy tooo simplistic, it's damn near impossible to tell when I've clicked on the "Show Desktop" next to the clock. Buttons and shit definitely look better, but scrollbars, omfg scrollbars have gotten 1000x worse I can't even see the fuckers half the time.
Uh yeah you kinda summed it up there it SUCKS

BTW, has anybody gotten to testing Win8 with games yet ? How does it perform compared to Win7 ?
1053
Programming Help / Re: Find the Memory Leak
« on: April 12, 2014, 10:59:06 am »enigma just fulla leaks. shit leaks on empty gaym too
http://pastie.org/8999156
Strange but I noticed it it too with an empty project, no objects, nothing, just an empty room.

1054
Announcements / Re: Heartbleed
« on: April 12, 2014, 10:57:59 am »
Oh yeah I have one small gripe against Google, and many might agree....... They totally fucked up with YouTube. (Google+) and YouTube. They should have just left YT the way it was because now it's highly ret*.


1055
Off-Topic / Re: Windows XP's demise will help linux ?
« on: April 12, 2014, 02:15:14 am »http://www.fool.com/investing/general/2014/04/09/exit-of-windows-xp-will-help-linux-leapfrog-mac-os.aspx
Let's hope this forecast will be true. In my office, we are using windows 8, and i think the Metro interface is nonsense on desktop and laptop pcs.
WinBlowJobs 8 is epic fucking fail - I hated this vile excremential attempt at an OS the minute I installed it.
Who's fucked up the ass idea was it to merge a mobile interface / look on a desktop !!! They are 2 distinct things. I want my desktop motherfuckers, DESKTOP! I don't need to have the impression I am using a larger version of my mobile, it's really ugly.
I am using windows 7 and will use it for a long time.
I hope Microsoft learned their lesson for their next iteration of windows. Or are they like YoYoGames and too lazy to accommodate both worlds and decided to merge desktop/mobile together in the same OS.
And yes I am aware about the tools to bring desktop and classic shell back LOL pointless, I hate the metro interface, when I first used Win8 I thought it was some sort of prank or really bad joke.......or I was having a bad dream.......

1056
Announcements / Re: Project Mario
« on: April 03, 2014, 09:23:12 pm »
Wow nice debate
Off topic indeed, but I read something and feel I should step in and add my 2 cents. 
First, I think saying that the simplicity of GM and the likes are reasons why there are more sloppy games is not entirely true in my opinion. Sure, like there will be more of them made with a fast engine than a sloppy game written in several tens and thousands lines of C++
The reason for sloppy ass games in GM is not really due to its simplicity and speed really, who said GM was simple? It can be as complex as you want it. There are some very advanced stuff you can do with GML and most people don't even use a fraction of its capacity.
That said, I think the biggest reason people make sloppy games is lack of skill. Skill goes far beyond the coding part but the content.
You can be a good coder, but if you lack creativity and all the areas that make a good game you are useless. If you can't draw sprites, design graphics, build your own unique content to your game, then you are stuck ripping other people's gfx or using stuff you find online or copying the same fucking clones of games. Some people lack the skill and resources to make good content for a game and/or don't have the necessary software or know that there are many free software out there,but still without skill you go nowhere.
So you can give anybody the fastest engine and easiest to learn language, if the person does not have the skill and foundation, forget it. You can have all the materials but if you don't have the right designer and planner you go nowhere and at that point you just do some random shit.
Here's an example of such concept.....
FPS Creator. How more easier can you get in making your own 3D FPS right ? just clicking prefabs and building levels........Or 3D GameMaker, another
ready made pre-fab game creation just click and build type. Well people still make shitty games with those even though not a single line of code is necessary, again, going back to the same arguments as above, lack of skill.
True that YYS has some limitations and theyremoved raped some windows function and some of the stuff they do is sloppy at best, BUT.....with people the right skill/talents they could make really good games, mind you not optimal performance/speed, and there are limits, but still people could do far FAR better with GM than the utter shit that it's currently made.
So provide someone with an engine and full turn key approach to game making, they still will not be able to making anything half decent without skill.
Same for someone starting from scratch using coding.
And BTW, using the slower approach has not stopped people from making really REALLY bad games, proof is all out there.....and there are bucket full of games that are really shit that were not made with GM or any similar game engine
Just thought I'd add my 2 cents


First, I think saying that the simplicity of GM and the likes are reasons why there are more sloppy games is not entirely true in my opinion. Sure, like there will be more of them made with a fast engine than a sloppy game written in several tens and thousands lines of C++

The reason for sloppy ass games in GM is not really due to its simplicity and speed really, who said GM was simple? It can be as complex as you want it. There are some very advanced stuff you can do with GML and most people don't even use a fraction of its capacity.
That said, I think the biggest reason people make sloppy games is lack of skill. Skill goes far beyond the coding part but the content.
You can be a good coder, but if you lack creativity and all the areas that make a good game you are useless. If you can't draw sprites, design graphics, build your own unique content to your game, then you are stuck ripping other people's gfx or using stuff you find online or copying the same fucking clones of games. Some people lack the skill and resources to make good content for a game and/or don't have the necessary software or know that there are many free software out there,but still without skill you go nowhere.
So you can give anybody the fastest engine and easiest to learn language, if the person does not have the skill and foundation, forget it. You can have all the materials but if you don't have the right designer and planner you go nowhere and at that point you just do some random shit.
Here's an example of such concept.....
FPS Creator. How more easier can you get in making your own 3D FPS right ? just clicking prefabs and building levels........Or 3D GameMaker, another
ready made pre-fab game creation just click and build type. Well people still make shitty games with those even though not a single line of code is necessary, again, going back to the same arguments as above, lack of skill.
True that YYS has some limitations and they
So provide someone with an engine and full turn key approach to game making, they still will not be able to making anything half decent without skill.
Same for someone starting from scratch using coding.
And BTW, using the slower approach has not stopped people from making really REALLY bad games, proof is all out there.....and there are bucket full of games that are really shit that were not made with GM or any similar game engine

Just thought I'd add my 2 cents

1057
Off-Topic / Re: So this is what people talk about at the GMC
« on: April 03, 2014, 06:13:15 pm »@Darkstar: Well, I played the html5 version yesterday and I discovered why he posted only one screenshot, because that is mostly all there is to see. I found all 17 eggs thinking I would be taken to a screen saying "Yay! You beat the game. Here's the super awsone code..." but that didn't happen, nothing happened. He said the exe version was better so I tried downloading it and it was a broken drop box link. Oh poop. Isn't that a shame.
lol ! That's the surprise he meant...... There is NOTHING...........



1058
Off-Topic / Re: So this is what people talk about at the GMC
« on: April 02, 2014, 09:09:40 pm »wow TKG thanks for sharing, looks like YYG is doing a good job improving the quality of GameMaker end products
....and it's because of stuff like that that they gained the reputation they have ! a kiddie tool to make games even a 5 year old would be bored of

BTW there is a contest going on who guesses which function will be deprecated next.

So TKG, did you find the secret code ? I'm sure you were anxious to find out the surprise at the end of the game and what you had won! Please do share !




1059
Off-Topic / Re: So this is what people talk about at the GMC
« on: April 02, 2014, 06:17:32 pm »
lol. Exciting ain't it 
#1) Even before reading your reply to him when I saw the first 3 screenshots it was pretty damn obvious what he did and where they came from......
Wasn't hard to figure out which one was his own though
#2) Give him credit, at least he used more than 3 colors, and no stick figures !
Frame grabs from VHS footage
BUT.........
LOL!
The best game ever is one that has not been made with GameMaker.
BTW I re-read the topic many times, I don't think he meant those screenshots to mislead what his game was but more used for visual expressions, maybe I'm wrong, but it seems obvious now that I read the captions before the images. He just used those for effect......It's really not needed ! only puts more pressure and expectation !

#1) Even before reading your reply to him when I saw the first 3 screenshots it was pretty damn obvious what he did and where they came from......
Wasn't hard to figure out which one was his own though

#2) Give him credit, at least he used more than 3 colors, and no stick figures !

Frame grabs from VHS footage

BUT.........
Quote
I'm excited to play the game that topic is advertizing. This is the true power of GameMaker. Let us all drool and marvel at the beauty of what we're up against. This is going to be a bumpy ride.
LOL!
The best game ever is one that has not been made with GameMaker.

BTW I re-read the topic many times, I don't think he meant those screenshots to mislead what his game was but more used for visual expressions, maybe I'm wrong, but it seems obvious now that I read the captions before the images. He just used those for effect......It's really not needed ! only puts more pressure and expectation !
1060
General ENIGMA / Re: Splash Functions
« on: April 01, 2014, 04:51:19 pm »
Personally I don't mind ENIGMA being bigger, I mean most of us have big software on our computers, so a couple more MBs won't really harm 
I think keeping compiled EXEs as small as possible is preferred, and is done quite well with ENIGMA. With GameMakerStudio YYC even an empty project takes several MBs, how pathetic!
Of course 25MB+/- more for an EXE with OpenCV that can be significant for some, and its use would really have to be warranted, such as for big games that make good enough usage.

I think keeping compiled EXEs as small as possible is preferred, and is done quite well with ENIGMA. With GameMakerStudio YYC even an empty project takes several MBs, how pathetic!

Of course 25MB+/- more for an EXE with OpenCV that can be significant for some, and its use would really have to be warranted, such as for big games that make good enough usage.
1061
General ENIGMA / Re: Splash Functions
« on: April 01, 2014, 02:00:21 am »
lol - I guess you know in advance my take on YYG's laziness and stupidity, so that will save me at least 30 pages 
Moving on, I like #3, if used properly one could make really interesting games / interactive games with cool
effects.
BTW, while the video is being rendered on a surface,
I assume its audio will also be played back right, (meaning audio/video) the same as the standard video playback right ?
I can't understand YYG, and their reasoning for removing said functions ! Many mobile games have cut scenes, video, etc. oh wait I do understand my bad, they are lazy as FUCK. A function that competing software offers as a standard, basic function. Right
it's not such a bad thing that ENIGMA is not fully compatible with YoYoGames utter stupidity, providing
proper documentation is provided and examples, for the less advanced of us

Moving on, I like #3, if used properly one could make really interesting games / interactive games with cool
effects.
BTW, while the video is being rendered on a surface,
I assume its audio will also be played back right, (meaning audio/video) the same as the standard video playback right ?
I can't understand YYG, and their reasoning for removing said functions ! Many mobile games have cut scenes, video, etc. oh wait I do understand my bad, they are lazy as FUCK. A function that competing software offers as a standard, basic function. Right

it's not such a bad thing that ENIGMA is not fully compatible with YoYoGames utter stupidity, providing
proper documentation is provided and examples, for the less advanced of us

1062
Issues Help Desk / Switching back and forth full screen / Windows mode
« on: March 30, 2014, 01:53:05 pm »
I've noticed that when switching between full screen and windows (F4) causes the screen to blank out.
Example, if I am playing a game in fulls screen, hit F4, it becomes a window but everything onscreen is blank,
hitting F4 again to full screen and screen is still blank.
yes I have unchecked to pause if out of focus box
Example, if I am playing a game in fulls screen, hit F4, it becomes a window but everything onscreen is blank,
hitting F4 again to full screen and screen is still blank.
yes I have unchecked to pause if out of focus box

1063
Developing ENIGMA / Re: Game Information Implemented
« on: March 30, 2014, 02:18:10 am »I'll install the cracked version tomorrow and check it out.
Could that bias the results ? I heard that the cracks usually have trojans / viruses in them. I recall reading from someone bragging to use it before that it was infected and that the EXEs compiled contained backdoors / trojans.... Don't know if it's true or not because I never used the crack,

Anyhow would be interesting to find out.
1064
Developing ENIGMA / Re: Game Information Implemented
« on: March 30, 2014, 02:06:38 am »That was using the standard runner, I haven't installed the Mast Collection crack yet on my new PC.
Hmm impressive still, considering heuristics would have every reason to pick up some suspicious stuff from their runner.....back in gm6/7/8 and I'm sure even earlier versions of GMS they returned many false positives. So I guess really there is no reason for the YYC version to have any FP, although
it's worth a try. would be interesting if the YYC
version had the same false positive or more.
1065
Developing ENIGMA / Re: Game Information Implemented
« on: March 30, 2014, 01:48:02 am »
Ok, another test, this time I enabled directsound,
same empty project, with the following now enabled:
timelines
box2dphysics
xinput
motionPlanning
GM5compat
MCI
BulletDyn
Alarms
Paths
DateTime
DirectShow
DataStruct
============
File size went from 885k to 1993k
Result, identical
1/51
Not bad at all !
NANO-Antivirus Trojan.Win32.Badur.cubnbc
Never heard of this shit before, so I wouldn't worry.
It's probably a heuristic enabled scan, so it is very sensitive. Now if you use tools like UPX or other EXE compressors, the false positive count will go up again, due to heuristics scanning. To me I am glad that the most popular and most trusted AVs give it a clean check.
False positives can happen with any other product.
You should see all the false positives of other game making engines or RAD tools it's almost scary.
This is probably not in the top virus detection software anyway.
You could contact them and send them the EXE sample. If they can manage to fix that you'd have a perfect score.
Could you run another test for GMS, this time, don't use YYC but use the standard runner, does it still say 0 detection or it goes way up, I would think that by using the GMS runner compile you will get some false positives.
same empty project, with the following now enabled:
timelines
box2dphysics
xinput
motionPlanning
GM5compat
MCI
BulletDyn
Alarms
Paths
DateTime
DirectShow
DataStruct
============
File size went from 885k to 1993k
Result, identical
1/51
Not bad at all !

NANO-Antivirus Trojan.Win32.Badur.cubnbc
Never heard of this shit before, so I wouldn't worry.
It's probably a heuristic enabled scan, so it is very sensitive. Now if you use tools like UPX or other EXE compressors, the false positive count will go up again, due to heuristics scanning. To me I am glad that the most popular and most trusted AVs give it a clean check.

False positives can happen with any other product.
You should see all the false positives of other game making engines or RAD tools it's almost scary.
This is probably not in the top virus detection software anyway.
You could contact them and send them the EXE sample. If they can manage to fix that you'd have a perfect score.
Could you run another test for GMS, this time, don't use YYC but use the standard runner, does it still say 0 detection or it goes way up, I would think that by using the GMS runner compile you will get some false positives.