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Messages - Darkstar2

106
Off-Topic / Re: what if Atari bought GM instead?
« on: February 19, 2015, 10:38:08 pm »
They still plan to release GM2 later this year.

Also, they cannot "disallow people using ENIGMA". They cannot disallow anything. Just like YYG couldn't.

lol should we now refer to the program as PlayTec GameMaker Studio ? it's funny because I predicted this would happen.  YYG has been very arrogant towards its community from day 1 and made only bad decisions back to back, they were running the product in the ground in my opinion, and I don't believe the company that acquired it will do any better are you kidding me ??? LOL,
then you have YYG staff quitting.....It was only months ago when the CEO and other people at YYG were saying how things are looking better and how they are expanding and have big plans ahead.....

107
Off-Topic / Re: what if Atari bought GM instead?
« on: February 19, 2015, 06:52:11 pm »
This is bad news for GMS and ENIGMA.

This is a very questionable acquisition IMO.

Now it's going to be Game Over, not Game Maker.

I wonder what prompted YYG to sell.

They may have realise the mistake they made in the first place.

Who knows now if PlayTec will disallow people to use ENIGMA or force new regulations !

They will probably ruin the project and destroy it........What the bloody hell do you expect from a gambling company to do with a Game Development engine - and someone mentioned the irony, that YYG forbids the use of GM to make gambling games....LOL!

There goes plans for GMS2.......down the toilet. or any updates anytime soon.

Also Sandy Duncan has stepped down as CEO, YYG did not comment on the acquisition.

No official announcement.

Something is very fishy indeed about the whole deal and why would a company like PlayTec which is a sports and gambling company buy YYG, this makes no sense.....They are going to destroy GM and what people have worked hard for.




108
General ENIGMA / Re: First Impressions Of ENIGMA
« on: February 15, 2015, 02:34:28 pm »
Perhaps we could get some feedback from any newer people here, what were the impressions you got when you first came here and initially ran ENIGMA and started to use it? What are the problems you most frequently run into with ENIGMA?

I will speak for me, MIXED.

I was lured because of the GM familiarity, the IDE was familiar and much of the functions, and the actually compiled nature as opposed to runner based.   The bad impression at the time I joined there were strong heated discussions amongst developers and clearly had the vibe that people were not on the same page.  As I kept working discovered things I wanted to do did NOT work properly in ENIGMA, and many set backs......But that was when I joined at the time, since then lots have changed, and the only thing that kept me here despite the mixed impression was my interest in learning and work around things.... so much has been fixed, unfortunately some things broke in the process, I guess that is to be expected with an open source project run by contributors, sometimes certain things get broken and the person who worked on something that broke something else has no more time to fix it etc.....

Which is why first impressions can be deceiving because there are many areas where ENIGMA has improved, though still has its share of problems ATM, but for people who like workarounds it's not too much of an issue......probably one thing that can set people back and give a bad impression is no general agreement on an official licence.....and the endless debates. Since it would be unfair to say BAD impression, I will say MIXED, since there is good and bad in my opinion, where I was concerned though.  Having done preliminary tests with YYC I was pleased of the file size delivered by ENIGMA to be significantly smaller than the YYC. The smallest file I could get in ENIGMA is around 300k compressed, where in YYC even compressed over 1MB in size for an empty project.......the ability in ENIGMA to deselect modules you are not using, (extensions) is a big plus.
the ability to use EDL and C++ in the same project again a big plus - ability to use my own C++ functions inside my project, a big plus......I'd say at the moment my impressions would be more towards the good than bad.......most my gripes are with the lack of integration of some functions inside the IDE, which is present in GMS, and stability issues with the enigma.jar inside the IDE.

For someone hoping to do direct ports 100% without issues 100% of the time, might be disappointed. Someone expected 100% compatibility with GMS, and a carbon copy of the product, might be disappointed too.
For people who like workarounds and learn, they will eventually find that despite that, there are many advantages to using this over GMS, at least as far as windows development is concerned.  GMS supports physics through its iDE, ENIGMA doesn't......only supports it for editing purposes but it is not functional. you have to code it yourself.....not an issue if you like coding and learning how it's done.

So at the time I joined my impression was mixed.




109
Issues Help Desk / Re: ENIGMA not working with JAVA 8 WTF!
« on: February 13, 2015, 08:49:23 pm »
and yes I had even checked the windows and system folders.....but since I am in Windows 7 64bit I overlooked checking in the wow64 folder....:P problem resolved now.
Thanks for pointing me in the right direction Harri :D
I also thought this message was coming from the interface when running ENIGMA.EXE, I had never experienced this error and I am not familiar with java at all, so all is well now.

110
Issues Help Desk / Re: ENIGMA not working with JAVA 8 WTF!
« on: February 13, 2015, 02:33:47 pm »
So if you open cmd and type "java -version" you get "java version "1.8.0_31""?
Here is what I get:
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C:\>java -version
java version "1.8.0_31"
Java(TM) SE Runtime Environment (build 1.8.0_31-b13)
Java HotSpot(TM) Client VM (build 25.31-b07, mixed mode, sharing)

That's exactly what it says on mine, except the sharing part.

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That is hardly technical thinking there. It's like saying you have BSOD because of GPU driver, yet no need to check as it is up-to-date, why wouldn't it be?

If you read what I wrote I also said that I checked the PATH was correct, I know better than that, I checked everything.

The environment settings are fine.
The problem was with the JAVA files inside the windows folder.

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something else. When I had your problem (which you would know I had if you read the topic I posted) I just uninstalled Java7 and it worked.

And as I stated I was aware of the topic, which means I read it, and did what you did and it did not work.....I used 3 different kinds of cleaners and java uninstallers it did not think to remove the old JAVA versions from the windows folders.

You did not read the part in my post where I said I was aware of the topic you posted, and read it, and yes I already stated that I had uninstalled java 1.7 fully and made sure java 8 was installed correctly, without any conflict.

and yes maybe the better wording would be LGM, because ENIGMA has nothing to do with JAVA.....it's the IDE part that was not loading for me (actually, the IDE+plugin combined.

Thanks anyway, problem resolved, you pointed me in the right direction with the checking in the windows folder.

111
Issues Help Desk / Re: ENIGMA not working with JAVA 8 WTF!
« on: February 13, 2015, 10:27:36 am »
I fully uninstalled all traces of JAVA and did a clean JAVA 8 install and yes it was properly installed, and yes the PATH is correct, why wouldn't it be, it is updated automatically and works......Proof is when I type java it runs fine.....and yes running ENIGMA I see the message that my version is 1.8 and that it requires 1.7, and yes 1.7 is fully uninstalled, no traces left, no stray registry, nothing.
When I click on the lateralgm.jar directly it loads fine......but obviously without the enigma plugin...when loading through enigma.exe I get told I require version 1.7 and that it cannot find java.exe, java SE runtime environment and java.dll..... LOL all of which I already have installed!
AND YES I have the 32bit version :D
and YES I am aware of the java8 topic......you mentioned you had it working when you removed 1.7 lol makes no sense......Because I did all that the only java I have on my system is a clean install of java 8, ever other java application, is working just fine.

perhaps enigma should be updated to support future JAVA versions.

The problem is ENIGMA.EXE
if I can manage to start LGM through its JAR why can't I run it through the EXE......What alternate method do I have in loading LGM jar also including enigma.jar ?



112
Issues Help Desk / ENIGMA not working with JAVA 8 WTF!
« on: February 12, 2015, 10:01:12 pm »
Why the bloody hell can't I run ENIGMA with my JAVA 8 install ? It is the latest, CLEAN install, and yes before anybody asks I uninstalled fully the previous version. When running ENIGMA it tells me it  cannot find the motherfucker - I can confirm that JAVA 8 is properly installed, properly detected and no trace of previous version.

WTF is this, can't I use a stable, secure version of java or do I have to use the old vulnerable version to run ENIGMA......Guess I'll have to stop using ENIGMA then, there is no way I am going back to version 7.
Cheers.

113
Issues Help Desk / Re: Can't open egm project on Linux
« on: February 11, 2015, 06:24:02 pm »
Right now the new LGM cannot load egm files. It was broken recently, so if you updated LGM then it might not work. I think Robert should take down that version.

See that's the big problem that plagues this project, things that were working fine, get broken, and the things getting broken pile up.
What was that expression ? Don't break what's not fixed ? :P What a damn shame - some of us prefer the EGM format over the other formats.
If I knew enough about crap JAVA I would have done some big changes to LGM myself even my own format, yeah lot of new things added indeed, but breaking / crashing some things along the way.  EGM should have been left alone and instead do the tests into an alternate format that is a duplicate of EGM to test on as to not break EGM.
I was thinking of an xEGM format along the way.

One thing, this LGM has become an unstable rubbish.

I was thinking eventually of making my own IDE but since I am not skilled enough to know how to interface with the compiler, I could probably manage to do my own mini IDE/ IDE that creates an EGM file - that I can then load in LGM and compile :P  That might be in some distant project of mine.


114
ENIGMA is meant more for games, otherwise you will need extension or some skill to access the windows GUI stuff.

I think there are better programs for what you are looking for.

* Neobook (neosoftware) (it's closed source) but it is a Rapid Application Builder, you can build full windows GUI application, it is the easiest thing you will ever use, learning curve is ridiculously easy, yet you can do very complex stuff - it is a WYSIWYG, visual editing, but also supports a scripting language, plugins, etc.  There is also a database plugin.

* Multimedia Builder (this one is long discontinued) allows building windows application and games with ease, supporting scripting for advanced feature.  you might be able to find it online if you search - that is closed source as well.

You can do it in ENIGMA but it will probably be more difficult / take longer to do.


115
General ENIGMA / Re: what language?
« on: January 30, 2015, 12:29:05 am »
Just wondering, what programming language was LGM written in?

LGM and its ENIGMA plugin JARs are written in JAVA.
That is the IDE and enigma.jar is the plugin to use inside LGM allowing LGM to pass project to ENIGMA compiler.

ENIGMA itself a C++ project - your projects are converted to C++ and compiled.

116
General ENIGMA / Re: Mac's 3D
« on: January 28, 2015, 12:28:11 am »
Unlike some indie developers, this is my hobby, I'm not actively developing - I have many projects in mind and many ideas but no time to execute them - as to my writing - I type fast you wouldn't believe, so writing those 100 page books is easy for me, at 100-150wpm, much faster than the time it would take me to make a game. :P  Jealous of who ? I don't give a fuck :P 

Maybe you misunderstood:

1) It's true that a lot of indie games are crap - it's one thing to have the skill to develop, if you don't have the skill the write a story and proper game, then you won't make a decent game.  You could be an excellent C++ / GML coder and excellent  graphics designer and modeler, but you need a proper story and gameplay......how many indie developers have all it takes to make decent game ? :D

2) As far as non indie games, many are decent, but some are garbage.  I have followed the gaming industry on the PC for a very long time, FAR long before I started getting interesting in gaymaker, and I can tell you I have played really awful shite, they were not indie games, they were hyped disappointments, go check gamespot and many game reivews you will see the many sucky games and comments from people.  I did not say all non indie games are shite, I said many indie games are shite, and I did not comment on your points because in some cases I agree - I too have heard the same comments from console gamers in regards to the amount of trash available.......yes, a lot of indie trash :D  But also there are non indie games that are very bad as well.

Here, let's talk about MAX PAYNE (first edition) it was hyped for so many years.....when it came down to it it was a big fat ass disappointment......you could count the polygons with your hand, lighting effects were utter rubbish, level design was subpar, ending was crap.

Let's go way back to the DOS days and DUKE NUKEM 3D......another piece of shite hype........First level, ok.......but as you progressed it was so fucking boring and the level design was shite......was I an indie dev back then, fuck no, and I still am not !

Look at all the games that were released on the PC, can you honestly keep a straight face and say ALL of them were decent ??? many avid PC gamers would certainly disagree with you, and guess what, they are not all jealous indie developers LOL!  I was very critical of certain game myself at a time when I knew fuck all about C++ or GML !

As to multiplayer, unless you are playing with friends or people you know, I learned a long time ago that there are many cheaters online and a lot of people who ruin the games for everyone !! Team killers, bad players, ragers, etc.  So yeah - it's obvious now that game companies bank on the multiplayer aspect, and by doing so they put less focus on single player campaigns, which is why they are so damn short.
To an avid multiplayer game, that is a non issue,
to those of us who are more into single player, that is a big motherfucker of an issue :D

The point I am trying to make here is that if you made those kind of comments (that you made to me) on a PC gaming forum you would probably be torn a new arse and flamed like crazy, but since this is a friendly community, there is none of this here......but I have experience with these type of gaming forums, you never want to talk like that to game critics lol !

So all my comments are made as a long time GAMER,
not a developer, because I could not do better myself, and I am not fucking jealous because this is not my fucking field - if it were I'd be working for big companies like UBISOFT, EA, etc.....and making big games.......not working with toys :D

As a GAMER I have also played many excellent games......

But opinions on games are very subjective.....Some people like a specific game whilst another hates it.

Yes I did mention long ago I would love to make MYST type games, because I played MYST ( I have all the MYST series in their original box I had purchased in my shelf) and I liked the concept.  I mentioned my interest in adventure games, point and click, interactive games and my desire to make some, but always as a hobby.  Making these games (As you know) is very time consuming, time I don't have, and designing skills / modeling skills I don't have either.  One thing I do intend to work on is building engines to allow easy creation of point and click and similar games to cabin escape 3D and the other 3D game you made......

I still play PC games and still critical about some of them, positive and negative, but always as a gamer. I don't consider myself by all means an indie developer, not even close......just a hobbyist who has projects and ideas, but lack of time.....just like ENIGMA developers.  I hope this is more clear :D

and as to your point about flappy bird, yeah agreed.

as to your point on multiplayer extending the game experience, again very much agree, providing you play with friends, good teams, good players, etc.
otherwise random players, cheating players, ragers, etc, nope, spoils the game.
Perhaps you never played much online PC games mate, and you never experienced team killers, idiots, ragers, aim bot cheaters etc.......you never played on COD, BF, halo, etc, etc, etc. or you must have played with a closed circle of friends only, because if you did you'd know what I mean.
In my time when I played MP a lot we had regulars, good players, but you'd often get the random shite that joined and team killed and used aimbot and the funny part, people admitting it and cussing you out.
So yeah, multiplayer games.......too much cheating FUCKS. there is always some *****z out there with the upper hand who will go lengths in cheating.

117
General ENIGMA / Re: Mac's 3D
« on: January 27, 2015, 06:52:33 pm »
lol !

Stop generalising please :)

I am not an indie developer per se and I don't put down all AAA games....I said not all non indie games are quality, there is lot of garbage games on the market, you just have not had the chance to play them or follow the gaming industry and reviews.....there has been many documented and reviewed everywhere.

People who are critical of AAA games not necessarily only indie devs - some can just be avid gamers with high standards, who have never developer a motherfucking game in their lives :D 

Whilst it is true that some indie devs can be a tad critical of AAA, it does not mean that it is limited to only indies...........

Also some people tend to not like anything and will find a flaw with any game they play whether good or not, again, these people can be indie or non indie devs or simply gamers who don't masturbate enough or get laid and get their hard-ons on games and their standards are a bit unrealistic.

ANd then you have genuine complaints of games that are pure tosh.
They have graphics but lack the gameplay and longevity.

Who wants to spend $59 on a game if they can finish it in 5 bloody hours on hard!!!

and yet who wants to play online anymore, with all the cheating cock suckers and game ragers.  (Have you seen some of those youtube videos ? CHrist it's like some people really have issues dude, they wank more! :D


118
Issues Help Desk / Re: Problem when running game
« on: January 27, 2015, 06:46:50 pm »
You have to give us more information to get help, can you post / attach your source file EGM file ? someone will take a look at it - there is probably something you did wrong in your project, even some simple stuff like forgetting to use draw_self() among many other reasons..... Without more information it will be difficult otherwise.

119
General ENIGMA / Re: Mac's 3D
« on: January 26, 2015, 10:41:37 pm »
Strongly disagree. Here's what ive known my whole life to be real.

The vast majority of non-indie games have amazing graphics, well thought out gameplay, story, and a long ass duration.

LOL you must be stuck in the stone age ! Yes some non indie games are eye candy, but some games really suck, in terms of gameplay ,replay factor and long ass duration lol!  Many PC games are too damn short ( I am talking single campaign mode )  you won'T find much single campaign modes lasting 50-60 hours nowadays......Most games have placed emphasis on next gen eye candy and short game play, people finishing games in 5-10 hours etc.
You will find many of those on game review sites.
There are too many to list.

So was duke nukem forever (the long awaited, hyped HIT we waited for 500 years for) an Indie game ? Nope, but it sucked major shite that's for sure.

lost planet PC = utter shite

mirror's edge = too damn short !! RIDICULOUSLY short, zero game replay value !

Then there are some games so bloody long and horrendous you can'T wait for the end to arrive,
only to notice that the end was pure garbage, just like the one in DNF.........

So yeah.......I guess you've not been playing the same games :D

Quote
Indie game developers or *cough* most that I have met arent exactly in touch with reality. They are jealous  of the artistic talent big companies can pull off. So they attack the gameplay. I dont know why they like to pull that dumb ass argument all the time. Most indies have zero artistic ability and almost all of them are refusing to take art classes because they are lazy and suck on "8 bit" pixel art weirners. Its an excuse to not try because the minority of gamers have no appreciation for visual beauty or the eyeballs they were born with. Hey its better than no one feeling that way!

Which would you rather play...

A shitty game with next generation eye candy
OR a modest to low grade graphics with amazing gameplay/story ?

Not everyone is talented in art don't mean they are lazy mang :D

and not everyone has $250k to study either !

you don't need to be an expert graphics designer to make a decent game.

Flappy bird is the best example of this......the graphics were not exactly top notch lol yet the guy was potentially sitting on a pile of cash ($50k a day)
if only he had not made some bad decisions and swallowed his pride, he would have accepted things and just gone with the flow.

I've played some adventure games in the days, they were by all means not state of the art visuals but they were engaing, story wise, and fun!

Quote
non indie on average = visual appeal, detail, real graphics, real works of art. Long ass gameplay. Great story, or at least better than any shitty indie story. Fun gamplay that you can spend a long lifetime thoroughly enjoying.

Agreed, but disagreed with the most part, there many lousy ass computer games.  Not all non indie games are best sellers :P Some are pure garbage.

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appeal, stupid stories and gameplay concepts that try so hard to stand out without actually standing out in a good way. Short ass unapealing ganeplay you can pickup up, beat, and never touch again in under 5 minutes flat.

LOL I thought the game 4PM was too damn short,
you probably have broke the record for shortest games.......5 minutes is a tad too short IMO.
Remember people want longevity......if they wanted a 5 minute thrill they'd smoke some weed and spank the monkey ! :D

Quote
also indies in general need to work on their english, especially those who have it as their first language, because they are just as bad at it.

lol - I know what you mean,I agrie..... :D

120
General ENIGMA / Re: Mac's 3D
« on: January 26, 2015, 07:49:20 pm »
Thanks DS2, it means a lot hearing you say that! :D

Its also worth noting people really Into the computer / mobile gaming have really low standards and actually like very  crappy games, thats where us indies have a chance. In the console community, people wont even look at the screenshots for more than 3 seconds unless it doesnt scream indie.

There is a market for crap and I am sitting on a gold mine.  If I had any decent time I'd release a few crappy games, if people like them so much, hey I can be rich lol!

But TKG - remember, one should not judge a book by its cover.  You'd be surprised  ! I have seen stellar screenshots from indie games, amazing! but when you play the actual game it sucks donkey balls.
Some Indie developers clearly have graphics skill but ZERO game development skills ZERO game play.

But even non indie developers are not immune from rubbish, there are many commercial game developers for big companies that also are a pile of dung, again big graphics shitty game play.

At least with PONG and the likes of the games back then, you did not have to worry about people not liking your graphics lol!

Now DX12, DX13, DX14 cards, thousands of $ for new GPUs and fuck all to show for.....games are getting rushed buggy, unoptimised and pure shite.