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Messages - time-killer-games

766
Issues Help Desk / Re: Texturing in 3d
« on: March 07, 2014, 02:36:31 pm »
Everything about ENIGMA's 3D has always worked for me in the past, it might be a problem with how ENIGMA is reading those libs. Worst case scenerio someone broke ENIGMA's 3D after the last time I checked. :(

767
General ENIGMA / Re: 360 degree gravity engine
« on: March 07, 2014, 02:27:52 pm »
Thanks ExDeus! I'll try that out, and let you know how it works. :D

Edit: I wanted to use HD sprites with this, but when I made the character have a 128x128 sprite the collision mask stayed tiny. I've tried messing around with the code but no luck. :(

768
General ENIGMA / Re: 360 degree gravity engine
« on: March 06, 2014, 04:08:09 pm »
Nope those are still a part of studio.  How else was the "They Need to be Fed"  sequel created and published by 2Dcube in GMS? I even tested it so I really don't know why enigma is having this issue.

769
Issues Help Desk / Re: Texturing in 3d
« on: March 06, 2014, 09:17:07 am »
That's strange, have you tried converting the libs to lgl? That's LGM's library format and LGM has a library editor of its own. Check it out on the wiki

770
General ENIGMA / 360 degree gravity engine
« on: March 06, 2014, 08:53:47 am »
I was really hoping this would work in ENIGMA because I considered using it in the last world for Alien Joe Bob but sadly it doesn't work (yet). It's the physics engine 2Dcube used for They Need To Be Fed. I also think it would really impress some more people from the GMC, sandbox, etc and convince them to try out ENIGMA.

http://sandbox.yoyogames.com/games/142398

771
Works in Progress / Re: Alien Joe Bob - Mechanics Engine
« on: March 04, 2014, 02:53:32 pm »
Thank you!  :D

772
Works in Progress / Re: Alien Joe Bob - Mechanics Engine
« on: March 04, 2014, 02:47:30 pm »
I believe you are correct about the wav. I'll try that it should really help.

773
Off-Topic / Re: GM:S's support response times are impressive!
« on: March 04, 2014, 02:38:26 pm »
I love YYG. I love how they spend nearly a fortune to pay for all the ever-multiplying servers needed for their games sandbox, which 99.9999% made up of tutorial edits, catch the clown clones, block/ball-character platformers, and ms paint games. I love how their showcase wipe's unity's ass. I love how their published appstore titles aren't worth playing.

But above all, I love their customer support. This topic is one great example of why I feel that way.

774
Works in Progress / Re: Alien Joe Bob - Mechanics Engine
« on: March 04, 2014, 11:50:35 am »
Quote
Oh yeah I almost forgot...... Welcome to the Twilight Zone
Those darn gremlins are at it again. :p

If you have a resolution greater than or equal 1280x960 the ENIGMA EXE should work the same. I noticed the file size difference and wondered the exact same thing because I've had compiled games/examples compared in the past but with the opposite effect.

I tried filing this bug about the view ports but Robert insisted on keeping it messed up because he said somehow this should enable use of multiple monitors which if you ask he is very niche and there are a lot better ways to go about doing that that don't involve destroying the view_port system and breaking literally every game of a resolution bigger than the end-user's display.

775
Works in Progress / Re: Alien Joe Bob - Mechanics Engine
« on: March 03, 2014, 10:54:34 pm »
Doesn't this look interesting to anyone? D:<

776
Off-Topic / Re: Waiting for Godot?
« on: March 03, 2014, 04:24:47 pm »
wat

777
Developing ENIGMA / Re: GDB execute by default
« on: March 03, 2014, 01:38:25 pm »
Agreed.

778
Tips, Tutorials, Examples / Re: Conway's Game of Life
« on: March 03, 2014, 01:33:36 pm »
Nice. I was upset at first though because I saw the menu top of the window thinking it was a spoiler of ENIGMA having a real debugger like the one GM has (our debug button doesn't do anything but test run the game compiled into bigger filesize than the regular test run buttton for seemingly no reason). But then I read and figured that is just a typical GUI done in GML / EDL.

It's exciting to see so many examples working perfect side by side between ENIGMA and GM / GMS. If only we could see just as many if not more *completed* games. If you didn't quit Project Mario that would've been great proof ENIGMA can actually produced finished games. :P

779
Issues Help Desk / Re: Debugging Your Game
« on: March 03, 2014, 01:23:42 pm »
I will definitely do this. I hope everyone else will. Appears that this can really really help tracking more bugs and fixing them in less time. I'm glad you discovered this. This is an area that GMStudio has had for a while but ENIGMA always lacked.  GMS can open crash reports that are automatically sent by email to YYG at the push of a button. I don't know if this would be possible but if we had something like that too, "a one click bug report" rather than having to go through multiple steps it would be much easier to file certain bugs this way. But at least what we have here is a step in the right direction. :)

780
General ENIGMA / Re: Linking Exception Draft
« on: March 02, 2014, 08:11:22 pm »
ikr