Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - time-killer-games

346
General ENIGMA / Re: General Enigma Questions
« on: October 09, 2014, 09:35:04 pm »
like no der

edit

so you weren't giving "bill cosby" a funky name. "bing crosby" is a real person too. I learn something new every day (on google)

347
General ENIGMA / Re: General Enigma Questions
« on: October 09, 2014, 09:07:07 pm »
Additionally extensions do work in ENIGMA, just not the resource extensions, I mean the dll ones...

If you think he's yanking your chain here's your proof. It's in the pudding.



http://enigma-dev.org/forums/index.php?topic=2238.0


348
General ENIGMA / Re: General Enigma Questions
« on: October 09, 2014, 08:28:00 pm »
Rubbish! Thats not the answer I wanted... Is there a suggested alternative? I am using them as a less memory intensive alternative to ds_grids.

Since Enigma is unpaid volunteer work, I am assuming asking for an estimated date of completion for buffers is "It'll be done when it's done." It will probably be another 10 years before I finish my game anyway, so I guess I can just keep messing around with GMS and check back here every now and again.

Thanks for all the help everyone. I'm sure I'll be coming back.

Just don't leave for 10 years. ;)

349
Issues Help Desk / Re: I have a problem!
« on: October 09, 2014, 01:29:19 pm »
And this is the biggest reason people are turned off by this site. You guys need to make sure the portable update actually works for everyone before releasing it and replacing an older version that actually worked.

I'm still not having the issue, but this is kinda basic and needs to be fixed.

350
Issues Help Desk / Re: I have a problem!
« on: October 09, 2014, 01:16:57 pm »
It appears you are attempting to install MinGW aside from ENIGMA, might I ask, why?

Everything you need is in the portable:
https://www.dropbox.com/s/nlag2evgiiis476/ENIGMA%20Portable.exe?dl=0

I'm not having the issues you are so if this doesn't work I don't know how I can help.

351
Finished Games / Re: Laboratory Escape 3D
« on: October 08, 2014, 07:32:49 pm »
What is this made in at the moment? GM:S?
Yep.

352
Finished Games / Re: Laboratory Escape 3D
« on: October 08, 2014, 06:04:03 pm »
Yo everybody! Darkstar2, edsquare, and others have had issues running this game because of how big the window's resolution is. This is also a problem Cabin Fever Escape 3D is having. While I haven't fixed it for CFE3D, I have fixed it for this game however, which means you guys can now play this game without scaling issues. Cheers.

353
Developing ENIGMA / Re: LateralGM 1.8.6.65
« on: October 08, 2014, 03:20:16 pm »
I'll be testing this out today (finally!) And will report back with my results.

Cheers.

354
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: October 08, 2014, 01:12:05 pm »
Thanks for the info Darkstar2 so you know I wasn't bashing YYG again as I'm past that phase (destructive to this community and it's growth) I was just agreeing with Beowulff because I didn't know the reason behind it or who's fault it really is.

I'm trying to get back on the GMC and need to be on my best behavior until the day I die.

I've considered selling elsewhere already, and here's a start:
https://www.scirra.com/store/royalty-free-music/horror-music-283

Got 1 buy and it was only live for a couple weeks on Scirra! Woohoo! I just made 0.5 dollars! :D

355
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: October 08, 2014, 12:04:52 pm »
Thanks for asking, here's my current results. ;D

Horror Music - 44 (when it was free, still no buys)
Execute Program - 69
Embed Program - 53
Window Styler - 75
Web Browser - 71
Set Display - 16
Horror Voices - 4

I'm sorry to hear that, you should really get that money sooner. Darn YoYo.

356
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: October 07, 2014, 06:56:56 pm »
This is a little shout-out, props to lonewolff for showing me the correct way of using window_handle(). All my extensions as of right now are using the correct method thanks to him, which has completely fixed a ton of bugs I discovered! Thank you wolfie!! :D

357
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: October 05, 2014, 08:17:22 pm »
No you can still break it with extensions. My bad. That's not what I meant.

358
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: October 05, 2014, 07:17:26 pm »
I can guarantee you it would work with ENIGMA.

And it did, when I was still working on that version that crashed with GMS it didn't do that with ENIGMA when I tested the same code and everything.

Edit.

That's not all, for the same reasons they've sandboxed GMS's file system if you haven't heard already.

Search "File System Limits" in their docs - http://docs.yoyogames.com/

359
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: October 05, 2014, 07:05:47 pm »
Instead of destroying the window, it now just hides it. When a new BrowserCreate is called the window reappears with the new url. When the browser is hidden it is also disabled, meaning if you play a YouTube video and "hide" the browser in the middle of the video playing, the audio will stop, giving the end user the impression the control is actually destroyed. This won't lag games because when the browser is hidden it's nothing more than 1 small disabled window running in the background (no webpage still open).

I discovered YYG was forcing that crash intentionally. They think it's "malicious" to use GM for DestroyWindow() calls. Or at least it could be used for something bad. I think.

PS the browser is forced to legitimately close at game end automatically, which does work.

360
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: October 05, 2014, 06:06:37 pm »
Agreeing with everything you just said. We've never really had a "good" president since Abraham Lincoln. Whether Republishit or Democrap.

Back on topic. My browser extension's crashing problem when calling BrowserDestroy() is finally fixed. Whoop whoop. ;D