Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - time-killer-games

I tried loading the EGM archive and I get an error I can't copy or paste because the window focus is being forced on the progress bar.

However here's the output_log.txt shit if that helps any.

I read somewhere on the GMC spelunky is getting ported to several platforms by Mike.Dailly so.whichever game  you want to do next you might want to skip that one. I wanted to give you a heads up. Mac is a lot more popular than  Linux, though I myself am a hardcore Linux fan it may be worth checking if this game can compile on  Mac with little or no changes. To broaden the audience a bit.

If you'd like I can host mirrors of your ports, Iji, AUS, etc both the binaries and source on my Mediafire account which currently has nothing uploaded to it so a lot of space. I'd alsi love to advertise your ports on my website at some point if any of this interests you!

Have you considered publishing (free download) on app stores? Mac AppStore, Ubuntu Software Center, etc? I'm certain Matt and other authors would feel honored. Something to think about. :)

Dude you rock! I'm trying this out right now! We really are lucky to have you here! Thanks for everything! :D :D ;D ;D

Works in Progress / Re: An Untitled Story is about 8% playable.
« on: November 29, 2014, 06:38:40 pm »
@sorlok interesting I wonder why Matt told me otherwise perhaps I misunderstood him, that's good to know.

Programming Help / Re: 3D Performance
« on: November 25, 2014, 11:48:55 pm »

we'll never agree on that so theres nothing to discuss


I disabled the lighting on specific models but they still look the same as with lighting because I modified the different shades of brightness each polygon had, which was pretty easy to do with the model being a simple cube. That object is used a lot in every  level, its a basic collision block so that raised the FPS to about 5-6 (a guestimation).

Then I enabled culling on all models. Raisted the FPS to 8. That was perfect.

I have another idea that may fix it up a bit more.

Would using d3d_set_hidden() help much? I read the doc so it basically prevents polygons not visible in the current projection from being calculated so I'm gonna try this out tomorrow and hope that will be another step in the right  direction.

Do I set d3d_set_hidden() for the camera object or do I have to do it for each model object I want it to apply to individually?

Programming Help / Re: 3D Performance
« on: November 24, 2014, 06:52:18 pm »
Its pretty straight forward. They call it permanent. But people can change their mind over a good number of years if I can prove I'm not making the same mistakes and they notice that.

Programming Help / Re: 3D Performance
« on: November 24, 2014, 04:52:40 pm »
@wolf - they'll ban me for much longer. forums 101. Trust me. They dont want me to give them more reasons to ban me, that
includes ignoring their wishes they expressed about me not visiting there anymore.

@daz & Harri I'm reducing the lighting by not effecting all static meshes so hopefully that should help. Thanks for the help and insight! :)

Programming Help / Re: 3D Performance
« on: November 23, 2014, 06:55:25 pm »
I wpuld if that wouldn't get me in more trouble. They made it clear they don't want me back.

Works in Progress / Re: An Untitled Story is about 8% playable.
« on: November 23, 2014, 03:31:21 pm »
I'm finally back. This is great! So I see you liked my suggestion about Untitled Story. Fantastic. How'd you get permission from Matt? He told my when I asked to port this game to android I couldn't distribute it in any way not even for sending it to him so he could publish and he wasn't interested in my offer either. If you got permission from him, great, but Like I mentioned when I initially suggesting you porting this game, you need to contact Matt and get his permission before you can actually release it. If he says 'no' that really sucks, you already got a lot done with it. I don't know the license associated with Spelunky classic but you seem to really like porting games to ENIGMA so if this can't work out and you still want to port a game, spelunky might be a better choice depending on what Matt says. Spelunky might have the same permission issue but either way I hope the work you did with this doesn't get wasted. I hope you didn't skim my post about the 'permission from matt' issue because that was the same post I mentioned porting Unitled Story to begin with.

Programming Help / 3D Performance
« on: November 23, 2014, 03:22:03 pm »
You know the drill I'm still perma-banned from the GMC over stupid crap from 2-3 years ago so this is the only other place I can go for this kind of assistence.

I'm porting an old 3D game of mine to OUYA and was able to take it from 0.5 frames per second to about 2 FPS by replacing ellipsoids  with walls that always face the camera. Since the texture of the wall is really just a screenshot of the original sphere, that's not even a fraction of the original polys and it looks vitually Identical, even the lighting. The point lighting only came from one place, a camera that rotates in the center of the perfectly-square room without ever changing x/y coords (third person). So yeah every sphere's lighting appearance looks pretty darn the same regarless of where the model was located in the room. Note there are a ton of these spheres simultaneously present in every room so changing them to walls really helped big time.

Then I made the walls into a tiny precompiled d3d model loaded and defined at game start. Then I resized the application_surface to render to 800x600, which is the smallest, lossless resolution I can make the game have when running on the big 1080p TV screen via my OUYA. Any smaller and the game's graphics look hideous on the screen. (When the application_surface isn't resized manually, it renders to the default 1080p display of my TV). So this made the game raise from 2 FPS to 4.5 FPS. Better, but I don't know what much else I can do to make it run at a normal speed. The OUYA is Android, and a very weak Tegra card. it runs 3x as fast on my nook tablet and samsung phone.

My qestions...

1) Are loading external model files any better than code-defined models? I'm not talking about d3d_draw_[insert_primitive] I know that will kill the perfomance. I mean defining the global models once in the create event / game start event instead of dynamically every draw frame.

2) Is the 3D lighting what is causing my game too be so slow? This will destroy the look an feel of my game if I disable lighting and it will look terrible like that. There's only like three light sources in use!

Keep in mind the poly count total in every room is incredibly low in 3D indie game standards (even for GameMaker and/or OUYA ones).


Proposals / Request
« on: October 22, 2014, 03:29:52 pm »
I'd like my account to be suspended for one month so I can have a break from this and get a chance to cool down. This is for the sake of me and the whole community I haven't been exactly the best example of what this community should be. Hopefully next month things will be back to normal! :) I know this is stupid but I need this enforced because I have no self control at this point.

Proposals / Re: remove the "hidden" login feature
« on: October 22, 2014, 03:07:07 pm »
I know it is too. But negative emotion all humans have unfortunately.

Proposals / Re: remove the "hidden" login feature
« on: October 22, 2014, 02:54:39 pm »
Will do. I actually get along a lot better with the people in my personal life. The internet, while talking with tons of strangers from around the world is never a good social mix unless for someone who's oinly social activity is on the internet, and for that rreason I'm so glad I have many friends that I've known for years in my personal life.

Proposals / Re: remove the "hidden" login feature
« on: October 22, 2014, 02:41:32 pm »
^I would have a book of quotes to share if he wasn't deleting everything. It's not so exagrated when you don't know virtually anything that happened,

Mate, the more I visit random sites on the Internet, the more I see you still bitching about me. I am kinda getting over it.

If you think that is going to drive more downloads of your assets or games, you might want to consider re-thinking your marketing approach.

You are fast becoming 'oh that guy' on the Internet. You are quite famous on the net, and not for the reasons you might think. Hint - it isn't what you are developing.

now I am fast believing that you are a nasty little troll.

Sorry to say it, but seriously, I am tired of just browsing some website to find unexpectedly that you are on there putting me down.

I am beyond annoyed by your consistent behaviour...

He also said I salked his Facebook, Twitter, Google, and many other things he said in posts he deleted. I don't really get on anything but Facebook. I never looked him up. That would be stupid unless it was to block him and for no other reason. He claimed I post about him all over the interet which is also crap. Only two sites, here, which he obviously knew about, and one post on gamejolt before I even knew the guy's username. I just saw two lines of closed-source code so I made 1 post about it on gamejolt. That's 2 sites. on Gamejolt it was one post, and that was so old it was before I met the guy.

Proposals / Re: remove the "hidden" login feature
« on: October 22, 2014, 02:20:40 pm »
^Not like I had to do that. but if your going to harrass me and act like you're in la la land I'm going to defend myself. I don't want the drugs your selling!

You say you don't want to bicker, so when you finally say you're going to stop,
BTW - can we put all of this garbage behind us. Life is way to short for forum bickering. Very exhausting.

Though  I've been telling you to do just that for more than days now. And then there was peace because you finally decided to shut up and I rejoiced over the fact you left me alone, or so I thought...

Directly after you say that you say even more annoying shit that you know causes trouble
I'd win in the ring LOL :)

I won't compare resume's in that department, hehe!

I even complimented you greatly which was spoon feeding, I didn't have to say this in your topic.
You can code. You can create artwork. You probably can do music and write stories too it wouldn't surprise me. You have all the talents you need to make your name known. Whether you want to focus primarily on games or multimedia software you have it made. Really interesting.
Do I get a thank you or any reply? Instead you intentionally ignore my post and stur more shit up spontaneously with
Days like the one pictured below must really do TKG's head in  :D

All of these people with hidden agenda's.  :o
Are you being paid do this or something? What's you're motivation in bugging me?