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Messages - time-killer-games

271
General ENIGMA / Re: First Impressions Of ENIGMA
« on: April 03, 2015, 01:03:41 pm »
I dont normally post long ass shit like this but pleass bear with me guys this is very fucking important!!

@Josh, ISM, ExDeus, Robert, DS2 and all the contributors here - love how you guys have been working on this game engine and ide for several to many years and your acting like now more than ever this project is dead and a pile of shit just about the exact same time were getting these new members telling you the oposite. As been said from them ill reiterate, "ENIGMA is why i find GameMaker:Studio obsolete" - notice that was said even with him knowing no mobile or console support yet, must mean he really fucking likes it!! Or what about "Im the only strictly linux user for the most part who uses this because while i find it much better than the very limited linux alternatives out there, no one else will feel the same way without knowing it exists" - advertise your awsome shit damnit!! You may think its a good idea to leave the GM compatibility, but face it most people who like this product is because of the GM project support. Even DS2 who tries to pretend otherwise, as he said he may or may not switch back to GMS, but if he did hed need to rewrite his projects from shit if it wasnt for the amazing level of compatibility it has now. Even people who have had no experience with or awareness of GM wouldnt use this right now if it wasnt for it being a GM clone. While we have doc'd stuff on our wiki, we'll NEVER be able to provide the level of insight the GMC and YYG themselves provide for their engine, as its been said ill repeat "I had no idea how to use this thing and couldnt do anything but set up LGM with the plugin and run an empty untouched project, but once i found out it was a game maker clone, the GMC gave me EVERYTHING i needed from top to bottom" - being honest, with the little motivation and interest in developing the project there is now, do you honestly think for a SECOND we'll ever have as big a help resource on our wiki that would EVER compare to whats on the GMC, not to mention the YYG wiki/helpdesk and help doc. Are you really saying if we became an independent product from GM wed magically get the motivation to do more work and be more a competitor to YYG any sooner? Im pretty sure for the reasons given, that would slow down our progress greatly for years to come and would ultimately kill the project. People like this shit for the GM compatibility no matter how much you as the devs dont agree. We need their documentation, helpdesk, GMC, their audience partially, etc on top of the idea if you really did make enigma its own shit that would be more work not less, not just for the technical help side of things as mentioned, but also the core engines code itself. Thats a lot more functions and features to write from scratch or base on what we already have but renamed and rewritten almost completely, AND somehow "do a better job than YYG" in addition? REALLY, now?? Youll magically find the strength to do it then with life getting in theway just as much i can garentee it, you wont be able to make money from the project anyway from how its licensed, you may be able to relisense with permission from every to enable closed souraced commercial games, but i can garentee youll never be able to sell the engine with it open source whether whole or in part, and not every contributor wil approve of the idea of making it closed source so thats your fault for going GPL as a 16 yo Josh no offense and sticking with it all the way till now that your arent a minor and have a real legal voice, very late for that now. Money might motivate, as your only hope of more motivation, you still cant help life getting in the way of all the people developing this, and dont forget you arent exactly set up for an ideal future as far as making money on this project due to its self destructive licensing. I say dont pursue selling it, and just as much please do keep the GM compatibility. It isnt dead just yet but dont set yourself up to kill it off completely and that what these things would do exactly.

@Just at DS2 - you do realise DLL extension while are very messy are just as effective roughly as adding your own source code to anything that is open source even though GMS isnt? An example of this you cant do anything about what built in,the game file sizes are bigger than enigma's but its stil very damn small no one fucking cares bc whether you use ENIGMA or GMS the only real filesize concern that can REALLY increase your filesise in a way that actually matters is not the base engine but the many images, especiall if HD, and the many sounds, espcially if its an actually goooood game that uses more than one stupid repetative soundtrack, ie They Need To Be Fed and eveything else that sceams YYG or typical mobile shit you wont see on any quality console except OUYA and the likes. Even XB1 and PS4 ndies know how to be more talented than that shit. Again, even pixel art games, like 16-bit obvs, that filesize can really fucking grow if the game is of an acceptable commercial length and quality, and that will require a TON of varying images and visuals, ultimately could turn stuff into the GBs pretty fast as far as media, where as look at the core runner, the only thing to worry about there is like but a couple MB not even? Who fucking gives arip? The runner code is always the same size with every game YYC or not and the rest is simply your media and raw text "settings" appended to it. Notice every GMS exe is the same size, the data.win in that directory and the external audio is the only difference youl see in that folder, all the YYC does is replace th interpreted code with native and appending that data.win file within the executable binary itself insead of an external file. Its the same thing across platforms. Androd for instance the data.win file for windows looks exactly like the game.droid file in your android apks asset subfolder. Its the same exact file if you compile the same project, except for varying platforms with the project untouched. The game.droid equivalent for data.win is the same exact filesize, copile for android, extract the game.droid, rename it data.win and put in in the default runner.exes directory. Itll run the same exact game using that file as though using the original data.win. also dont act like GMS cant do videos, it can and much better than enigma, not with lonewolffs shitty windows only hogwash, thats as worthless in my book as what enigma has, while it has more functionality, windows is the dumest shit ever to support exclusively with no other platforms in mind bc every game engine on earth nearly supports windows for crying out loud. This is why im planning to port my extensions to Linux and Android as well as mac ehen i finally get one. Other than that i know how to program android and linux extensions i got a new LG android phone (so much better than my shitty old as hell samsung that broke) and i have a second machine running ubuntu and im considering a dual boot for my windows machine. I alreaday have everything i need to support 3 very important platforms, one enigma doesnt have, i just need the time for it which ill have startig in 3 months thanks to summer. Get this, GMS supports Windows, Mac, Linux, and Android for Video playback thanks to two well updated extensions on the marketplace. ;) everything that GM made obsolete one way or another can be just as easily added back with extensions just as ENIGMA did by being open source. Thats exactly what nearly all my extensions are doing. ;)

@DS2 and lonewol-double-"f"-for-double-the-fuck - Here's the video player extensions i was talking about, the desktop ones should all work in ENIGMA too. Im actualy glad someone beat me to it in making a video player in this case, they did it right, saves me of a lot of trouble, it isnt free, eh, why should i care, at least the price is worth it knowing that platforms in mind. Lol yeah lonewolff im still talking about you but its not a personal attack its just the truth you act like in your MP profile you know tons of languages, when either you only know C++ and or windows only stuff like Visual Basic as your personal website ("win32developer") and everythig else your online content suggests, you really like programming for windows exclusively and id consider that nearly useless in todays crossplatform market standards. :p why do you program again?? Seriously man your a mystery i seriously dont get the lack of appeal. Lonewolff please cry on the GMC they arent letting me back anyway as i just checked again nothings changed in their view since day one of my ban. Dont forget gamejolt, im leaving there as soon as they add the disable rating and comments feature their planning, once thats done ill be using the site merely as file sharing system like dropbox and nothing more as the community ive ben avoiding for a while now. :p

Windows, Mac, and Linux (FFMPEG based, cant beat that!) (one crossplatform extension, an extension done right)
https://marketplace.yoyogames.com/assets/1524/cttvideoplayer

Android (Android API based, still MUCH better than windows only shit!)
https://marketplace.yoyogames.com/assets/1406/videoplay-android

272
General ENIGMA / Re: First Impressions Of ENIGMA
« on: March 31, 2015, 04:48:49 am »
lol i am very afraid of clowns especially that one. it tries to catch my attention all over the internet. i have nightmares waking me up at the buttcrack of dawn. its tragic. if they actually had good tutorials and sample projects shipped with their engine, ya know, like what i see Unity doing on their fb page im subribed to with lust but im dry of the same money i couldve invested on that on GMS instead. i was set up. wanted to make games googled generic game maker and boom im stuck with shit unil ive completed my investment in moving out of my parents house, got a job with a crazy badass pay i feel lucky and spoiled bc its a job help programming web content for someone at my familys church he nos im lazy and hes ritch paying me crapload of money to help me generously i think hes even losing money in this help me succeed in life its amazing. bad news im already hired but never actually started yet he wants me to learn json, flash, and php figures my least fav web language among the very few i have no interest in or experience with, been putting off the tuts so my savings still consist of 0 dollars and 0 cents when im 20 anxious to move out booked reading this shit that doesnt interest me nothing  like c++ which i actually know how to code in for years now and actually consider useful. the motivation is wats making hard. ill be lucky to purchase a decent license of unity by the time im 50 due my priorities i hate my fucking family moving is my first concern so they dont give me the eviction notice they threaten daily over stupid shit like if i look at them funny even. american law is fucked up it supports my family kicking me out bc they hate me over things i cant help like disagreeing them on everything thing it doesn matter even if i honor and submit to their wish they think im psychotic bc i dare disagree with them bout anything. oh my im sorry i have the audacity of having brain forming unique views just like everyone else on the damn planet. excuse mom and dad i obey and respect u all the time godamn but but wat yu cant force me to is agree with wat u force me to do i do it anyway without complaining isnt tht good enough for crying out loud. u cant do this bc u dnt like me me and im a legal adult wat other reason is there. this is some serious bad juju. i blame game maker and where the fuck r my goddamn meds for shits sake

273
my bad i think i already knew that but forgot wen i posted this. now that i think of it im not sure if sorlok is either so ill just scratch u guys

274
for the suggest ppl ive listed if u already decide yur nt interested if youd voice at least that much thatd be great if no one here wnts to id no that much quicker so i attempt seeking help wth ths elsewhere (Y) thx

275
im banned over there can someone please post a topic list my yyg marketplace extensions at th gmc for me so people can be more aware my stuff actually exists? you might want to check with a mod first to see i this okay since everything i post are in the code/extension category and since wont be able to contact via that topic id like links to all my mp assets to be listed there under just that 1 topic. normally itd have to be topic per asset but in this case no one can really discuss a specific with me anyway bc i wont be able to respond to their feedback there. instead they can use my mp contact form for that. id like to know is doing this for me before im giving my permission you to post my content. it has to some i can trust and has been here active long enough *cough* rusky daspirit ism darkstar *cough*

heres a mockup to make things easy:
Quote

Samuel Venable wants to share his MP extention here bc their features are high in demand, he one of the only people there atm making everything of his free, open source, nearly public domain except with very few limitations, and the fact almost no one knows his stuff exist due being banned from the gmc for more than 2 years now, since before the MP existed. he gave me his exlusive permission to shar his MP content in this here topic specifically his GML and native code-based extensions.

His MP profile and asset listings:
https://marketplace.yoyogames.com/publishers/225/samuel-venable

he may post his music and other jank in the future so keep in mind this topic is about his CODE focussed assets so no graphics or anything else he may or may not share on the MP not related exclusively with code in mind.

atm you may want check out these when you get the chance, his existing code assets at the time of this post...

~Web Browser (Windows XP-8, Linux [to-do], Android [to-do])
~Embed Exe [Swf too] (Windows XP-8 [beta], Linux [maybe to-do])
~Window Styler [Adds all GM8.1 Window/Border Styles to GMS ] (Windows XP-8)
~Execute Shell [run/open exe or any other file type] (Windows XP-8, Linux [to-do], Android [to-do])
~3D Mouselook [GML] (Windows XP-8, Mac, Linux, Mobile/Consoles [Tweaking Required])
~Download File (Windows XP-8 [beta], Linux [to-do], Android [to-do])
~Set Display [Resolution and Bits] (Windows XP-8, Linux [to-do])

i made this all one topic bc if you have any questions, coments, bu reports, requests, etc related to a specific asset, due the actual author being banned and unable to respond here. instead please contact him by the email submission form found under his profile linked above earlier in this post. if it wsnt for that there would be a topic per asset to ensure discussion wont be going all over the place about multiple assets, which shouldnt be a problem under the circumstances. if you want to ask questions to existing owners of his assets to avoid confusion use PMs for that.

Sothis topic will actually have replies, not get burried, and still have a chance to get noticed simply after you have downloaed and tried an asset briefly mention that as your comment so views can know who to contact in pms for questions about a specific product in case they dont feel comfortable mailing the author for whatever reason. (Y)


PRETTY PLEASE AND THANK YOU!!!!!!!
Samuel

276
Off-Topic / Re: [off topic] You know what program I would love to see.....
« on: February 17, 2015, 01:46:08 am »
Please remove "[off topic]" from the title its redundant :p

277
General ENIGMA / Re: First Impressions Of ENIGMA
« on: February 16, 2015, 02:38:34 am »
Well im not a new user, but ill have you know that if it wasnt for the GM compatibility I'd find nothing about this project interesting enough to consider using it.

278
General ENIGMA / Re: Mac's 3D
« on: January 27, 2015, 07:02:57 pm »
Okay first of all when I make general statements like ALL it an exageration of the word MOST to make a point.  If MOST meaning 75% or more Im sorry ill call that ALL. Its not a huge difference. You had nothing to say about all the points I made. Does this mean you are ready to stop pretending? Yes, you havent "completed" a game, ut you are actively seeking to move in that direct when you have more time for it (you sure have enough tine to write 100 page books on game development on this site spdcifically) and its your dream, is it not? You know some decent GMl and C++. Guess how many *normal* gamers could say the samr about themself? They dont  give a goddamn fuck aboutmaking games, all they know is they like playing them and are satisfied enough with that by itself.

You meet all the criterea to be jealous just like any other indie dev.

Also games as expensive as you mentioned at such a duration have this magical thing called "multiplayer" which every indie game ive played doesnt have. As if you werent awar, the human-to-human interaction provided in multiplayer can make games even the mostshort ones on single player mode can last a lifetime and dont get old quickly. :p

279
General ENIGMA / Re: Mac's 3D
« on: January 27, 2015, 06:03:20 pm »
I see new quotes every day that make me chuckle with joy, because I couldnt agree  more with them.

For instance - http://n4g.com/news/1548236/sony-loves-devs-but-ps4-gamers-hate-indie

Quote
Picture the scenario. You have seen eye watering, jaw dropping trailers and video demos from events like E3, and Gamescom leading up to the launch of the PlayStation 4. You have gotten excited over the greatness await campaigns, saving up your hard earned pocket money, even trading your good-old PS3 and PS Vita to buy the next leap in gaming technology. You eagerly take it home, quickly skimming over the manual before setting it up on your 60 inch HD Sony Bravia. You go online looking for what else to play beyond the major limited AAA titles on offer and all you get is a bunch of crappy looking atari rehashed indies.(PlayStation Network, PS Vita, PS3, PS4)

Quote

I'm a huge PS fan and I HATE indie games. Most of them are garbage and they are flodding Playstation. I rather have less games that are quality than a shitload of garbage.

The only peopleive known to ridicule most AAA games for their gamepIay or any other excuse are indie DEVS. As for people who hate almost all indie games, are actual, non-dev PLAYERS. There is an obious reason for that I would rather you'd guess but I know it wonrt be admitted, the reason is pure jealousy.

Ever wondered why EVERYONE on planet earth doesnt have an ouya unless they are a developer? No gamer I met knows what the fuck an ouya is, but almost just about every indie dev I met (online) does. Its because the OUYA bombed, NOT bacause its an android console. Its because except for like 3 super old game ports like Sonic CD and Final Fantasy 3 everythibg on their fucking catalog is indie shit. Yes its android based and a lot of people complain about that. But what the gamers dont know and or refuse to admit is even if the OUYA was as good with graphics and hardware that it  was like another ps4 or xbox one, withindie devs the only ones making games for it, and since most indie devs have zero appreciation for visual appeal and normal human aesthetics, its not like they'd actually make use of such hardware. Look at ps4 the mircale console, all the indies youll be able to see in their catalog are 2D low res bleeding shits. Thats why no one likes ouya, thats all they have.

Flappy bird was a success with popularity and download count but when it comes to the thril factor, everyone ive talked to (over 30 people ive asked this question) they all agree AAA console or PC games are much better, they justcant carry their Xbox or PC in their pocket like they can with their phone. They laughed at my question with the expacted response (and i quote "are you kidding? Dont you already know what my answer is?") Not everyone can afford console and decent PC games. Flappy bird is FREE. Can you name a single non-ouya non-indie console game that is free? GOOD LUCK if all console games were 100% free and could fit in your pocket without any loss in quality or performance, flappy bird wouldve never been downloaded. Everyone would be downloading the good stuff instead if it was just as accessable. People have their phones with them fucking EVERYWHERE therefore a lot more time on the hands to use it all the fucking time. Your console and PC is attached to your wall at  home, most people who have friends and a life usually dont spend that time at home unless its a depressing rainy day. Or if they are acrually in a gaming party mood, aka they wantvto play AA games because they are actually desirable and FUN. Where as with indie and mobile youll never see normal people spend a real "gaming party" on their phones playing flappy bird. People who resort to moble are BORED and refuse  be IDLE. Just because they are fullfilling their 5 five minutes with what would have otherise would be staring at the wall, doesnt mean they are having literal heaps of fun. It just means they are not in a position to be capable of doing anything else with time.

280
General ENIGMA / Re: Mac's 3D
« on: January 27, 2015, 06:44:58 am »
Something else worth mentioning. How many indies think all their games have better gameplay than most if not all AAA? Now, guess how many of them are actually right. LOL.

281
General ENIGMA / Re: Mac's 3D
« on: January 26, 2015, 08:39:05 pm »
I dpnt understand why im willing to see, regnize and admit my weaknesses but retro indies refuse too and spend so much time pretending like babies that AAA quality games generally speaking have incredibly worse gameplay than most indies and that is FUCKING STUPID. When will all these people admit they arent and never will be as good as or anything close to a SINGLE AAA company. That takes amazing arrogance, jealousy and self-insecurity. Do you see me acting like I have better gamplay, duration,  graphics, or ANYTHING compared to AAA companies? Sorry but I dpn't get high on such stupidity.

282
General ENIGMA / Re: Mac's 3D
« on: January 26, 2015, 08:19:00 pm »
Strongly disagree. Here's what ive known my whole life to be real.

The vast majority of non-indie games have amazing graphics, well thought out gameplay, story, and a long ass duration.

Indie game developers or *cough* most that I have met arent exactly in touch with reality. They are jealous  of the artistic talent big companies can pull off. So they attack the gameplay. I dont know why they like to pull that dumb ass argument all the time. Most indies have zero artistic ability and almost all of them are refusing to take art classes because they are lazy and suck on "8 bit" pixel art weirners. Its an excuse to not try because the minority of gamers have no appreciation for visual beauty or the eyeballs they were born with. Hey its better than no one feeling that way!

non indie on average = visual appeal, detail, real graphics, real works of art. Long ass gameplay. Great story, or at least better than any shitty indie story. Fun gamplay that you can spend a long lifetime thoroughly enjoying.

non-retro indie, the category I fall under = mild visual appeal, stupid stories and gameplay concepts that try so hard to stand out without actually standing out in a good way. Short ass unapealing ganeplay you can pickup up, beat, and never touch again in under 5 minutes flat.

retro indie - by nature, though commonly do  they bash people with more talent about their gameplay. Because they are too lazy too draw,  they cant do anythingright. Their to lazy to do everything else. Flappy bird being a classic example. People like taking their phone out of their pocket and play it for 20 sec in the dentist waiting room, but who are you kidding. Would a hard core gamer with taste play sky rim, sims, call of duty, halo OR would they choose a free mobile app when they already  own all those games? Let me rephrase that, how likely would someone spend a lifetime having a blast with all those games, or waste just that much time on flappy bird. How many people out of a 1000 would actually do that.

semi-unlazy retro indie. This is where they are  stil too lazy to spend more than 2 minutes on the graphics, but they actually try making good gameplay, only to fail all the same way non-retro indies do as far as gameplay. Very stort gameply. Trying way to hard to be weird or outside of the box to stand out even though not in a good way. Stories that make my teeth clinch in agony and disastisfaction.

also indies in general need to work on their english, especially those who have it as their first language, because they are just as bad at it.

283
General ENIGMA / Re: Mac's 3D
« on: January 26, 2015, 06:07:05 pm »
Thanks DS2, it means a lot hearing you say that! :D

Its also worth noting people really Into the computer / mobile gaming have really low standards and actually like very  crappy games, thats where us indies have a chance. In the console community, people wont even look at the screenshots for more than 3 seconds unless it doesnt scream indie.

284
General ENIGMA / Re: Mac's 3D
« on: January 26, 2015, 03:33:23 pm »
Thank you so much Exdeus! This is very valuable information to me. As soon as I get enough money from a job the first thing on my wishlish is a semi-cheap used Mac on ebay. While I hate Apple, id like to support Windows Linux and Mac  for all my games, especially since not all of them will work on mobile. I personally find it a good standard for cross platform games that if you cant suport anything else, if nothing else with all your games support the bare minimum of windows mac and linux as desktops with decent, average hardware can almost always handle an indie game. Mobile doesnt have that  same potential at all. ie graphics  acceleration, etc and non-android based consoles are an unrealistic fortune to develop for. A lot of people are complaining about all the crappy/indie games coming to PS3/4 thanks to sony's new terms. Consoles and indie game devs are no match. They are not the same market.

Thank you so much for the info Harri! :D

285
General ENIGMA / Mac's 3D
« on: January 26, 2015, 11:48:17 am »
Sorlok told me recently he's super busy so I want to avoid bugging him whenever possible. So im hoping he's not the only one who might know this. Does the Mac port of ENIGMA have 3D that works (whether whole or in part) or is it even implimented yet? If so, how does it compare to where Windows and Linux's 3D stands? Also when enigma uses cross-platform c++ functionality does this mean ENIGMA on all platforms (including Mac) should work about the same with all the cross platform code? Whenever theres a crossplatform update, does that mean if I bought a mac laptop I could instantly develop for mac with enigma, ie without having to wait for devs to build the binaries, I could just get the latest master and build myself for my use (and it expect it to work for the most part like it does on windows and linux)?

If theres anything you remember sorlok or TGMG telling you about the current mac ports state id love to know for future reference.

Thanks!