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Messages - time-killer-games

211
Issues Help Desk / Re: Can't get ENIGMA to run on 64-bit Arch Linux
« on: July 11, 2016, 05:55:29 pm »
I find if LGM wasn't written in java we wouldn't be where we are today. ENIGMA would be much better as well, as most users rely on LGM and not the CLI. Seeing all these topics with error reports reminds of this every time I visit here. I won't say much else since I'm being off topic.

212
General ENIGMA / Re: What do you want?
« on: April 25, 2016, 03:23:07 pm »
I have to be completely honest with you.

I'm moving on away from game creation related interests.

So I really don't have any opinion on this.

If I did, it would be based on guesses, as I haven't actively messed with enigma that much in the recent past.

213
General ENIGMA / Re: ENIGMA: Studio
« on: March 26, 2016, 06:28:42 pm »
I actually really like this! Even my church logo recently went from detailed to more "app-able" and simple, like the yoyogames logo, everyone's making their logos simpler as of late. I like your design. (Y)

214
Issues Help Desk / Re: blaadffaedhhdgfjgfj
« on: March 23, 2016, 10:12:17 pm »
Yes, actually. I changed the account type to admin tonight and it seems to throw the same error. I'll spit out the contents tmr if I'm still motivated. Goodnight. Edit: 1,000th post...

215
Third Party / Gmrename - Global Renaming Tool For Gm:S Projects
« on: March 15, 2016, 12:48:34 pm »
Quote
GMRename (Suggested by Samuel Venable)
 
Global Rename tool for GameMaker: Studio projects.
 
This tool can replace obj names, script names, sound names, sprites and variables throughout a project.
 
Example 1: Rename obj_a to obj_b
The tool will replace all occurrences of obj_a with obj_b. This includes the object name, object codes, scripts.
 
Example 2: Rename var_variable to var_roytheshort
Replaces all occurrences of the variable name with the new name.
 
 
 
NOTE! I did not have time to extensively test this. Please BACK UP your project folder, and use at your own risk. If something goes wrong, either revert to your backup or reverse the find+replace.
 
If you find a bug, please let me know either on this topic or PM me.  :thumbsup:
 
Download -> http://bit.ly/gmrename
Donations let me keep developing tools like this, for free.  :sweat:


Didn't know about this until long after I was banned, but hey! At least someone did it...

From Slammin Sam's original topic:
http://gmc.yoyogames.com/index.php?showtopic=621186

Really useful for combining multiple projects that may have variable or resource name conflicts.

216
try removing the spaces before function parentheses. May or may not be of any use to you.

217
Issues Help Desk / Re: blaadffaedhhdgfjgfj
« on: March 09, 2016, 06:43:31 pm »
I am using 32 bit java.

218
Issues Help Desk / Re: blaadffaedhhdgfjgfj
« on: March 02, 2016, 05:46:26 pm »
bump.

219
Issues Help Desk / Re: Can't find EnigmaJs download
« on: February 20, 2016, 05:29:40 pm »
it can draw a sprite perhaps but really the only platforms worth setting your heart on would be windows, mac, and linux (native, that is).

220
Off-Topic / Re: Happy New Year!
« on: February 20, 2016, 08:40:14 am »
yes we need this thread

221
Issues Help Desk / blaadffaedhhdgfjgfj
« on: February 20, 2016, 08:21:15 am »
Quote
Operating System: Windows 7
Version: 6.1
Architecture: x86

Java Vendor: Oracle Corporation
Version: 1.8.0_60

Available processors (cores): 2
Free memory (bytes): 213984232
Maximum memory (bytes): 1013645312
Total memory available to JVM (bytes): 259522560

File system root: C:\
Total space (bytes): 640066613248
Free space (bytes): 251314434048
Usable space (bytes): 251314434048

File system root: D:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0

File system root: E:\
Total space (bytes): 3136288768
Free space (bytes): 0
Usable space (bytes): 0

Stack trace:

java.lang.Error: Invalid memory access
   at com.sun.jna.Native.invokePointer(Native Method)
   at com.sun.jna.Function.invokePointer(Function.java:470)
   at com.sun.jna.Function.invoke(Function.java:415)
   at com.sun.jna.Function.invoke(Function.java:315)
   at com.sun.jna.Library$Handler.invoke(Library.java:212)
   at com.sun.proxy.$Proxy0.definitionsModified(Unknown Source)
   at org.enigma.backend.EnigmaSettings.commitToDriver(EnigmaSettings.java:247)
   at org.enigma.EnigmaRunner$3.run(EnigmaRunner.java:207)

and

Quote
http://pastie.org/10730209

at first the problem was it couldn't find the enigma compiler dll thingy because it didnt exist with the install so I took one from an older version of the portable and used that, which may or may not be all that useful, anyways... help is always appreciated. build button grayed due the above stuff-o-rama

222
General ENIGMA / Re: Splashscreens
« on: November 18, 2015, 06:33:23 pm »
Quote
chill
bear in mind you took as an attack something in your best interest, but I know why you are overwelmed therefore not receptive, I very much relate.

223
General ENIGMA / Re: Splashscreens
« on: November 14, 2015, 08:30:19 pm »
"Do not be carried away by all kinds of strange teachings. It is good..." Hebrews 13:9

I find we are being too distracted by things of very little importance. Each one of the logos in this topic are very good.

What about fixing the editor, and not the splash screen, which already looked fine before these designs came along?

It is not how it looks that turns people off, it is how it does not work, the real issue, which is being ignored to date.

Can not force contributions out of my pity, this is your project. So work on it, or don't.

224
General ENIGMA / Re: Splashscreens
« on: November 13, 2015, 02:31:27 pm »
@ This PC

the only thing i can tnik offf guyos iasoias tetrissssss ;



I particularly like the one ExDeus chose to be frank.

"Do not be carried away by all kinds of strange teachings. It is good..." Hebrews 13:9

... for us not to be so distracted by the splash screen and get on to bigger and better more important things,

ya feel me wite gurl gansta?

https://www.youtube.com/watch?v=n735jZDWi84

225
Works in Progress / Re: Upcoming Games
« on: October 31, 2015, 08:15:18 am »
looks nice ^-^