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Messages - time-killer-games

151
Graphics and Video / Re: [WIP] Collada (.dae) 3d Animated Model Loader
« on: September 05, 2017, 11:04:50 pm »
This looks great! :D Is it platform-specific functionality or is it portable?

152
Announcements / Re: Official ActionMaker Release
« on: September 02, 2017, 07:34:37 am »
Every day is Goombert appreciation day in the land of Goombert! Go Goombert, go Goombert! It's your birthday, it's your birthday! Congrats! :D :D :D Ween!!!!

153
Ok I tried ENIGMA on Ubuntu 14.04 LTS and it compiled my game OK. Problem solved! Thank you so much guys!! :D

154
Unfortunately Lubuntu 16 gave me the same error. I'm trying Ubuntu 14.04 LTS as we speak.

155
I tried installing Xubuntu 16.04 today via the usual (wubi) and the installer threw an error before completion forcing the installation to not successfully complete. It only seems to throw the error when I select Xubuntu though, if I do the default (Ubuntu) it completes as it should. Since Xubuntu isn't working for me, I still haven't tried hpg678's original suggestions, so I'll try those hopefully within the next week or so. Installing these takes a really long time and it's very draining, I need a break.

156
Issues Help Desk / Re: ENIGMA 3D
« on: July 19, 2017, 10:00:56 pm »
It's better than GM in terms of speed and file size. Worse in terms of the amount of bugs. I guess these points could kinda apply to ENIGMA's 2D as well.

157
Thanks man, I'll try Ubuntu 14 and Lububtu 16 and will get back to you.  (Y)  :smileycat:

158
There are a couple users on here who confirmed ENIGMA can compile games successfully on various Linux distrobutions, all of which weren't an Ubuntu distro. Does anyone know a version of Ubuntu specifically that works with ENIGMA? I am using Ubuntu 16.04 LTS, and as I stated before ENIGMA doesn't work on it, whether a blank project or any non-blank project I try to throw at LGM, the IDE instantly crashes every time I hit run, debug, or build. One of my projects that crashed LGM on my Ubuntu 16.04 LTS compiled just fine for other users on Linux Mint and like one other distro I can't remember the name of. Does anyone know of an Ubuntu version that works with ENIGMA?

Thanks.

159
I want to replace Ubuntu with Linux Mint. Sadly, I have no experience with installing Linux distros the "normal" way. I've relied on using Wubi, (Windows Ubuntu Installer), which is a Windows EXE installer, which does all the work for you, in installing Ubuntu on your Windows machine via dual boot, meaning your Windows installation isn't being replaced or removed, so you don't have to worry about losing any files or data, in the process.

I've looked up how to install a dual boot of Linux Mint, and it isn't exactly as easy. There's also the issue where if you don't follow the steps, exactly how they are described in the tutorials, or don't do it in the right order, you could end up destroying your Windows installation, and all of its associated files.

What is the easiest, (and safest, most risk-free) method, to install a Linux Mint dual boot, for my Windows 7 PC? I really need this to do Linux ports on my own for my ENIGMA games. Again, I am not wanting to remove or replace Windows 7. I just want to remove and replace Ubuntu.

Thanks!
Samuel

160
Programming Help / Re: How do I get user input
« on: May 23, 2017, 05:14:45 am »
I believe what you are looking for is keyboard_string

https://docs.yoyogames.com/source/dadiospice/002_reference/mouse,%20keyboard%20and%20other%20controls/keyboard%20input/keyboard_string.html

I could be wrong, but last time I checked this worked in enigma.

Code: [Select]
//Create Event - clear keystrokes for highscore table input
keyboard_string=""

//Draw Event - draw keyboard input
draw_text(x,y,keyboard_string) // I can't remember if these arguments are in the right order

//Enter Key Pressed Event - submit text entry
your_name=keyboard_string // use your_name as your resulting high score name to be recorded
keyboard_string="" // clear keyboard entry again

161
Issues Help Desk / Re: Debian Package Creation
« on: May 22, 2017, 05:37:49 pm »
Also, do you have any idea how to make the install location be set to the current user's home directory? For example, mine is /home/samuel/, but where I have "samuel" the path will vary per user. Is there like some sort of variable I need to use?

162
Issues Help Desk / Re: Debian Package Creation
« on: May 20, 2017, 08:31:31 pm »
The dependencies I used are listed on the ENIGMA linux download wiki page:
Quote
g++
zlib1g-dev
libglu1-mesa-dev
libalure-dev
libvorbisfile3
libvorbis-dev
libdumb1-dev
libbox2d-dev
The package built just fine, but I haven't yet tested it on a fresh Ubuntu install. I'll let you know how that goes. :)

163
Issues Help Desk / Re: Debian Package Creation
« on: May 20, 2017, 05:38:10 am »
Thank you so much Patrick!! :D :D :D

This is exactly what I needed and I already made my first package using it.

Thanks again! :)

164
Issues Help Desk / Re: Debian Package Creation
« on: May 15, 2017, 09:07:52 pm »
Thanks dude! You're very appreciated. :D

165
Issues Help Desk / Debian Package Creation
« on: May 15, 2017, 04:29:28 pm »
Has anyone made a debian package installer (*.deb) for an ENIGMA game before? What is required to do such a task? I've googled many results on how to do it, but they're all really complex and it's like greek to me attempting to comprehend it.

Is it as simple as creating and running a single shell script (*.sh)?