ENIGMA Development Environment
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Messages - hpg678

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1
General ENIGMA / Re: Enigma and The Raspberry PI
« on: January 20, 2021, 03:14:30 AM »
you are so welcome. I will try to convert some more titles.......and testing on the PI in the future.


2
General ENIGMA / Enigma and The Raspberry PI
« on: January 16, 2021, 06:12:45 PM »
Greeting, my fellow enigmanaunts! With everything that is happening in the world nowadays, there wasn't much word from me about the state of Enigma progress. Well i'm happy and excited to tell you that there's another platform Enigma have been successfully transitioned to. That platform is no other than ARM via the Raspberry PI4.

Through the generosity of Goombert, one of the project devs, in gifting me one, such a feat was accomplished.


The Raspberry PI4 used has 4GB memory with a 32GB flash card for storage. You can upgrade the storage as high as you are willing to go. 32Gb is descent enough,As far as installation goes, it went through smoothly. However I had numerous problems attempting to upgrade the gcc and g++ libraries. Unfortunately, the highest version Raspbian uses is 8.3 which causes errors.

After numerous failures trying to upgrade, i installed Manjaro ARM and all problems were non-existant. you can use the setup instructions detailed from here.

There are some tweaks I did which you do if you choose to. Depending on you PI setup, you can use a USB or Flash Disk with higher capacity. I opted to use an external drive enclosure with a 500GB Hard drive as i had one laying around.. There are kits and enclosures designed for the PI but as mine is already in one, this external drive option was the better solution.

i will do instruction a video from installation to compiling a game soon, so look out for that soon.
i must say that I am marveled at the PI. Not only for its size, but its simplicity and power consumption  5 Volts. to run a computer and its peripherals. It is indeed a wonder of technology.
if you have any questions , you can find me on the Discord.


Until then, "be excellent with one another"

3
General ENIGMA / Re: How is ENIGMA's development going?
« on: December 16, 2020, 10:22:25 AM »



you can find it here.

4
General ENIGMA / Re: How is ENIGMA's development going?
« on: December 15, 2020, 09:20:45 AM »
needless to say there have been a lot to work. This adds up to improvements and re-structuring which have led to some of those same functions not worked on or/and dismissed altogether.


Another reason has to do with the developers putting most of their focus into RGM , the proposed better IDE to fruition. RGM promises better features and is easier to work with since it is structured using QT unlike LGM that uses JAVA.


You can keep up to date joining the Discord or its github page.




5
General ENIGMA / Re: OpenSuse Support for Enigma
« on: October 15, 2020, 12:37:49 PM »
Thanks for that Hitcoder. To be honest I have made it my main work machine. What can I say, its works so well. ;) (Y) ;)

6
General ENIGMA / Re: OpenSuse Support for Enigma
« on: August 18, 2020, 06:24:11 AM »
The instructions have been updated in the Wiki with additional links to install the libdumb library. libdumb is needed for producing sound via the OpenAL API.  SFMLis no longer supported through the same API widget as OpenAL so it was necessary to provide this update.
To get the library you will need to type some CLI commands in the Terminal as you need to add an additional repository to get the package.

7
Graphics and Video / Fresh Wallpapers for your Desktop
« on: June 17, 2020, 06:14:18 PM »
Hi there. I composed some wallpapers I hope you will enjoy using them on your desktop. the links are as follows
https://imgur.com/KtnbVmY
https://imgur.com/eToWLTe

If you are not already, then please consider becoming a Patreon on Enigma's Patreon page here. Your support is gratefully appreciated.

8
General ENIGMA / Re: OpenSuse Support for Enigma
« on: May 27, 2020, 06:27:01 PM »
You can find the instructions on install ENIGMA on Opensuse here.


If you need any further help, post here in the Forums or drop a request on the Discord channel in the #troubleshooting section.




9
General ENIGMA / OpenSuse Support for Enigma
« on: May 22, 2020, 06:11:26 PM »
Now users using Opensuse can develop games with Enigma for that platform. For now i can say it is a bit experimental as there are a few 'kinks' to smooth out. Sound support for other formats other than .wav is an example. When sufficient testing has been done, the procedures will be outlined in the Wiki.

I dont have that much experience with Opensuse. I do find it fascinating though. It is very sleek and efficient OS. From its package manager to YaST, you can find just about any package you need. Commands in the terminal and very easy and simple to remember. Need to update your OS......you can type " sudo zypper update" or "sudo zypper up" .to remove a package............you can type 'sudo remove <package name>' or 'sudo rm <package name>'.

It had been tedious finding all the dependecies to get Enigma to work. With Opensuse being totally, open source, libraries that had a hint of being proprietry could not be used/found. It does allow one to use proprietry software from 3rd party vendors but doing so could break the system. Opensuse does not test/check for any flaws or bugs from such software, so the risk is all on you, the user.

Click on the link to see some screenshots.

https://imgur.com/gallery/0G3dfkm



10
Off-Topic / Re: I just want to express my gratitude to you guys
« on: April 15, 2020, 09:46:51 PM »
i'm sure everyone else have also missed you too. Be safe and be cool!

11
Announcements / Re: Announcing FreeBSD Support
« on: March 27, 2020, 06:34:57 PM »
Thanks Sam for the fine work you've done having it run on that platform.

12
General ENIGMA / Android Support viable!
« on: March 12, 2020, 10:14:15 PM »
It has been a long time coming but finally Android support is here. It is still experimental and it is nowhere perfect but at least users will be able to port games to their Android devices. you can watch the video bt going here


Instructions will be in the Wiki. MInd you, it is kinda complicated and not for beginners to try.


Many thanks to gfundies, a developer and creator of this branch. Special thanks also to Goombabert, another developer for his help.

13
General ENIGMA / Re: Hello everyone
« on: February 04, 2020, 07:18:48 PM »
hello and greetings! Glad you joined. you should join the discord server and get to know everyone else as well as introduce yourself. You can get help with anything you so desire as well as chat fellow members and the developers.


 (Y) (Y) (Y)

14
Works in Progress / Prototype in the works
« on: December 22, 2019, 07:08:00 AM »
Season greetings to everyone. As we come closer to the end of 2019, projects still come to mind which need to be fiinished This one is the latest which I sharing its progress to date. Other work has made it difficult to be as involved as I would to be. Hopefully come 2020, I will be able to spend even more time here, doing videos, tutorials and of course making games. Until such time, here's hoping that you have a wonderful Xmas and happy coding in 2020!
https://dai.ly/x7phulb

15
Works in Progress / DSU - new underwater game
« on: October 03, 2019, 06:38:26 AM »
Deep Sea Underwater is the newest full game. You command a submarine underwater.....your goal is to avoid as many obstacles in the form of stalagmites, stalactites and mines in the sea. Clicking the left mouse button briefly keeps your sub afloat, releasing it makes it sink. Along the way treasure chest will pop up. Collect them for a big score, but that feat is not as easy as you may think.


At the moment there is a Linux version. There will be a Windows and Mobile version later. I am also thinking about doing a Mac version but that is another matter altogether.


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