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General ENIGMA / Re: General questions about Enigma
« on: September 13, 2016, 12:37:02 am »
Just pasting here what I incorrectly posted in here https://github.com/enigma-dev/enigma-dev/issues/1017#issuecomment-246578307
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Well, I just need some clarification,[ this page](http://enigma-dev.org/docs/Wiki/License) says
`"A special exemption is provided by our license to allow the commercial selling of software made with ENIGMA. "`
But it is too vague, GPL already allows commercial usage, but an uninitiated person may read this and understand that you can distribute games made with enigma without the source code.
What does that exactly mean?
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That said, my considerations, I've been fiddling with Enigma in my spare time because I plan to port some open source GameMaker games to some platforms unsupported by yoyo, (an ARM linux device), and learn mode about open source project collaboration. So, for me, GPL is completely fine, these games are open source already
But, lets say someone make a commercial game using Enigma, he/she may or may not want to release the game's code, right?
Okay, the game is made, source or no source, huge success on Steam, the author got a chance to release the game in a big closed platform, the Playstation 4 or the Nintendo 3DS, a platform that explicitly forbids source distribution. So even an LGPL license wont work in these cases. So what?
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I am very pro-open source, but sometimes it is not our choice, unfortunately.
You want the project to grow and be more used with less restrictions, but you are all correct to protect enigma.
In my newbie-outsider opinion, A good compromise would be separate the license of the Compiler/IDE and the Engine.
A copyleft license for the IDE/Compiler and a Permissive license for the engine.
You could even charge for a closed source commercial license of the engine, but I advise against that because this would cause problems with Yoyo,
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My 2 cents
Any thoughts?
---
Well, I just need some clarification,[ this page](http://enigma-dev.org/docs/Wiki/License) says
`"A special exemption is provided by our license to allow the commercial selling of software made with ENIGMA. "`
But it is too vague, GPL already allows commercial usage, but an uninitiated person may read this and understand that you can distribute games made with enigma without the source code.
What does that exactly mean?
---
That said, my considerations, I've been fiddling with Enigma in my spare time because I plan to port some open source GameMaker games to some platforms unsupported by yoyo, (an ARM linux device), and learn mode about open source project collaboration. So, for me, GPL is completely fine, these games are open source already
But, lets say someone make a commercial game using Enigma, he/she may or may not want to release the game's code, right?
Okay, the game is made, source or no source, huge success on Steam, the author got a chance to release the game in a big closed platform, the Playstation 4 or the Nintendo 3DS, a platform that explicitly forbids source distribution. So even an LGPL license wont work in these cases. So what?
---
I am very pro-open source, but sometimes it is not our choice, unfortunately.
You want the project to grow and be more used with less restrictions, but you are all correct to protect enigma.
In my newbie-outsider opinion, A good compromise would be separate the license of the Compiler/IDE and the Engine.
A copyleft license for the IDE/Compiler and a Permissive license for the engine.
You could even charge for a closed source commercial license of the engine, but I advise against that because this would cause problems with Yoyo,
---
My 2 cents
Any thoughts?
2
General ENIGMA / Re: General questions about Enigma
« on: September 13, 2016, 12:32:30 am »It's sad that the OSX & mobile versions are not supported, that was one of my main reasons to use Enigma/LGM.
I made a patch that fixes some current issues on OSX if you want to take a look
https://github.com/enigma-dev/enigma-dev/pull/1011
I need to make a few adjustments, but it is working
3
Issues Help Desk / Re: Error downloading the examples from this page
« on: September 08, 2016, 01:54:34 pm »
Everything is working now.
Thanks!
Thanks!
4
Issues Help Desk / Re: Error downloading the examples from this page
« on: August 31, 2016, 10:56:45 am »
It is a server-side error, not a SSL certificate mismatch that can be overridden in the client-side, it just shows this text in the middle of the page and nothing more.
5
Developing ENIGMA / SDL2 Support?
« on: August 31, 2016, 12:50:39 am »
Hello,
I am looking for a way to port some open source game maker games to a mips linux machine without x11, since it supports SDL2 so I plan to take the task of making enigma work with that
But first I need to know if someone is working in SDL2 support already, so my efforts wont be wasted.
I am looking for a way to port some open source game maker games to a mips linux machine without x11, since it supports SDL2 so I plan to take the task of making enigma work with that
But first I need to know if someone is working in SDL2 support already, so my efforts wont be wasted.
- So, is there anyone working in SDL2 support?
- If so, how can I contribute?
- Also, is there a way to reload the Compiler EY files without reloading the IDE or cross compiling games from the command line? That would help so much...
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Issues Help Desk / Error downloading the examples from this page
« on: August 30, 2016, 11:12:49 pm »
I am trying to download the examples from here but I think they links are broken:
http://enigma-dev.org/edc/games.php?action=list
The error:
Thanks
http://enigma-dev.org/edc/games.php?action=list
The error:
Code: [Select]
SSL certificate problem, verify that the CA cert is OK. Details: error:14090086:SSL routines:SSL3_GET_SERVER_CERTIFICATE:certificate verify failed
Thanks
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