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Messages - Rebusmind

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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« on: August 25, 2019, 08:37:29 am »
Yay, I got it working after installing rapidjson, yaml-cpp and boost! Already compiled a tiny test game. :)

Can't wait to get a real game working on it. :D



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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« on: August 24, 2019, 08:21:07 am »
Okay, I think it worked, at least I didn't get any fatal errors anymore. ^^

One thing: in the pdf it says "libpngxml-dev" at the end of the dependencies, but (hopefully) it should be "libpugixml-dev".

Now the only question is how do I compile on the GameShell. I think I have to use the emake command, but when I use the example from this link it says "No such file or directory". Do I have to install emake separately?

EDIT:
I think I'm slowly getting there. I figured out that "make emake" is the line I was looking for. Now I'm installing other dependencies for that like rapidjson and yaml-cpp. Hopefully there is an end in sight soon, cause while making progress I still have no idea what I'm actually doing. ^^

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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« on: August 24, 2019, 02:48:16 am »
That's amazing, thanks so much!

I will go through the mentioned steps and see if I can get it working directly on the GameShell and then report back. :)

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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« on: August 22, 2019, 09:53:39 am »
Wow, that's fantastic news! :D

Could you maybe write down the steps to compile an ENIGMA project directly on the GameShell? I'm planning to mostly test on Windows first and only as a last step compile and test on the GS, so I was hoping that I wouldn't need to set up a cross-compiling solution as well.

Once again thanks so much for taking the time to figure this out! :)

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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« on: August 17, 2019, 02:42:33 pm »
As of the moment ENIGMA doesn't compile to ARM. I've been assured that 'it isn't that difficult to do' but time has me constrained for now. However, I do intend to look into it next week.
That's weird, the only reason I looked into ENIGMA was because someone in the GameShell forums told me it was able to combile to ARM. :D
Thanks for looking into the issue, I still feels very much lost. ^^'

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Issues Help Desk / Compile enigma on ClockworkPI GameShell
« on: August 11, 2019, 03:42:56 am »
Hi there,

I'm a game developer using Game Maker (been using it for 10 years) and I recently bought a GameShell, which is best described as a Linux handheld with an ARM architecture. I'm not too familiar with the specifics, but I'd love to port some of my smaller Game Maker projects to the GameShell and from what I've heard ENIGMA is the only viable option to achieve this.

So far I've tried putting ENIGMA on my GameShell to build directly on the device (I've tried this tutorial and read through this), but during the process I got a lot of fatal errors because of a missing "project.pb.h".

If somebody here knows a way to make ENIGMA run on the GameShell and would like to share his knowledge with a total beginner, that would be very much appreciated.

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