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Programming Help / Re: Good tutorial?
« on: July 28, 2014, 11:36:24 am »Unfortunately, I'm not aware of any; I learned to use GM back in 2004, and the tutorial at the time would look quite different from the one now. We're quite possibly between IDEs, so writing a custom one now would not be a good move. I believe you mentioned being familiar with coding but new to Game Maker and ENIGMA. Basically, all you need to know is that LGM, the IDE, allows you to manage your resources visually. Sprites are animated image resources; you can create a new one by pressing the pacman icon. Objects are where your code goes; they are event-driven, and handle a lot of the nitty-gritty game logic for you. You can create one by pressing the little ball icon a few icons right of the pacman icon. Rooms are how you organize your objects visually; they give the start state of each scene, which few games change significantly over time.
I could create a brief video tutorial, if that would help you.
Yes please
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Programming Help / Good tutorial?
« on: July 26, 2014, 08:28:44 am »
Can someon point me to good tutorial?
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Programming Help / Can i use EDL and GML to make game?
« on: July 24, 2014, 05:26:41 pm »
I'm really aware of C++. And i would like to learn much simplier language. Also i might misunderstand Enigma functions
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Issues Help Desk / Re: "Compile failed at C++ level" Error
« on: July 24, 2014, 04:57:26 pm »
Thank you!
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Issues Help Desk / "Compile failed at C++ level" Error
« on: July 24, 2014, 06:08:26 am »
Hello, i get fallowing error when trying to run or compile project. I need help fixing this error
Code: [Select]
Building for mode (0)
Cleaning up from previous executions
- Cleared parsed objects
- Cleared room entries
- Cleared shared locals list
- Cleared event info
Loading shared locals from extensions list
Location in memory of structure: 4efecd50
Copying resources:
Copying sprite names [2]
Copying sound names [0]
Copying background names [0]
Copying path names [0]
Copying script names [1]
Copying shader names [0]
Copying font names [1]
Copying timeline names [0]
Copying object names [2]
Copying room names [1]
SYNTAX CHECKING AND PRIMARY PARSING:
1 Scripts:
Parsed `scr_0': 0 locals, 0 globals
"Linking" scripts
`Linking' 1 scripts in 0 passes...
Completing script "Link"
Linking `scr_0':
Done.
"Linking" timelines
`Linking' 0 timelines in 0 passes...
Completing timeline "Link"
Done.
2 Objects:
obj_clown: 12 events:
Event[0]: Parsing 1 sub-events:
Check `obj_clown::create... Done. Parse... Done.
Event[3]: Parsing 1 sub-events:
Check `obj_clown::step... Done. Parse... Done.
obj_wall: 12 events:
Event[0]: Parsing 1 sub-events:
Check `obj_wall::create... Done. Parse... Done.
Event[8]: Parsing 1 sub-events:
Check `obj_wall::draw... Done. Parse... Done.
Creating room creation code scope and parsing
"Linking" scripts into the objects...
"Link" complete.
Tabulating maximum argument passes to each script
Finished
Writing executable information and resources.
Writing modes and settings
Writing object switch
Writing resource names and maxima
Writing timeline control information
Writing events
Linking globals
Running Secondary Parse Passes
Writing object data
Writing local accessors
Writing font data
Writing room data
Writing shader data
Running make from `mingw32-make.exe'
Full command line: mingw32-make.exe Game WORKDIR="C:/Program Files/ENIGMA/" GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=Win32 NETWORKING=None PLATFORM=Win32 CXXFLAGS="-I../Additional/i686-w64-mingw32/include" COMPILEPATH="Windows/Windows" EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="C:/DOCUME~1/HP/LOCALS~1/Temp/egm1146332013096314672.exe" eTCpath=""
mingw32-make.exe -C ENIGMAsystem/SHELL
mingw32-make.exe[1]: Entering directory `C:/Program Files/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
mingw32-make.exe[1]: Leaving directory `C:/Program Files/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
Makefile:119: *** mixed implicit and normal rules. Stop.
mingw32-make.exe: *** [Game] Error 2
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