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Author Topic: Concept for my next project GWiM  (Read 8914 times)
Offline (Male) Yambam
Posted on: November 08, 2016, 03:28:07 am

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I made this text when I woke up after I had this funny dream of a strange OS / window manager. While I was writing it I thought some features actually would be nice... what do you think of it? It's crazy, I know, but that just made me want to share it! :D

https://stackedit.io/viewer#!url=https://gist.githubusercontent.com/Yambam/13af510ba7ab5bd3475a76fa670581fb/raw/95160343707dda92b03632db3753e4e5b63d56e2/gwim-concept.md
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Offline (Male) Yambam
Reply #1 Posted on: November 08, 2016, 02:28:18 pm

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??? Where did your reply go, faissaloo? Yes, I remember Ubuntu had some of these features as options... (I haven't used the Unity desktop anymore for some time though.) Is it possible to modify Compiz source code to add your own stuff? I have almost no experience with C++ except one time I made a 3D ray-casted game. I don't even remember what graphics library I used, but it wasn't SDL I think. xD
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Offline (Male) Yambam
Reply #2 Posted on: November 08, 2016, 02:37:32 pm

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I also made this logo later that day (last week) using the little experience I have using Inkscape. :D

« Last Edit: November 08, 2016, 02:47:07 pm by Yambam » Logged

Offline (Male) faissaloo
Reply #3 Posted on: November 08, 2016, 03:07:34 pm

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I also made this logo later that day (last week) using the little experience I have using Inkscape. :D


Don' start with logos or you'll end up like every /tech/ project ever.
??? Where did your reply go, faissaloo? Yes, I remember Ubuntu had some of these features as options... (I haven't used the Unity desktop anymore for some time though.) Is it possible to modify Compiz source code to add your own stuff? I have almost no experience with C++ except one time I made a 3D ray-casted game. I don't even remember what graphics library I used, but it wasn't SDL I think. xD
I deleted it because I realised you were proposing more than what Compiz offered, but I believe Compiz is open source so it should be possible to modify.
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Offline (Male) Yambam
Reply #4 Posted on: November 08, 2016, 03:16:38 pm

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Don' start with logos or you'll end up like every /tech/ project ever.
Don't worry, it was just a quick sketch. I wanted something "gimmicky" and it's just like that I guess. xD Thanks for the advice though.

I deleted it because I realised you were proposing more than what Compiz offered, but I believe Compiz is open source so it should be possible to modify.
Ah okay. I think I'll look into that when I have some more free time. I doubt this is going to be a real "thing" though. I mean, I could plug in some simple & useful programs like note-taking stuff with Markdown formatting. I'm thinking doing the whole thing in HTML5/JS.
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Offline (Male) Yambam
Reply #5 Posted on: November 14, 2016, 05:48:52 am

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I wonder whether some of these WM features would help with game development...

BTW, what do you guys think of GM:Studio 2's visual node system? I think it's a bit overdoing some visual elements, especially the rather slow animations though. The zooming in/out could be useful, since scrolling is impossible most of the time; no scrollbars, every newly opened event contents need to be dragged individually to a new workspace to maximize them? (I'm not sure about that though.) I have to admit, it will take some time to get used to and the price tag is a little much for me, especially in respect to the $15 Humble GameMaker Bundle. :-[
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Offline (Male) faissaloo
Reply #6 Posted on: November 14, 2016, 10:22:39 am

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I wonder whether some of these WM features would help with game development...

BTW, what do you guys think of GM:Studio 2's visual node system? I think it's a bit overdoing some visual elements, especially the rather slow animations though. The zooming in/out could be useful, since scrolling is impossible most of the time; no scrollbars, every newly opened event contents need to be dragged individually to a new workspace to maximize them? (I'm not sure about that though.) I have to admit, it will take some time to get used to and the price tag is a little much for me, especially in respect to the $15 Humble GameMaker Bundle. :-[
I hate the visual node system, it's harder to see the flow of the program and it's slower to navigate.
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Offline (Male) Yambam
Reply #7 Posted on: November 17, 2016, 11:19:00 am

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I wonder whether some of these WM features would help with game development...

BTW, what do you guys think of GM:Studio 2's visual node system? I think it's a bit overdoing some visual elements, especially the rather slow animations though. The zooming in/out could be useful, since scrolling is impossible most of the time; no scrollbars, every newly opened event contents need to be dragged individually to a new workspace to maximize them? (I'm not sure about that though.) I have to admit, it will take some time to get used to and the price tag is a little much for me, especially in respect to the $15 Humble GameMaker Bundle. :-[
I hate the visual node system, it's harder to see the flow of the program and it's slower to navigate.
This is so true. I'm thinking though, that it would being able to add visual links between resources would be a big help with a lot of things! Unfortunately that's not how the current GMS2's node system was ever supposed to work. :/

What do you think of my idea though? You could link rooms together 4-6 ways (maybe even 8-direction). Then when you zoom out you could see the connections & reorganise.
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