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Messages - Yambam

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16
Off-Topic / Re: Concept for my next project GWiM
« on: November 08, 2016, 02:28:18 pm »
??? Where did your reply go, faissaloo? Yes, I remember Ubuntu had some of these features as options... (I haven't used the Unity desktop anymore for some time though.) Is it possible to modify Compiz source code to add your own stuff? I have almost no experience with C++ except one time I made a 3D ray-casted game. I don't even remember what graphics library I used, but it wasn't SDL I think. xD

17
Off-Topic / Concept for my next project GWiM
« on: November 08, 2016, 03:28:07 am »
I made this text when I woke up after I had this funny dream of a strange OS / window manager. While I was writing it I thought some features actually would be nice... what do you think of it? It's crazy, I know, but that just made me want to share it! :D

https://stackedit.io/viewer#!url=https://gist.githubusercontent.com/Yambam/13af510ba7ab5bd3475a76fa670581fb/raw/95160343707dda92b03632db3753e4e5b63d56e2/gwim-concept.md

18
Tips, Tutorials, Examples / Re: Bytecode interpreter
« on: August 03, 2016, 03:48:57 am »
Quote
I don't know what any of the fuck this is but i like it!
OK... What happened to your comment though? xD

19
Tips, Tutorials, Examples / Bytecode interpreter
« on: August 01, 2016, 11:54:45 pm »


Executable: https://www.dropbox.com/s/0a5vmkwsw9bsfbd/Byte%20code.exe?dl=0
GM:Studio: https://www.dropbox.com/s/a9qa0pn9s9gzhz2/Byte%20code.gmz?dl=0

Here are the examples:

Hello World Program
Code: [Select]
m "Hello" =
m m " World!" + =
m m " Yay!" + =

Resulting “readable byte code”
Code: [Select]
m"Hello"=mm" World!"+=mm" Yay!"+=
Real byte code
The real byte code consists of the “readable” byte code, with each symbol replaced with its equivalent byte code representation.

Code: [Select]
N/A yet.
Simple printing array contents
Code: [Select]
l "This" "is" , "an" , "array" , =
s "" =
s s a l 0 @ = + " " + =
s s b l 1 @ = + " " + =
s s c l 2 @ = + " " + =
s s d l 3 @ = + =

Resulting “readable byte code”
Code: [Select]
l"This""is","an","array",=s""=ssal0@=+" "+=ssbl1@=+" "+=sscl2@=+" "+=ssdl3@=+=ss"."+=as"."+=
Real byte code
Code: [Select]
N/A yet.
Drawing functions
Code: [Select]
x 0 #P0=
y 384 #P0=
{
    2 0 , xx1+= , y , #P0_draw_sprite
    _null #P0_refresh
} U {
    x 1024 >
}

Resulting “readable byte code”
Code: [Select]
x0#P0=y384#P0={2 0 , xx1+= , y , #P0_draw_sprite _null #P0_refresh}U{x1024>}
Real byte code
Code: [Select]
N/A yet.
Non-single-character variable names and GM functions start with an underscore (_), add #P0 (= don't push) before a function name or assignment operator to avoid pushing unwanted values to the stack.

20
Third Party / Re: IndieMendable
« on: August 01, 2016, 04:05:17 pm »
In the mean time I'm joining a YoYo Games GMC Jam for the first time and I made a bytecode interpreter for GM:Studio that can also execute any GameMaker function. I made it work by automatically making wrapper scripts for every GM function like _GMfunc_draw_sprite(sprite,img,x,y). :)

This sounds fairly interesting. I'd like to see how it turns out! (Y)
It's done! You can check it out (including some copyable examples) on the YoYo forums when the moderators mark it as visible: https://forum.yoyogames.com/index.php?threads/bytecode-interpreter-useful-for-making-moddable-games.3551/

EDIT: Check out this topic: http://enigma-dev.org/forums/index.php?topic=2701.new#new

21
Third Party / Re: IndieMendable
« on: July 30, 2016, 03:58:18 pm »
Site is rip
Sorry about that. New stuff is in the works while I sent someone at Percona Recovery a message about my problem. :(

These sites basically show the problem I'm having with the ibdata1 file:
http://stackoverflow.com/questions/30360035/how-to-recover-a-corrupted-mysql-innodb-data-file
http://askubuntu.com/questions/509695/cp-fails-to-copy-with-errors-cp-error-reading-file-input-output-error-and
https://www.percona.com/blog/2011/06/03/a-recovery-trivia-or-how-to-recover-from-a-lost-ibdata1-file/

In the mean time I'm joining a YoYo Games GMC Jam for the first time and I made a bytecode interpreter for GM:Studio that can also execute any GameMaker function. I made it work by automatically making wrapper scripts for every GM function like _GMfunc_draw_sprite(sprite,img,x,y). :)

EDIT: The site is not totally dead anyway at the moment, only the front page (fixing that one now), the blog and the recently added visitor counter / online users counter are broken at the moment. So these pages do work for example:
http://gamemaker.mooo.com/users/faissaloo
http://gamemaker.mooo.com/users/Yambam

22
Proposals / Re: Minimal frontend
« on: July 23, 2016, 03:46:46 am »
And then you can simply drag and drop the sprite file on the object file to assign it and drop another child object on a parent object to assign its parent.

23
Third Party / Re: IndieMendable
« on: July 21, 2016, 01:22:24 pm »
Firefox.
Which version may I ask? I encountered this bug only in Mozilla Firefox 48.0 Beta, but when I downgraded it solved the problem somehow...

24
Third Party / Re: IndieMendable
« on: July 20, 2016, 04:41:34 am »
I got this while trying to login:
Quote
Not Found

The requested URL /<br /><b>Notice</b>: Undefined variable: language_url in <b>/media/brood/htdocs/gamemaker/login_form.php</b> on line <b>17</b><br />/user_sessions was not found on this server.
Apache/2.4.10 (Debian) Server at gamemaker.mooo.com Port 80
It's a very strange error. When I upgraded to the latest Firefox Beta, I also got this problem, but not in the other browsers (I tried both Chrome and IE). When I downgraded to stable Firefox, I got rid of the problem... What browser are you using?

25
Third Party / Re: IndieMendable
« on: July 19, 2016, 01:43:26 pm »
Did a first pass on the language updating. I think I accidentally the site though. ; n;
Hello Garo, I just added an easier language updater. Could you check it out some time? :)

26
Third Party / Re: IndieMendable
« on: July 17, 2016, 07:37:14 am »
Did a first pass on the language updating. I think I accidentally the site though. ; n;
No that was me Garo. xD I was just fixing the links on all pages such as /pl/users/<something> and forgot a semicolon somewhere. Nice, you translated everything! :)

I added just one new sentance on the front page and a few things that look like "No comments/games/reviews yet." Could you do those too?

27
Third Party / Re: IndieMendable
« on: July 16, 2016, 09:16:46 am »
Haven't been able to access the site to reply to a comment I've got from you.

If anything, I'll look into helping out with Polish translations within the next few months (just now now because of certain contracts)
I just Google Translated most of the Polish words, so now you only need to verify the translated words. I think the plurals failed though, so those need to be checked too. :D

28
Third Party / Re: IndieMendable
« on: July 16, 2016, 04:18:49 am »
Haven't been able to access the site to reply to a comment I've got from you.

If anything, I'll look into helping out with Polish translations within the next few months (just now now because of certain contracts)
That would be great, Garo! The site has been offline for 2 full days because me and my brother couldn't figure out how to setup the server again on the new hardware we bought, but it's fully up again now. :)

29
Third Party / Re: IndieMendable
« on: July 13, 2016, 09:10:12 am »
I made a new tool to help translate and update the files immediately for you. In the top-right corner choose a flag icon: http://gamemaker.mooo.com/language-updater

30
Proposals / Minimal frontend
« on: July 12, 2016, 12:40:09 pm »
I have some additions to the already proposed minimal frontend for ENIGMA. I think it would be awesome if Pure ENIGMA with all the seperate files had some kind of shell integration, like thumbnails on object/sprite/background resource files and that each of the resource types had unique context menus for batch operations like 7-Zip has, such as search and replace in selected scripts/objects contents/name in a specific event and stuff like that. And it would be handy if there was the ability to drag and drop sprites on objects and backgrounds or packs of predefined instance (creation codes) objects on rooms to add them to the "favorites" of that room. I don't know how you would go about making the shell integration stuff though, I don't have much experience with that. :)

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