Goombert
|
|
Posted on: May 06, 2013, 10:30:48 pm |
|
|
Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
|
I am making several improvments to LGM. 1) You can select whether to use the Swing theme, native themes including specific built in GTK themes on Linux, the default will be the same it has always been, Swing 2) Preferences Dialogue with ability to choose the theme, customize code editor highlighting or select several preconfigured themes, and configure other editors 3) Script Editor Context Menu 4) Drag and Drop actions context menu 5) Run, debug, and find and replace buttons on toolbars, with icons 6) Added extensions windows 7) Context Menu and improvements to game information window 8) Object Information Frame added, and works %100 9) Drag and Drop is toggleable 10) Merged JoshEdit branch into main repository Leave me any suggestions while I'm still at it
|
|
« Last Edit: May 16, 2013, 02:03:29 am by Robert B Colton »
|
Logged
|
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
|
|
|
|
Goombert
|
|
Reply #2 Posted on: May 07, 2013, 04:47:52 am |
|
|
Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
|
Hate is a strong word, really only its bloated runtime, but I noticed that it cuts the Ram usage down significantly if you switch on the native theme, LGM doesn't use up more than 60mb's for some reason for me when I have it on? Also be aware, you don't have to use my new icon pack, two are preinstalled mine and the original and then you can also set your own from the preferences panel I've added.
|
|
« Last Edit: May 07, 2013, 04:51:09 am by Robert B Colton »
|
Logged
|
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
|
|
|
|
|
|
|
|
|
|
TheExDeus
|
|
Reply #10 Posted on: May 09, 2013, 09:00:56 am |
|
|
Joined: Apr 2008
Posts: 1860
|
Maybe you could fix that god forsaken script editor bug as well. Image explaining the bug is here: https://dl.dropboxusercontent.com/u/21117924/lgm_bug.pngWhat it does is remove any use for the auto-complete function when your script is longer than a few lines. edit: I guess I will explain a little further. When your script is 100 lines, then scrolling down 20 lines (so the first line number is 20) and showing the auto-complete box the box will be 20 lines above the selected line (where it should be). The bug should be easy to fix by adding one number, but I don't want to learn how to Java right now, so I can't be bothered (and apparently no one else can, as the bug is ages old and I have informed everyone about it).
|
|
« Last Edit: May 09, 2013, 09:04:13 am by TheExDeus »
|
Logged
|
|
|
|
Goombert
|
|
Reply #11 Posted on: May 09, 2013, 11:25:16 am |
|
|
Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
|
Nope I know exactly what you are talking about. This is going to be 1.7 and in 1.8 I am going to merge JoshEdit, then in 1.9 I am making some updates to the plugin, and then 2.0 will be stable with all the bug fixes. So don't worry I am already on it as soon as I finish 1.7, and the later versions will come much quicker. The merging of JoshEdit will fix all that, so no worries Also be aware I am adding the option to toggle D&D, you will just hit edit on an event and code window will popup
|
|
« Last Edit: May 10, 2013, 05:28:13 am by Robert B Colton »
|
Logged
|
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
|
|
|
zesterer
|
|
Reply #12 Posted on: May 12, 2013, 05:33:48 am |
|
|
Location: Mars Joined: Jan 2013
Posts: 16
|
If there is one thing I could suggest, it would be making it easier for people who dont like using the mouse much - keyboard shortcuts, and the annoying "Delete Resource" dialogue boxed should be smaller, or maybe appear next to the mouse. I often go outdoors with my laptop and do coding, and having to move the touchpad constantly when my fingers are on the keyboard is somewhat annoying.
As to other things: -Glitches with the script editor - when code lines are longer than the page, all hell breaks loose. Vertical scrolling is also a bit iffy. -Maybe intergrating the ENIGMA compile window into the IDE itself? I noticed there is simply LOADS of space left on the top toolbar, even on low-res screens. Maybe a simple version of the compile window could be put there with a percentage bar or something? Maybe you just need to press a button to make it 'pop' out into the normal windowed version? -An ability to define the location for the GM manual. Many people have .pdfs of the GM documentation hanging around, and the help button actually being able to link to it would be very helpful.
This may sound obvious, but perhaps the MOST annoying thing about LGM is the lack of a built-in graphics editor. Its a lot of an ask I know, and a bit off-topic, but a very simple intergrated graphics editor, nothing fancy, would be so helpful. Either that, or better intergration with external ones. GIMP and KolourPaint tend to play up a bit when used in conjunction with LateralGM.
Thanks for reading; I hope it was helpful,
Zesterer
|
|
|
Logged
|
|
|
|
Goombert
|
|
Reply #13 Posted on: May 12, 2013, 09:46:37 am |
|
|
Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
|
1) that will be fixed in the next version, like I said already the current version uses JEdit which is Java's script editing component, which is very crappy, I am going to merge in the custom one Josh made from the branch JoshEdit in the 1.8, it has code folding markers styling all the bug fixes etc. 2) yes I want to do that as well including adding a context menu to it, however that is part of the plugin to the IDE, not the IDE itself so that cannot come in this build just yet I am also going to add compile and debug to the main toolbar 3) yes I have added context menus in as many places as I could 4) ill look into the manual thing, perhaps in 1.7, but I already have a hefty commit, but ill look into it 5) we already have an image editor, you didnt check it out when you installed LGM its part of a seperate branch, but I am also adding the options to preferences for you to set your external editors for code, sprites, backgrounds, and sounds So yes to basically everything you just asked
|
|
|
Logged
|
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
|
|
|
|
|