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Goombert
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Reply #198 Posted on: December 08, 2014, 03:42:30 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Thanks egofree, and thanks for your fixes too otherwise I probably wouldn't have noticed the tile names for quite some time, it looks like I got the instance names a long time ago. I was actually thinking about the undo/redo buttons right now since I was going to add instance creation ordering to the room editor, but you seem to be working in the same files right now. I got this release out to avoid us having conflicts in our commits. As for the close button, GM's is layed out quite similar, I combined all effects to one frame. It's fine for now, just don't stress about it. Too many bigger things to worry about right now, we can always come back to things. Also the size of the combo can't really be fixed, the preferred size cuts off the strings and the default size makes it fill the whole width, so I went with getPreferredSize().width * 2 for now. Also try to use the edit button more, this topic is getting too many pages and we keep going to a new page too quickly, last page only had 2 releases.
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« Last Edit: December 08, 2014, 03:44:11 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #201 Posted on: December 17, 2014, 04:21:05 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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egofree, we should have discussed that first, I didn't really want them sorted because I had them added to the list by similarity of function https://github.com/IsmAvatar/LateralGM/pull/187The reason being is because fading to a color and opacity effects are most similar as blur and sharpen are.
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« Last Edit: December 17, 2014, 04:42:47 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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egofree
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Reply #205 Posted on: December 26, 2014, 07:20:38 am |
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Joined: Jun 2013
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For change 1, the most important update is managing tiles layers (c.f https://github.com/IsmAvatar/LateralGM/pull/182), the other changes are minor compared to it. Edit:I added also three new toggle buttons : 'snap to grid', 'add on top' and 'add multiple', which can be used to switch the corresponding modes. There is also a new 'Select an object' button which is needed when we are in 'pasting mode' and we want to go back to the single object selection mode.
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« Last Edit: December 26, 2014, 11:44:18 am by egofree »
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egofree
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Reply #206 Posted on: December 26, 2014, 11:29:57 am |
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Joined: Jun 2013
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I did more tests and i've found a minor bug, which i was aware it could happen : if you copy a region where tiles or instances overlap, sometimes the display order is not the same. In the original region an instance is above another one, and in the pasted region, it's the other way around. The problem lies in functions copySelectionInstances and copySelectionTiles in class RoomEditor. Robert, you told me that i could let my work unfinished, so if you agree, i will let you fix this one, or we can also forget it for the moment. I don't think it's really urgent.
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« Last Edit: December 26, 2014, 11:32:50 am by egofree »
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Goombert
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Reply #207 Posted on: December 26, 2014, 09:08:52 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Another quick update, I asked ego to add himself to the contributors list in case anyone may need to contact him in the future. I also added the new Calico room icons to Contrast until Josh gives us a proper SVG. @egofree, just leave it for now, it's not that big of a deal, I can fix it some time in the future.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #209 Posted on: December 27, 2014, 08:10:29 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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I was waiting until we reach 1.8.7 to announce it on the home page, like I have for every release in the past. This version we've gone with slower version increments, which is more proper, we don't want LateralGM 11 coming out after a month of development.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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