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16
General ENIGMA / Re: About ENIGMA's new direction - YOU KILLED IT officially !
« on: August 06, 2018, 07:34:26 pm »Congratulations to whoever genius woke up one day and had this messed up idea of THINKING they can take ENIGMA in a new direction - Are you guys still wasting your time ? Years later not only have you done NOTHING but you have completely messed up whatever tiny hope was left for this project..
ok.
tbh if i may say something i'm very happy with this new direction and much prefer it. it's easier to maintain. sure, it's a little more fiddly to set up but it's worth it, you literally run a command or two to update everything entirely. Also, i've had less stability issues.
You have alienated 99% of your users by requiring people to download bloatware and manually compile SHIT - Nobody has time for that - people want to download and install - It defeats the whole purpose behind this whole goddamned project - might as well tell people to learn coding and write their own games. Are you guys out of your minds Because some lazy git cannot maintain windows executables anymore, you expect your user base to be mangling with all kinds of shit to install enigma and its components - you are dreaming, You high ?um... i mean, it's really not that hard...
Some people have made progress, don't look far, users of game maker studio are not required to download a full suite software and compile the software they are going to use !!. um. as goombert stated, gms requires a bunch of prerequisites too and those are more bloated than anything enigma uses...
also... um... enigma has made a shit ton of progress iirc... stability issues resolved... i can actually get stuff to run now... um... idek what to say.
As far as the IDE in 2, before engaging in lip service look no farther than your own back yard, your product is based on messed up code, a flawed and obsolete infrastructure and an absolutely horrible IDE, including the so-called latest attempt at reviving this mess-up. At least people have a working product on this side of the fence, nobody said it was perfect but it workserm, the ide is horrible sure. it's outdated and based on old gm, and that ide was never anything good.
GM:S2 isn't actually any better, let's be honest. it's literally just the old GM interface with a texture revamp and like 2 extra shortcuts added.
* Require users to download crap which installs tons of files on your hard rive, and makes so many unnecessary writes !!! only so users can then COMPILE your shit.............THEN they must also do the same to install the IDE !!!!erm... this sounds more like GM to me than Enigma... also who tf even uses enigma's documentation for writing code lmao, it's based on gml so most people probably just google for gm stuff to use in enigma.
* No serious or ANY progress made with the core engine itself
* No updates to documentation on existing commands, or any removal of deprecated / non working commands
Instead of focusing on fixing what was broken you guys just went ahead and steered way off course, by not addressing important issues in your already flawed software, but the whole MSYS2 thing is a new low even for your already low standards.man... they fix so much shit daily you'd have to be blind to not see that. They've fixed SO FUCKING MUCH. if you find anything broken, REPORT IT on the fucking github. You call these guys lazy, you're not even addressing the important issues you're finding, just things you dislike because you're too lazy to use msys2 (which actually gives you less hassle for updating to a new version of enigma.).
Quite disappointing that you have decided to alienate the near totality of your user base, nobody has time for all this shitIf you intend to become a developer you're going to have to learn to mess with compilers at some point.
people want to download and install software, now mess around with compilers !!!
You are still dabbing your cheese encrusted feet into a world of obsolete, whilst some of us are making PROGRESS and moving forward.show us your progress then. if enigma is this much of a problem to you why bother with this post?
Have fun running around circles chasing your own tails :/you keep arguing the same thing this is clearly just a troll or shitpost lmao. nobody is actually being alienated.
But alienating your user base that supported you from day 1, that is fucking unacceptable
and also, there's no circles here. if you want circles go play osu.
in all seriousness there's been a fuck ton of progress, but from what i see you don't really know enough to determine this.
17
Off-Topic / Re: Research on Gaming
« on: April 18, 2018, 07:04:17 am »
Good afternoon Patrick.
I decided to check basically every topic on the forums today and stumbled accross your post. I have not been very active on the forums recently due to some drama in life and some arguments with my mother and family and friends.
I am sorry to hear about your fileserver, and the inconvenience with your friend's misuse of the computer you gave to him. Glad to hear you were able to resolve the issue though
Some games I would recommend are Fortnite, Osu!, Garfield Kart and Bumbledore. I asked my friend for some help with this list, and the two games I have experience with are Fortnite and Osu!, but from what I've heard the other two games are very entertaining as well!
I think all of these are only available on Windows though, and from what I can tell you are enthusiastic about Linux. That shouldn't be a problem though since I believe these games will run relatively smoothly in WINE.
I hope this helps you. Take care and have a wonderful evening
Kindest regards,
John
I decided to check basically every topic on the forums today and stumbled accross your post. I have not been very active on the forums recently due to some drama in life and some arguments with my mother and family and friends.
I am sorry to hear about your fileserver, and the inconvenience with your friend's misuse of the computer you gave to him. Glad to hear you were able to resolve the issue though
Some games I would recommend are Fortnite, Osu!, Garfield Kart and Bumbledore. I asked my friend for some help with this list, and the two games I have experience with are Fortnite and Osu!, but from what I've heard the other two games are very entertaining as well!
I think all of these are only available on Windows though, and from what I can tell you are enthusiastic about Linux. That shouldn't be a problem though since I believe these games will run relatively smoothly in WINE.
I hope this helps you. Take care and have a wonderful evening
Kindest regards,
John
18
Ideas and Design / Re: Would anyone be interested in me redesigning the site?
« on: April 09, 2018, 03:31:39 pm »
Hello, so since I did get response for my design, i have stopped working on it; this is because Josh intends to implement this design concept for the enigma website at a later date: https://enigma-dev.org/v5test/
Thanks for the support though, greatly appreciate it!
If you wanted to see a live view of what i'd worked on, then it's uploaded to 000webhost here hitcoder-test-site.000webhostapp.com
take care!
Thanks for the support though, greatly appreciate it!
If you wanted to see a live view of what i'd worked on, then it's uploaded to 000webhost here hitcoder-test-site.000webhostapp.com
take care!
19
Ideas and Design / Would anyone be interested in me redesigning the site?
« on: April 07, 2018, 02:37:41 pm »
Hey everyone;
I recently completed a unit on web development at college and would consider myself quite knowledgable in HTML, CSS, JS and PHP (I have also messed with ASP.NET Core for an electron application).
I quite often check these forums etc and have felt like the website could be made to be more attractive to game developers.
I am not intending to criticise the current web design, I just feel like certain elements are a little bit old-fashioned, and I have one or two ideas in mind for the homepage at least.
I haven't got anything to put forth at the moment, but as Enigma means a lot to me, I want to make the face of the community and its website look more up-to-date as to not deter anyone who is looking for a "modern" software.
This would be more of a hobby project than something I'm looking to get much out of, but I'd like people's thoughts so I don't just develop something that nobody really wants or needs or cares about, since the current website is indeed functional, and there's not really anything wrong with it.
A lot of people also do not like redesigns of websites as change is always bad. Even if it's for the better, adds new things, takes away nothing, then it's still bad.
So, I'm more intrigued to know if anyone is interested in any of the ideas I have so I know if there's any point in creating them.
My main motive for this post is that web design has really grown on me, so I'd like to work on something I'm quite passionate about, and the biggest thing I could think of that I've never not been somewhat passionate about is Enigma, whether it is just usage of the software, ideas for my IDE (which is currently on hold as I'm intending to make it in Electron using an HTML frontend with ASP.NET Core backend), or other things such as this.
I'm going to start working on my ideas as of posting this, so if you're interested please post a reply including what you think of a redesign of the site and make sure you chip in any ideas you have. I'll post what I have either later this evening, or tomorrow, depending on what I get done, and what responses I get.
Part of me feels like I'm going to get negative responses because I seem to have a forte in accidentally offending people; my intention isn't to say "this web design is bad", it's more "I want to show some ideas I've come up with".
Thanks so much for reading, and I hope you have a nice day
EDIT: here's a display of a design I had in mind;
https://i.imgur.com/J7WtuMB.mp4
I recently completed a unit on web development at college and would consider myself quite knowledgable in HTML, CSS, JS and PHP (I have also messed with ASP.NET Core for an electron application).
I quite often check these forums etc and have felt like the website could be made to be more attractive to game developers.
I am not intending to criticise the current web design, I just feel like certain elements are a little bit old-fashioned, and I have one or two ideas in mind for the homepage at least.
I haven't got anything to put forth at the moment, but as Enigma means a lot to me, I want to make the face of the community and its website look more up-to-date as to not deter anyone who is looking for a "modern" software.
This would be more of a hobby project than something I'm looking to get much out of, but I'd like people's thoughts so I don't just develop something that nobody really wants or needs or cares about, since the current website is indeed functional, and there's not really anything wrong with it.
A lot of people also do not like redesigns of websites as change is always bad. Even if it's for the better, adds new things, takes away nothing, then it's still bad.
So, I'm more intrigued to know if anyone is interested in any of the ideas I have so I know if there's any point in creating them.
My main motive for this post is that web design has really grown on me, so I'd like to work on something I'm quite passionate about, and the biggest thing I could think of that I've never not been somewhat passionate about is Enigma, whether it is just usage of the software, ideas for my IDE (which is currently on hold as I'm intending to make it in Electron using an HTML frontend with ASP.NET Core backend), or other things such as this.
I'm going to start working on my ideas as of posting this, so if you're interested please post a reply including what you think of a redesign of the site and make sure you chip in any ideas you have. I'll post what I have either later this evening, or tomorrow, depending on what I get done, and what responses I get.
Part of me feels like I'm going to get negative responses because I seem to have a forte in accidentally offending people; my intention isn't to say "this web design is bad", it's more "I want to show some ideas I've come up with".
Thanks so much for reading, and I hope you have a nice day
EDIT: here's a display of a design I had in mind;
https://i.imgur.com/J7WtuMB.mp4
20
Off-Topic / Re: Developing Games
« on: September 18, 2017, 04:26:55 pm »
Always been a fan of the Linux operating system. Been using it since 2013, because 13 year old me was very interested in things like it. I have wanted to make my own distro but... never have managed to get all that far.
Regardless, I've always seen Windows as a priority platform for compiling applications and games, due to the fact it seems to be the most mainstream, especially for games. This is because it comes pre-installed on computers and laptops alike, much more so than linux. These devices are far more expensive than Apple devices.
I do prefer Linux to Windows (but keep running into issues with hardware compatibility which pushes me back to Windows far too much).
But, while you have included iOS, I think you should also have considered the fact Mac OS is its own thing (or maybe not, I've heard that iOS and Mac OS are the same OS, but they detect their hardware and change interface to match correctly. Don't quote me on this though, since I would never buy an Apple product as I cannot justify one for my own personal needs.
But overall, I would usually try to develop for Windows and Linux, which is why I like Enigma. I can make games that run on both of these platforms so long as I have an install of both, (though, again, my linux installs keep breaking due to random issues which have mainly been hardware).
I wouldn't really develop for a mobile platform, simply because I'm really too lazy to bother trying to compile for those platforms.
And while I do like the whole cross-platform thing very much, Java is one programming language that I'm going to avoid as much as possible, since it hurts me at how slow it is. So again, Enigma is my preferred compiler. Not a huge fan of the IDE (LateralGM) since it runs in Java, but I should appreciate that it works on windows and Linux. That being said, it actually functions very smoothly considering that it is in Java.
Sorry for rambling, I hope I helped provide any extra data you were looking for
Regardless, I've always seen Windows as a priority platform for compiling applications and games, due to the fact it seems to be the most mainstream, especially for games. This is because it comes pre-installed on computers and laptops alike, much more so than linux. These devices are far more expensive than Apple devices.
I do prefer Linux to Windows (but keep running into issues with hardware compatibility which pushes me back to Windows far too much).
But, while you have included iOS, I think you should also have considered the fact Mac OS is its own thing (or maybe not, I've heard that iOS and Mac OS are the same OS, but they detect their hardware and change interface to match correctly. Don't quote me on this though, since I would never buy an Apple product as I cannot justify one for my own personal needs.
But overall, I would usually try to develop for Windows and Linux, which is why I like Enigma. I can make games that run on both of these platforms so long as I have an install of both, (though, again, my linux installs keep breaking due to random issues which have mainly been hardware).
I wouldn't really develop for a mobile platform, simply because I'm really too lazy to bother trying to compile for those platforms.
And while I do like the whole cross-platform thing very much, Java is one programming language that I'm going to avoid as much as possible, since it hurts me at how slow it is. So again, Enigma is my preferred compiler. Not a huge fan of the IDE (LateralGM) since it runs in Java, but I should appreciate that it works on windows and Linux. That being said, it actually functions very smoothly considering that it is in Java.
Sorry for rambling, I hope I helped provide any extra data you were looking for
21
Ideas and Design / Re: Writing an ENIGMA guide.....Interactive or not?
« on: September 13, 2017, 01:26:59 pm »ENIGMA STUDIO.Net.........sounds interesting.
.NET meaning C# .NET Frameworks, working on it in visual studio.
However, after reading some more documentation and thinking about it a bit more, I feel like I could achieve a more malleable result by making it in Enigma itself due to being able to make custom rendered graphics and interface.
REGARDLESS--- I've brought this thread quite off topic, so back on the topic; I think we should have a simplified index or something of all of the functions where each parameter is briefly explained to make everything clear yet not overwhelm the user. Though, I think this stuff is provided on the wiki's documentation anyway.
22
Programming Help / Re: Help! Make a Game Maker project compatible with Enigma.
« on: September 12, 2017, 01:56:29 pm »I believe this shows that there is no bug. I can't be sure but I believe it has to do with how ENIGMA interprets GM code as well as bad code writing. No fault on the coder. We all make mistakes and we're not perfect coders.
I'm still going to have to agree to disagree; while I see no reason to revert such changes which have caused this "bug", since there can still be workarounds due to code logic, the bug present is that the with(object) method of the variable tester is carried through to the jump to position function. This is not how Game Maker's logic is supposed to function in terms of using these drag-and-drop blocks, due to every single one requiring a reference, or control from said object, being newly specified each time.
In this case, I don't think it's necessarily a bug, but, I would not say it is an "incorrect" way of programming it. It is not "bad code writing", as taking such an approach doesn't necessarily make it inferior. It's just another approach that works fine in Game Maker, but Enigma handles the logic differently.
Though, because of discrepencies like this, I personally stick with using GML/EDL rather than using the drag-and-drop blocks, and I personally treat Enigma and Game Maker as different engines/programs/software/tools entirely, despite having identical interfaces and very very similar logic.
23
Ideas and Design / Re: Writing an ENIGMA guide.....Interactive or not?
« on: September 12, 2017, 01:49:31 pm »YoYoGames makes their offline manual by compiling chm's I guess. I don't know what they are doing for GMS2 yet because I am not sure if you can open chm files on Linux, but I imagine there exists some free program.
YoYoGames haven't made a Linux IDE for GMS 2, and Russell said they weren't planning on it.
Windows and Mac are the only platforms GMS 2 can or ever will run on.
Well that sucks!!!
No big deal, we still have enigma
24
Graphics and Video / Re: Enigma-related artwork
« on: September 11, 2017, 02:03:53 pm »Go back to the main page and press CTRL+F5 to do a cacheless refresh.
And don't worry about tiling it really, once you see it on the Wiki it looks great.
Wow, it really does look decent. I feel like you're giving more praise than what is really due, but it does look pretty neat
25
Graphics and Video / Re: Enigma-related artwork
« on: September 11, 2017, 12:46:07 pm »And thanks yeah that looks great, I just tested it out on the Wiki and it does look pretty sweet:
http://enigma-dev.org/docs/Wiki/Main_Page
What do you guys think?
If it's supposed to show on the wiki page to demonstrate how that would look, it's not showing for me right now.
And with regards to the tiled background thing, what part did you want me to try and tile or make repeatable? the background or the foreground or both?
26
Ideas and Design / Re: Writing an ENIGMA guide.....Interactive or not?
« on: September 11, 2017, 11:09:48 am »
Hmm.. I've wanted to do some kind of youtube video for Enigma and my channel has been dead for a few months, so I would be willing to do a beginner's guide video or something if you have any specification.
But for the most part I'd likely just go over everything I possibly can. It sounds like something interesting to do though so I might record a mockup video and share it and any ideas I could implement later on.
It would however be nice to have an offline/local manual like GM did, for Enigma. But, I've started needing that less over time after getting back into using the programming language.
But for the most part I'd likely just go over everything I possibly can. It sounds like something interesting to do though so I might record a mockup video and share it and any ideas I could implement later on.
It would however be nice to have an offline/local manual like GM did, for Enigma. But, I've started needing that less over time after getting back into using the programming language.
27
Programming Help / Re: Help! Make a Game Maker project compatible with Enigma.
« on: September 11, 2017, 10:40:12 am »
This is odd, as checking your logic, the arrow should definitely be jumping to the ball position.
Instead, the ball is jumping to the position you've specified for the arrow to jump to, which is relative to the ball position. This is why the ball glides up and right.
So, I think I know why this is happening. Because the IF statements are "with(object_Ball)", I think the statements that follow this are using this same with(object_Ball)
In which I think if we convert this logic to GML in both circumstances we'd have the following
In which case, the "with(object_Ball)" tells all of the code in the braces that follow it to run through that object. This would mean that setting x would set the object_Ball.x instead of object_Arrow.x as the code is being told to run through object_Ball remotely.
Where in Game Maker, the jump function switches back to other in this context, and I think with GML the with(other) might be using with(self) instead in which, Enigma would look as the self constant as the current object, in which would be object_Ball. I'm not sure how GM works on the backend (since it's not open source). I only have GM8.1 for reference though.
So using this logic, Game Maker would be doing it sort of like this in contrast to the above code;
Not sure why Enigma is handling it like the former, but it kind of makes sense.
So the fix in code would be to use the second code extract in place.
Also, I did test this in "realtime" while typing all of this; everything seems to add up here so I'm fairly confident this is what is happening.
And the solution in the drag-and-drop functions would be to set both jump functions to apply to "other" as follows.
Tested and works.
Instead, the ball is jumping to the position you've specified for the arrow to jump to, which is relative to the ball position. This is why the ball glides up and right.
So, I think I know why this is happening. Because the IF statements are "with(object_Ball)", I think the statements that follow this are using this same with(object_Ball)
In which I think if we convert this logic to GML in both circumstances we'd have the following
Code: (EDL) [Select]
with(object_Ball){
if(Jump==1){
x=object_Ball.x+5;
y=object_Ball.y-20;
}else{
x=100;
y=100;
}
}
In which case, the "with(object_Ball)" tells all of the code in the braces that follow it to run through that object. This would mean that setting x would set the object_Ball.x instead of object_Arrow.x as the code is being told to run through object_Ball remotely.
Where in Game Maker, the jump function switches back to other in this context, and I think with GML the with(other) might be using with(self) instead in which, Enigma would look as the self constant as the current object, in which would be object_Ball. I'm not sure how GM works on the backend (since it's not open source). I only have GM8.1 for reference though.
So using this logic, Game Maker would be doing it sort of like this in contrast to the above code;
Code: (EDL) [Select]
with(object_Ball){
if(Jump==1){
with(other){
x=object_Ball.x+5;
y=object_Ball.y-20;
}
}else{
with(other){
x=100;
y=100;
}
}
}
Not sure why Enigma is handling it like the former, but it kind of makes sense.
So the fix in code would be to use the second code extract in place.
Also, I did test this in "realtime" while typing all of this; everything seems to add up here so I'm fairly confident this is what is happening.
And the solution in the drag-and-drop functions would be to set both jump functions to apply to "other" as follows.
Tested and works.
28
Graphics and Video / Re: Enigma-related artwork
« on: September 11, 2017, 08:41:43 am »Hey, I uh, kind of really like it. Can I see a version of just the background by itself with no black overlay if you still have it? I might put that on the Wiki's background or use it for something else TOP secret. I don't just says things to make people feel good, this is really nice HitCoder.
Actually more so if you can make it like a repeating pattern like the lowercase "enigma" text in LateralGM's MDI area would be better. We could put that on the forum background too.
Thank you! I do not have the gimp project file any more due to not saving it (which was kind of silly) but I can re-create whatever it is that you require.
Just bear in mind that the background was just two of the "gears" svg logos overlapping.
I'm not 100% sure what you want though, do you just want the background part without the text and foreground part (like the controller and the logo)?
And for the repeating pattern that might be a bit difficult since I didn't design it to match up as a tiled background (plus I'm not 100% sure how to go about that)
I'm trying to be more active in the IRC so if you see me on there then just ping me or whatever. Otherwise, my discord is now referenced on my forum profile and signature so if that's easier for you then that's an option too.
EDIT: I believe this may be what you were after...
EDIT2: I made it look a little more like the original (I'm being a bit OCD I think haha)
29
Graphics and Video / Enigma-related artwork
« on: September 10, 2017, 08:36:17 pm »
Just creating this thread since hpg678 made a thread sharing an enigma wallpaper. It kind of made me want to make one as well, and gave me the idea of making a thread specifically for things like this; I didn't want to post it on his thread since it was about his wallpaper specifically, and didn't want to take the spotlight away from that in his thread.
In this thread, I want other people in the community share things such as wallpapers that they have created, since I think things like this would be nice promotional-esque stuff for enigma.
That all aside, I'm going to start this off with one I created today:
Thank you to everyone who made Enigma's assets and logos, since this image uses files from ENIGMA\enigma-dev\Resources
The fonts used are Joystix and PC Senior both by codeman38 which are free for use according to their licenses.
it's 1080p so should look good on anything other than 4k.
Please share your own ideas!
In this thread, I want other people in the community share things such as wallpapers that they have created, since I think things like this would be nice promotional-esque stuff for enigma.
That all aside, I'm going to start this off with one I created today:
Thank you to everyone who made Enigma's assets and logos, since this image uses files from ENIGMA\enigma-dev\Resources
The fonts used are Joystix and PC Senior both by codeman38 which are free for use according to their licenses.
it's 1080p so should look good on anything other than 4k.
Please share your own ideas!
30
Graphics and Video / Re: Enigma Wallpaper
« on: September 10, 2017, 08:28:02 pm »
Wow, looking neat! I really like it
You have given me some inspiration haha
You have given me some inspiration haha