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661
Proposals / Re: LGM Bug
« on: June 02, 2010, 01:50:42 pm »
Like retep said. Update to latest revision. Problem solved.
662
Announcements / Re: Graduation
« on: June 01, 2010, 10:44:19 pm »Quote
25% (java.exe) on my quad core processor. (So, 100% on a single core?)I laughed a little.
663
Issues Help Desk / Re: Error
« on: May 27, 2010, 01:38:19 pm »
I wonder if it has something to do with 64 bit.
When I tested on Windows, I was using 32 bit.
When I tested on Windows, I was using 32 bit.
665
Announcements / Re: Documentation
« on: May 26, 2010, 08:00:56 am »
kkg: You came in late. The intended look was achieved with tables, and there was a margin at the top so the images didn't get chopped off. I'm guessing his switch to divs is still a work in progress.
The effect should be achieved with a margin-top.
The effect should be achieved with a margin-top.
666
Announcements / Re: Documentation
« on: May 26, 2010, 12:11:24 am »
Actually I'm with everyone else. You really should drop the tables.
667
Proposals / Re: Documenting stuff in a more centralized location
« on: May 25, 2010, 05:32:32 pm »
Recursion thread split to here:
http://enigma-dev.org/forums/index.php?topic=534.0
http://enigma-dev.org/forums/index.php?topic=534.0
668
Proposals / Re: Recursion
« on: May 25, 2010, 09:32:34 am »Code: (php) [Select]
<?php //quine.php
echo(file_get_contents('quine.php')); ?>
669
Announcements / Re: Bugtracker Act III Scene II
« on: May 24, 2010, 09:30:58 am »
*plays with a banana*
*finds creative things to do with the banana that involve orifices other than the mouth*
*finds creative things to do with the banana that involve orifices other than the mouth*
670
Announcements / Re: First R4 game, VERSION 2, despite everything being unimplemented
« on: May 24, 2010, 09:26:29 am »
As I told you in IRC, that's X crashing. It's a bug between Java and X, and both of them rushing to not fix it as soon as possible.
http://enigma-dev.org/docs/Wiki/Java#DND_freezing_Bug
Two possible workarounds:
1) Instead of using Drag&Drop, use alternative methods, such as Right clicking the DND icon, which will quick-place it at the end of the event.
2) Disable the splash screen by opening up the jar with a zip manager, opening Meta-inf/MANIFEST.mf and removing the line that mentions the splash screen. Then run LGM and use DND 'til your heart's content.
http://enigma-dev.org/docs/Wiki/Java#DND_freezing_Bug
Two possible workarounds:
1) Instead of using Drag&Drop, use alternative methods, such as Right clicking the DND icon, which will quick-place it at the end of the event.
2) Disable the splash screen by opening up the jar with a zip manager, opening Meta-inf/MANIFEST.mf and removing the line that mentions the splash screen. Then run LGM and use DND 'til your heart's content.
671
Announcements / Re: First R4 game, VERSION 2, despite everything being unimplemented
« on: May 23, 2010, 11:44:15 pm »
I've released version 2, which sports sprites, a changing background color, and movement (with increasing speed, and random direction changes).
No click support at this time yet, since Enigma still doesn't support that. I'd also like to implement backgrounds and sounds/music, but those are also not implemented in Enigma.
Instructions to run:
1) Fetch and install a working Enigma revision which supports sprites. I'd suggest revision 244 or later.
2) Make sure to build Enigma
3) Download http://www.IsmAvatar.com/other/Catch_the_Clown.gmk
4) Run LateralGM, and load in the gmk.
5) Click on Enigma > Run
6) Enjoy
No click support at this time yet, since Enigma still doesn't support that. I'd also like to implement backgrounds and sounds/music, but those are also not implemented in Enigma.
Instructions to run:
1) Fetch and install a working Enigma revision which supports sprites. I'd suggest revision 244 or later.
2) Make sure to build Enigma
3) Download http://www.IsmAvatar.com/other/Catch_the_Clown.gmk
4) Run LateralGM, and load in the gmk.
5) Click on Enigma > Run
6) Enjoy
672
Announcements / Re: Install script - Ubuntu
« on: May 23, 2010, 03:48:43 pm »
kkg: run "java -version" and tell me the output.
673
Announcements / Re: Install script - Ubuntu
« on: May 22, 2010, 01:01:48 pm »
Maybe you should make a script
commit.sh
./commit.sh "Fixed stuff"
or, if you don't want to provide a message
./commit.sh
commit.sh
Code: [Select]
#!/bin/sh
./CompilerSource/genmake.sh
if [ $# = 0 ]; then
svn ci
else
svn ci -m $1
fi
./commit.sh "Fixed stuff"
or, if you don't want to provide a message
./commit.sh
674
Announcements / Re: Experimental GM7/8 saving support in LGM.
« on: May 21, 2010, 06:01:10 pm »
Indeed.
675
Announcements / Re: Experimental GM7/8 saving support in LGM.
« on: May 21, 2010, 05:51:26 pm »
Yes, in the official implementation, GM8 only uses zlib compression, not encryption. YYG realized that encryption was a bad idea, and a politically unwise move.
Also, implementation of the encryption is already coded into LGM, and has been for some time. All I did recently, really, was just remove an integer set which forced the game to always save as GM6. I replaced it with the radio buttons "800", "701", and "600".
Also, implementation of the encryption is already coded into LGM, and has been for some time. All I did recently, really, was just remove an integer set which forced the game to always save as GM6. I replaced it with the radio buttons "800", "701", and "600".