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Messages - IsmAvatar

Proposals / Re: LGM Bug
« on: June 02, 2010, 01:50:42 pm »
Like retep said. Update to latest revision. Problem solved.

Announcements / Re: Graduation
« on: June 01, 2010, 10:44:19 pm »
25% (java.exe) on my quad core processor. (So, 100% on a single core?)
I laughed a little.

Issues Help Desk / Re: Error
« on: May 27, 2010, 01:38:19 pm »
I wonder if it has something to do with 64 bit.
When I tested on Windows, I was using 32 bit.

Off-Topic / Re: Post a picture of yourself!
« on: May 26, 2010, 11:28:08 am »

Announcements / Re: Documentation
« on: May 26, 2010, 08:00:56 am »
kkg: You came in late. The intended look was achieved with tables, and there was a margin at the top so the images didn't get chopped off. I'm guessing his switch to divs is still a work in progress.
The effect should be achieved with a margin-top.

Announcements / Re: Documentation
« on: May 26, 2010, 12:11:24 am »
Actually I'm with everyone else. You really should drop the tables.

Proposals / Re: Documenting stuff in a more centralized location
« on: May 25, 2010, 05:32:32 pm »

Proposals / Re: Recursion
« on: May 25, 2010, 09:32:34 am »
Code: (php) [Select]
<?php //quine.php
echo(file_get_contents('quine.php')); ?>

Announcements / Re: Bugtracker Act III Scene II
« on: May 24, 2010, 09:30:58 am »
*plays with a banana*
*finds creative things to do with the banana that involve orifices other than the mouth*

As I told you in IRC, that's X crashing. It's a bug between Java and X, and both of them rushing to not fix it as soon as possible.

Two possible workarounds:
1) Instead of using Drag&Drop, use alternative methods, such as Right clicking the DND icon, which will quick-place it at the end of the event.
2) Disable the splash screen by opening up the jar with a zip manager, opening Meta-inf/ and removing the line that mentions the splash screen. Then run LGM and use DND 'til your heart's content.

I've released version 2, which sports sprites, a changing background color, and movement (with increasing speed, and random direction changes).
No click support at this time yet, since Enigma still doesn't support that. I'd also like to implement backgrounds and sounds/music, but those are also not implemented in Enigma.

Instructions to run:
1) Fetch and install a working Enigma revision which supports sprites. I'd suggest revision 244 or later.
2) Make sure to build Enigma
3) Download
4) Run LateralGM, and load in the gmk.
5) Click on Enigma > Run
6) Enjoy

Announcements / Re: Install script - Ubuntu
« on: May 23, 2010, 03:48:43 pm »
kkg: run "java -version" and tell me the output.

Announcements / Re: Install script - Ubuntu
« on: May 22, 2010, 01:01:48 pm »
Maybe you should make a script
Code: [Select]
if [ $# = 0 ]; then
  svn ci
  svn ci -m $1

./ "Fixed stuff"
or, if you don't want to provide a message

Announcements / Re: Experimental GM7/8 saving support in LGM.
« on: May 21, 2010, 06:01:10 pm »

Announcements / Re: Experimental GM7/8 saving support in LGM.
« on: May 21, 2010, 05:51:26 pm »
Yes, in the official implementation, GM8 only uses zlib compression, not encryption. YYG realized that encryption was a bad idea, and a politically unwise move.

Also, implementation of the encryption is already coded into LGM, and has been for some time. All I did recently, really, was just remove an integer set which forced the game to always save as GM6. I replaced it with the radio buttons "800", "701", and "600".