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Messages - IsmAvatar

631
Off-Topic / X
« on: July 19, 2010, 12:15:36 pm »
As the person who programmed the original X interface for enigma, I think I'm entitled to agree with this statement wholeheartedly:

"Programming graphics in X is like finding sqrt(pi) using Roman numerals."
- Henry Spencer

Followed by this haiku:
C program run.
C program crash.
C programmer quit.

632
General ENIGMA / Re: Markdown
« on: July 18, 2010, 02:10:00 pm »
I have yet to find a lightweight markup language that I like, but BBCode has come pretty close, sadly.

Markdown is horrible for trying to put HTML in a codebox.

Code: [Select]
<div>
 <span>
  <a href="http://www.google.com">Link 1</a>

   |
  <a href="http://www.google.com">Link 2</a>
 </span>
</div>

Use your fancy ~~~ trick, and the above code will become actual html, so you will actually see 2 links, rather than the raw html code like you should.
Adding 4 spaces before each line seems to solve it, but it's annoying as hell, especially when you start pasting in long segments of html code.

Not to mention if a user decides to use html and forgets to end one of the tags... the rest of the page is screwed up.
http://daringfireball.net/projects/markdown/dingus
That's a Markdown testing page. Simply type in <del>, click "Convert", and scroll down to observe the mayhem.

633
Announcements / Re: Progress
« on: July 08, 2010, 01:31:29 pm »
Yes, please commit something that somewhat works. I think the latest revisions have some sort of error about instances or something?

634
Off-Topic / Sandy Duncan and clan
« on: July 07, 2010, 08:18:11 pm »
Turns out Sandy Duncan isn't the cross-dressing skank that Josh had us so convinced he was.
http://glog.yoyogames.com/?p=1141

According to the post, left to right as follows: Russell Kay, Sandy Duncan, Kirsty Scott, and Mike Dailly.

635
Announcements / Re: Bugtracker trial
« on: July 07, 2010, 11:35:23 am »
Yeah, there's two login areas. One for the Enigma website, which doesn't work, and one, right below it, for the tracker. Rather confusing.

636
Announcements / Re: Bugtracker trial
« on: July 06, 2010, 09:22:28 am »
Any way to assign a ticket after the ticket has already been created?

637
Announcements / Re: Bugtracker trial
« on: July 06, 2010, 01:06:26 am »
Bullets would be useful. Especially numbered bullets.

Steps to reproduce:
  • Run Enigma
  • ? ? ?
  • Profit

638
Announcements / Re: Happy Independence Day
« on: July 05, 2010, 07:42:47 pm »
The mass slaughter of Indians not being the least of them.
Native Americans, not Indians. :|
Political Correctness, not Trolling. :troll:

639
Announcements / Re: Happy Independence Day
« on: July 05, 2010, 11:14:19 am »
A lot of mistakes came out of being independent. The mass slaughter of Indians not being the least of them. Slavery lasting a fair bit longer than it would have otherwise. The civil war (which we sadly lost). Not to mention if we stayed out of the WWI, Europe would have reached some better settlements and peace treaties, meaning Germany and Italy would have remained traditional monarchies. With a Russian Czar and a German and Austrian Kaiser in place, it would have been almost impossible for the Bolsheviks to seize power in Russia, and in reaction to a growing communist threat in Western Europe, for the Fascists and National Socialists to do the same in Italy and Germany (especially since they couldn't be elected into power, since monarchy != democracy), preventing WWII and the slaughter of juice. We'd also probably have remained on a gold standard, meaning we wouldn't have the economic crisis that we have now.

I think independence was a wise move.

640
Announcements / Re: Install script - Ubuntu
« on: July 04, 2010, 12:28:27 pm »
About a week ago, I fixed Make so you didn't have to cd into CompilerSource for make.
So you can replace
make -C CompilerSource linux
with
make linux

641
Proposals / Re: LGM Bug
« on: July 04, 2010, 12:01:42 pm »
Quote
Would it perhaps be a good idea to start an LGM sub-forum here?
http://forum.lateralgm.org
That forum gets my priority and attention. If it's not on that forum, I don't really consider it an official LGM-related post. That said, I'm still open to an LGM sub-forum, and I'll certainly make an effort to respond to anything in there. But at the end of the day, LGM != Enigma, and these are the enigma forums.

Quote
what's that filename for? I have no insight to provide you in debug mode, only build mode... And I would expect an error, yes, but not an exception...
Er... Oops. Confused Debug for Build in my explanation. Actually, I see no code difference between the code for build and debug aside from passing in 1 instead of 0 for compileEGMf(--,--,mode) //mode: 0 = run, 1 = debug, 2 = build, 3 = compile

642
Announcements / Re: Bugtracker Act III Scene II
« on: June 26, 2010, 06:10:54 pm »
Agreed.

643
Announcements / Re: I have defeated Valgrind
« on: June 26, 2010, 06:09:13 pm »
Please don't say "latest revision" on the forums. We could come back in a week and still think you're experiencing the problem with the latest revision.

644
Proposals / Re: LGM Bug
« on: June 26, 2010, 06:06:42 pm »
When you click Debug, LGM passes a filename which it expects the enigma dll/exe to produce, which must follow a very specific format. If that format is not met, I would expect an error to be displayed. As such, this is intended behavior. Fix Enigma.

645
Game_boy: No, the article I read was just pretty vague, and gave me the impression that it uses the unfocus your eyes technology. No doubt I was just misunderstanding it.